2025
Authors
Högkvist, C; Haack, F; de Vries, J; Durnwalder, M; Geirnaert, M; Cordier, S; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;
Publication
Lecture Notes in Educational Technology
Abstract
Pedestrian safety is a pressing subject in urban areas. The disorderly sharing of streets and roads between pedestrians and vehicles leads to potentially serious accidents for pedestrians. This student project aims to tackle the issue by placing an interactive gaming device at traffic lights. SMASHY by Stempe Safety offers pedestrians an amusing and active way to discourage jaywalking. The multipurpose solution features a smashing game with buttons on one side and a screen displaying useful information on the other side. While the traffic light remains red for pedestrians, the module buttons light up and the players can start smashing the buttons as fast as possible, until the light turns green and consequently, the game ends. Ultimately, the modules are connected to an app where, if desired by the player, scores can be tracked and difficulty can vary based on user performance. Multiple modules can be placed around the city and the app will track player scores by location. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
2025
Authors
Faber, A; Torres, Â; Boucher, E; Ljungkvist, F; Hauspie, L; Spaas, S; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;
Publication
Lecture Notes in Educational Technology
Abstract
In the spring of 2023, a team of European Project Semester (EPS) students enrolled at the Instituto Superior de Engenharia do Porto (ISEP) chose to foster socialisation in urban spaces. Public spaces are ideal sites to promote social interaction and community involvement. The aim of this project is then to use such places to divert attention from smartphones by promoting physical social interaction. In recent years, the combination of interactive games and technology has emerged as a potential strategy to increase the use and allure of public areas. The proposed solution, named Shift it, is a puzzle game that combines technology with old school gaming, providing a fun and unique socialising experience. The game, to be installed in public areas, has as key features inclusiveness (invites all people to play), fun (creates a healthy competitive setup) and empathy (creates puzzles by taking and scrambling user pictures). This paper presents the proposed design, which was based on state-of-the-art, ethics, market and sustainability analyses, followed by the development and testing of a proof-of-concept prototype. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
2024
Authors
Youssef, ESE; Tokhi, MO; Silva, MF; Rincon, LM;
Publication
Lecture Notes in Networks and Systems
Abstract
2023
Authors
Tardioli, D; Matellán, V; Heredia, G; Silva, MF; Marques, L;
Publication
Lecture Notes in Networks and Systems
Abstract
2023
Authors
Tardioli, D; Matellán, V; Heredia, G; Silva, MF; Marques, L;
Publication
Lecture Notes in Networks and Systems
Abstract
2021
Authors
Manuel Silva;
Publication
Journal of Artificial Intelligence and Technology
Abstract
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