2025
Authors
Gonçalves, A; Silva, MF; Mendonça, H; Rocha, CD;
Publication
ROBOTICS
Abstract
Stroke is a leading cause of long-term disability worldwide, with survivors often facing significant challenges in regaining upper-limb functionality. In response, robotic rehabilitation systems have emerged as promising tools to enhance post-stroke recovery by delivering precise, adaptable, and patient-specific therapy. This paper presents a review of robotic interfaces developed specifically for upper-limb rehabilitation. It analyses existing exoskeleton- and end-effector-based systems, with respect to three core design pillars: assistance types, control philosophies, and actuation methods. The review highlights that most solutions favor electrically actuated exoskeletons, which use impedance- or electromyography-driven control, with active assistance being the predominant rehabilitation mode. Resistance-providing systems remain underutilized. Furthermore, no hybrid approaches featuring the combination of robotic manipulators with actuated interfaces were found. This paper also identifies a recent trend towards lightweight, modular, and portable solutions and discusses the challenges in bridging research prototypes with clinical adoption. By focusing exclusively on upper-limb applications, this work provides a targeted reference for researchers and engineers developing next-generation rehabilitation technologies.
2025
Authors
Silva, JA; Silva, MF; Oliveira, HP; Rocha, CD;
Publication
APPLIED SCIENCES-BASEL
Abstract
Stroke often leads to severe motor impairment, especially in the upper limbs, greatly reducing a patient's ability to perform daily tasks. Effective rehabilitation is essential to restore function and improve quality of life. Traditional therapies, while useful, may lack engagement, leading to low motivation and poor adherence. Gamification-using game-like elements in non-game contexts-offers a promising way to make rehabilitation more engaging. The authors explore a gamified rehabilitation system designed in Unity 3D using a Kinect V2 camera. The game includes key features such as adjustable difficulty, real-time and predominantly positive feedback, user friendliness, and data tracking for progress. The evaluations were conducted with 18 healthy participants, most of whom had prior virtual reality experience. About 77% found the application highly motivating. While the gameplay was well received, the visual design was noted as lacking engagement. Importantly, all users agreed that the game offers a broad range of difficulty levels, making it accessible to various users. The results suggest that the system has strong potential to improve rehabilitation outcomes and encourage long-term use through enhanced motivation and interactivity.
2025
Authors
Rema, C; Costa, P; Silva, M; Pires, EJS;
Publication
ROBOTICS
Abstract
The advent of Industry 4.0, driven by automation and real-time data analysis, offers significant opportunities to revolutionize manufacturing, with mobile robots playing a central role in boosting productivity. In smart job shops, scheduling tasks involves not only assigning work to machines but also managing robot allocation and travel times, thus extending traditional problems like the Job Shop Scheduling Problem (JSSP) and Traveling Salesman Problem (TSP). Common solution methods include heuristics, metaheuristics, and hybrid methods. However, due to the complexity of these problems, existing models often struggle to provide efficient optimal solutions. Machine learning, particularly reinforcement learning (RL), presents a promising approach by learning from environmental interactions, offering effective solutions for task scheduling. This systematic literature review analyzes 71 papers published between 2014 and 2024, critically evaluating the current state of the art of task scheduling with mobile robots. The review identifies the increasing use of machine learning techniques and hybrid approaches to address more complex scenarios, thanks to their adaptability. Despite these advancements, challenges remain, including the integration of path planning and obstacle avoidance in the task scheduling problem, which is crucial for making these solutions stable and reliable for real-world applications and scaling for larger fleets of robots.
2025
Authors
Rocha, CD; Carneiro, I; Torres, M; Oliveira, HP; Pires, EJS; Silva, MF;
Publication
PROGRESS IN BIOMEDICAL ENGINEERING
Abstract
Stroke, a vascular disorder affecting the nervous system, is the third-leading cause of death and disability combined worldwide. One in every four people aged 25 and older will face the consequences of this condition, which typically causes loss of limb function, among other disabilities. The proposed review analyzes the mechanisms of stroke and their influence on the disease outcome, highlighting the critical role of rehabilitation in promoting recovery of the upper limb (UL) and enhancing the quality of life of stroke survivors. Common outcome measures and the specific targeted UL features are described, along with emerging supplementary therapies found in the literature. Stroke survivors often develop compensatory strategies to cope with limitations in UL function, which must be detected and corrected during rehabilitation to facilitate long-term recovery. Recent research on the automated detection of compensatory movements has explored pressure, wearable, marker-based motion capture systems, and vision sensors. Although current approaches have certain limitations, they establish a strong foundation for future innovations in post-stroke UL rehabilitation, promoting a more effective recovery.
2024
Authors
Youssef, ESE; Tokhi, MO; Silva, MF; Rincon, LM;
Publication
Lecture Notes in Networks and Systems
Abstract
2023
Authors
Tardioli, D; Matellán, V; Heredia, G; Silva, MF; Marques, L;
Publication
Lecture Notes in Networks and Systems
Abstract
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