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Publications

Publications by Rui Pedro Rodrigues

2019

Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments

Authors
Pereira, V; Matos, T; Rodrigues, R; Nobrega, R; Jacob, J;

Publication
PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019)

Abstract
This paper proposes the implementation of a framework for the development of collaborative extended reality (XR) applications. Using the framework, developers can focus on understanding which collaborative mechanisms they need to implement for the respective reality model application. In this paper we specifically study collaborative mechanisms around object manipulation in Virtual Reality (VR). As such, we planned a VR prototype using the proposed framework, which was used to validate the various interaction and collaboration features in VR. The gathered data from the user tests revealed that they enjoyed the experience and the collaborative mechanisms helped them work together. Furthermore, to understand whether the framework allowed for the development of XR applications, we decided to implement an augmented reality prototype as well. Afterwards, we ran an experiment with 4 VR and 3 AR users sharing the same virtual environment. The experiment was successful at allowing them to interact in real-time in the same shared environment. Therefore, the framework enables the development of XR applications that support different mixed-reality technologies.

2022

Design and Evaluation of Travel and Orientation Techniques for Desk VR

Authors
Amaro, G; Mendes, D; Rodrigues, R;

Publication
2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2022)

Abstract
Typical VR interactions can be tiring, including standing up, walking, and mid-air gestures. Such interactions result in decreased comfort and session duration compared with traditional non-VR interfaces, which may, in turn, reduce productivity. Nevertheless, current approaches often neglect this aspect, making the VR experience not as promising as it can be. As we see it, desk VR experiences provide the convenience and comfort of a desktop experience and the benefits of VR immersion, being a good compromise between the overall experience and ergonomics. In this work, we explore navigation techniques targeted at desk VR users, using both controllers and a large multi-touch surface. We address travel and orientation techniques independently, considering only continuous approaches for travel as these are better suited for exploration and both continuous and discrete approaches for orientation. Results revealed advantages for a continuous controller-based travel method and a trend for a dragging-based orientation technique. Also, we identified possible trends towards task focus affecting overall cybersickness symptomatology.

2022

ProGenVR: Natural Interactions for Procedural Content Generation in VR

Authors
Carvalho, B; Mendes, D; Coelho, A; Rodrigues, R;

Publication
ICAT-EGVE

Abstract

2025

Do We Need 3D to See? Impact of Dimensionality of the Virtual Environment on Attention

Authors
Matos, T; Mendes, D; Jacob, J; de Sousa, AA; Rodrigues, R;

Publication
2025 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW

Abstract
Virtual Reality allows users to experience realistic environments in an immersive and controlled manner, particularly beneficial for contexts where the real scenario is not easily or safely accessible. The choice between 360 content and 3D models impacts outcomes such as perceived quality and computational cost, but can also affect user attention. This study explores how attention manifests in VR using a 3D model or a 360 image rendered from said model during visuospatial tasks. User tests revealed no significant difference in workload or cybersickness between these types of content, while sense of presence was reportedly higher in the 3D environment.

2024

AIMSM - A Mechanism to Optimize Systems with Multiple AI Models: A Case Study in Computer Vision for Autonomous Mobile Robots

Authors
Ferreira, BG; de Sousa, AJM; Reis, LP; de Sousa, AA; Rodrigues, R; Rossetti, R;

Publication
EPIA (3)

Abstract
This article proposes the Artificial Intelligence Models Switching Mechanism (AIMSM), a novel approach to optimize system resource utilization by allowing systems to switch AI models during runtime in dynamic environments. Many real-world applications utilize multiple data sources and various AI models for different purposes. In many of those applications, every AI model doesn’t have to operate all the time. The AIMSM strategically allows the system to activate and deactivate these models, focusing on system resource optimization. The switching of each AI model can be based on any information, such as context or previous results. In the case study of an autonomous mobile robot performing computer vision tasks, the AIMSM helps the system to achieve a significant increment in performance, with a 50% average increase in frames per second (FPS) rate, for this specific case study, assuming that no erroneous switching occurred. Experimental results have demonstrated that the AIMSM can improve system resource utilization efficiency when properly implemented, optimize overall resource consumption, and enhance system performance. The AIMSM presented itself as a better alternative to permanently loading all the models simultaneously, improving the adaptability and functionality of the systems. It is expected that using the AIMSM will yield a performance improvement that is particularly relevant to systems with multiple AI models of a complex nature, where such models do not need to be all continuously executed or systems that will benefit from lower resource usage. Code is available at https://github.com/BrunoGeorgevich/AIMSM.

2024

Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems

Authors
Assaf, R; Mendes, D; Rodrigues, R;

Publication
COMPUTER GRAPHICS FORUM

Abstract
Collaboration in extended reality (XR) environments presents complex challenges that revolve around how users perceive the presence, intentions, and actions of their collaborators. This paper delves into the intricate realm of group awareness, focusing specifically on workspace awareness and the innovative visual cues designed to enhance user comprehension. The research begins by identifying a spectrum of collaborative situations drawn from an analysis of XR prototypes in the existing literature. Then, we describe and introduce a novel classification for workspace awareness, along with an exploration of visual cues recently employed in research endeavors. Lastly, we present the key findings and shine a spotlight on promising yet unexplored topics. This work not only serves as a reference for experienced researchers seeking to inform the design of their own collaborative XR applications but also extends a welcoming hand to newcomers in this dynamic field.

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