2021
Authors
Peçaibes, V; Cardoso, P; Castro, L; Giesteira, B; Lopes, L; Junqueira, C;
Publication
Springer Series in Design and Innovation
Abstract
Today, games play active roles in diverse stages of the treatment of various mental illnesses. Despite this favourable context, their use as tools in the treatment of anorexia nervosa is still quite unexplored. We are developing playful and gamified tools that can be used as instruments in the prevention, treatment and monitoring of this complex disease. The objective of this paper is to present the initial process of design and development of a card-based game called How do I feel when… Its purpose consists of stimulating empathy among family members of patients with anorexia nervosa. Play sessions are to be mediated by health professionals and are supposed to occur in the context of support and therapeutic groups for family members of people suffering from eating disorders or in clinical consultations. Preliminary tests and expert reviews showed that the game is effective in establishing free association of subjects in players’ reasonings, and in inciting the externalisation and sharing of players’ feelings. It also demonstrated that, because players usually read the cards in accordance to their life experience, the game is able to circumscribe and personalise the subjects to be discussed. © 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
2022
Authors
Guedes, C; Giesteira, B; Nunes, S;
Publication
ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE
Abstract
In this article, we present solutions to visualize and interact with linked data in historical archives considering three different scenarios: search, individual record view, and creation of relationships. The created solutions were designed using nonfunctional mockups and were based on the CIDOC-CRM model, a model created and applied in the museums community liable to be extended to other cultural heritage institutions, being our solutions an application of this model to archives. A sample of 20 archival professionals was selected to evaluate the elements included in the proposed solutions. The evaluation sessions consisted in structured interviews supported by an introductory video and a survey. The think-aloud protocol was applied during the sessions. We conducted both a quantitative and qualitative analysis to the collected answers. From this analysis, we conclude that the majority of the participants showed great receptivity to the solutions presented and recognized many benefits in the application of linked data. Our contributions also include an exploratory study of some existing linked data systems, giving particular attention to their visualization and interaction modes.
2023
Authors
Peçaibes, V; Cardoso, P; Giesteira, B; Castro, L;
Publication
?III SEVEN INTERNATIONAL CONGRESS OF HEALTH
Abstract
2025
Authors
Teixeira, J; De Sousa, AP; Giesteira, B;
Publication
Procedia Computer Science
Abstract
Informal caregiving for People Living with Dementia (PLD) presents multifaceted challenges encompassing emotional, practical, and societal dimensions. This study explores the experiences of informal caregivers in Portugal and investigates the potential role of technology, particularly mHealth solutions, in addressing their needs. A mixed-methods approach incorporating questionnaire surveys and semi-structured interviews gathered insights regarding participants' caregiving experiences and technology usage. Findings reveal prevalent emotional challenges, practical limitations, and societal stigmas caregivers face, underscoring the need for enhanced support systems. Moreover, the study identifies deficiencies in mobile apps designed for caregivers and highlights the potential of Emotional Design (ED) principles to address these shortcomings. Future research should focus on validation, longitudinal studies, and co-design approaches to develop targeted interventions that support informal caregivers of PLD in Portugal and beyond. This study deepens understanding of informal caregiving and highlights the need to integrate emotional considerations into mHealth solutions to enhance caregiver wellbeing and dementia care outcomes. © 2025 The Author(s).
2023
Authors
Giesteira, B; de Sousa, AP; dos Santos, TS; Vaz-Pires, C;
Publication
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION, UAHCI 2023, PT II
Abstract
Centro de Reabilitacao Profissional de Gaia (CRPG) is a Portuguese public association that promotes the social, educational, occupational, and rehabilitation aspects of people with disabilities. The CRPG project presented in this paper is directly related to the Rehabilitation and reintegration of labor accidents and occupational diseases (RAC/LCA) victims. The solution presented in this paper heavily relied on user research of the institution's procedures and the patients themselves. Their habits, goals, needs, and mental models allowed a better understanding of the heterogeneity of patient's injuries, which usually affected memory, motion, and cognition in different ways and severity. The User Centered-Design methodological approach also encompasses a comparative analysis of mobile applications in Google Play and Apple App Store related to disabilities and features some main features identified by CRPG; interviews with patients and with CRPG stakeholders; personas and contextual scenarios development, requirements, and features definition, workflow, wireflows, lo and high fidelity prototype, formative evaluation with end users. The usability and accessibility test results suggest the viability and efficacy of multiple interaction modalities in improving the accessibility of the application, ensuring a broader reach to the CRPG community with future implications as good practices in the inclusiveness of applications in other contexts.
2017
Authors
Fernandes, Marta; Giesteira, Bruno;
Publication
Designa 2016 Erro(r) Proceedings
Abstract
By rethinking how digital information and media have evolved, we intend to discuss how
Information Visualization is performing an essential role in the field of newspapers, and
how it can evolve with particular emphasis on content archiving for future access.
The presence of new visual structures used in fields such as digital archiving, have
questioned digital methods of preservation and how the interrelation between
information and access to knowledge is revealed. In digital newspapers, the development
of access and information retrieval processes has become an essential part of their duties,
but it is still in it’s infancy and dependent on text search rather then content awareness.
By outlining the links between Visual Archives and Information Visualization, with focus
on online press, we venture in a path of trial and error. This is present by the recognition
of lack of efficient articulation
between different types of contents, as well as between the
user interaction and the contents outcomes.
Thus proposing a visual lexicon that can adjust to the constraints of technology, different
user devices, and the promptitude of publication that a Web context demands it is
utmost relevant.
A combination of fields, with attention to visual perception and arbitrary conventions in
relation to image and content awareness, grants the association of concepts such as big data and thick data description, being part of the outcomes of this research a proposal to
a theoretical model grounded on prototyping testing in a newsroom office.
This empirical methodological approach is supported by a
low-fidelity prototype,
for iterative formative evaluations, fostering field’s observations with potential users
in order to identify the best visual components of a digital visual archive for online
newspapers. The challenge is to develop visual structures that preserve and present the
interconnections of news, information and knowledge to be seen, accessed and linked. By
making use of a lo-fi prototype of a visual digital archive we aimed, to test, re-test, and
find responses in dialogue, failure and retrial. The body of work shown here presents the
practical outcomes of the theoretical model.
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