2024
Authors
Rodrigues, R; Machado, R; Monteiro, P; Melo, M; Barbosa, L; Bessa, M;
Publication
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3, WORLDCIST 2023
Abstract
With industry evolution and the development of Industry 4.0, manufacturers are trying to leverage it and find a way to increase productivity. Digital Twins (DT) technologies allow them to achieve this objective and revolutionize Product Life-cycle Management as they provide real-time information and insights for companies, allowing real-time product monitoring. Virtual Reality (VR) is a technology that permits users to interact with virtual objects in immersive environments; even under constant development, VR has proven efficient and effective in enhancing training. DT integration into immersive VR environments is constantly developing, with many challenges ahead. This study aims the development of an immersive virtual world for training integrated with DT technologies to handle all users' input using the simulator. Those were subject to a performance evaluation to understand how the application handles different input types, which confirmed the viability and reliability of this integration.
2024
Authors
Melo, M; Gonçalves, G; Jorge, F; Losada, N; Barbosa, L; Teixeira, MS; Bessa, M;
Publication
JOURNAL OF HOSPITALITY AND TOURISM TECHNOLOGY
Abstract
Purpose - This paper aims to generate knowledge of the impact of different virtual reality (VR) set-ups in tourism promotion regarding destination image, place attachment and behavioural intention.Design/methodology/approach - The paper presents a comparative study of the impact of different visualisation technologies (video, immersive VR and multisensory immersive VR) to promote tourism destinations. The study's dependent variables are destination image, place attachment and behaviour intention.Findings - Results show that VR content impacts these variables. Multisensory immersive VR is the preferred content type for destination promotion. It is also evidenced that female participants scored each variable higher than male participants. Males reported higher scores on the video set-up for destination image and place attachment. Behavioural intention reported higher values in the video when compared to immersive VR in both sexes.Practical implications - This paper concludes that there is a preference towards multisensory set-ups, which suggests that incorporating audiovisual and sensory elements can significantly enhance the effectiveness of VR experiences in attracting and engaging potential tourists.Originality/value - The paper contributes to the scarce body of knowledge regarding the impact of different VR factors on tourism promotion, including the multisensory VR component.
2011
Authors
Barbosa, LF; Alves, P; Barroso, J;
Publication
Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011
Abstract
This paper presents the SIDE portal, which is an information system to support teaching, focused on academic management and teaching and learning processes, meeting the needs of integration of information flows from several university information systems. SIDE portal plays a fundamental role in the institution, enabling learning, evaluation and communication without space or time limitations, allowing to meet the challenges of higher education institutions - increase the education capacity and simultaneously be more efficient in academic management processes. © 2011 AISTI.
2011
Authors
Barbosa, LF; Alves, P; Barroso, J;
Publication
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I
Abstract
2008
Authors
Barbosa, L; Filipe, V; Bulas Cruz, J; Barroso, J;
Publication
CISCI 2008 - Septima Conferencia Iberoamericana en Sistema, Cibernetica e Informatica 5to SIECI 2008, 3er Simposium Internacional en Comunicacion del Conocimiento y Conferencias, CCC 2008 - Memorias
Abstract
2010
Authors
Cruz Cunha, MM; Reis, MGAD; Peres, E; Varajão, J; Bessa, M; Magalhães, L; Barbosa, L; Barreira, J;
Publication
IEEE-RITA
Abstract
An augmented reality system allows you to combine real and virtual objects in a real environment, interactively and in real-time, features that give these systems a high potential in learning environments. This paper discusses the fundamentals of information technology in education. In particular, it explores the mobile augmented reality as a tool to support learning. It also proposes a model for supporting learning environments attended by interactive multimedia environments using augmented reality on mobile devices. © IEEE.
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