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Publications

Publications by HumanISE

2025

Personalization of a Learning Environment Supported by AI for Vocational Training Based on Skills Required: A Research Proposal

Authors
Aplugi, G; Santos, AMP; Cravino, JP;

Publication
Communications in Computer and Information Science

Abstract
The learning environment is an essential part of teaching and learning. Its personalization has several advantages (e.g., guaranteeing learning quality or effective learning). In vocational education, a personalized learning environment might provide training most suitable to each professional according to individual characteristics, skills, or career path. Artificial intelligence’s ability to process big data can be harnessed to personalize a learning environment. This work intends to investigate the personalization of a learning environment using artificial intelligence (AI) in vocational training that can provide relevant training based on the trainees’ skills required. A framework will be proposed to personalize a learning environment in this scope. Its development will follow the design science research (DSR) methodology. During the process, the survey methodology (expert interviews and focus groups) will be conducted to validate the artifact requirements and evaluate our future framework. © 2025 Elsevier B.V., All rights reserved.

2025

An LMS with personalized content selection for professional training

Authors
Aplugi, G; Santos, A;

Publication
World Journal of Information Systems

Abstract
A Learning management system (LMS) is considered appropriate for company training. It is increasingly used in companies or organizations as a tool to manage their online training. The company or organization should consider the implementation of an LMS that provides ease in training content selection to achieve the best use and satisfaction of its employees in the learning process. From this perspective, the present study aims to investigate the implementation of a personalized LMS to facilitate the formative content selection tailored to employees’ roles. A Survey research methodology was used to achieve this objective. Based on the literature and survey results, we propose an approach to reach the personalization of content selection.

2025

A Pattern Language for Engineering Software for the Cloud

Authors
Sousa, TB; Ferreira, HS; Correia, FF;

Publication
Trans. Pattern Lang. Program.

Abstract
Software businesses are continuously increasing their presence in the cloud. While cloud computing is not a new research topic, designing software for the cloud is still challenging, requiring engineers to invest in research to become proficient at working with it. Design patterns can be used to facilitate cloud adoption, as they provide valuable design knowledge and implementation guidelines for recurrent engineering problems. This work introduces a pattern language for designing software for the cloud. We believe developers can significantly reduce their R&D time by adopting these patterns to bootstrap their cloud architecture. The language comprises 10 patterns, organized into four categories: Automated Infrastructure Management, Orchestration and Supervision, Monitoring, and Discovery and Communication.

2025

Can ChatGPT Suggest Patterns? An Exploratory Study About Answers Given by AI-Assisted Tools to Design Problems

Authors
Maranhao, JJ Jr; Correia, FF; Guerra, EM;

Publication
AGILE PROCESSES IN SOFTWARE ENGINEERING AND EXTREME PROGRAMMING-WORKSHOPS, XP 2024 WORKSHOPS

Abstract
General-purpose AI-assisted tools, such as ChatGPT, have recently gained much attention from the media and the general public. That raised questions about in which tasks we can apply such a tool. A good code design is essential for agile software development to keep it ready for change. In this context, identifying which design pattern can be appropriate for a given scenario can be considered an advanced skill that requires a high degree of abstraction and a good knowledge of object orientation. This paper aims to perform an exploratory study investigating the effectiveness of an AI-assisted tool in assisting developers in choosing a design pattern to solve design scenarios. To reach this goal, we gathered 56 existing questions used by teachers and public tenders that provide a concrete context and ask which design pattern would be suitable. We submitted these questions to ChatGPT and analyzed the answers. We found that 93% of the questions were answered correctly with a good level of detail, demonstrating the potential of such a tool as a valuable resource to help developers to apply design patterns and make design decisions.

2025

Layer-based management of collaborative interior design in extended reality

Authors
Pintani, D; Caputo, A; Mendes, D; Giachetti, A;

Publication
BEHAVIOUR & INFORMATION TECHNOLOGY

Abstract
We present CIDER, a novel framework for the collaborative editing of 3D augmented scenes. The framework allows multiple users to manipulate the virtual elements added to the real environment independently and without unexpected changes, comparing the different editing proposals and finalising a collaborative result. CIDER leverages the use of 'layers' encapsulating the state of the environment. Private layers can be edited independently by the different subjects, and a global one can be collaboratively updated with 'commit' operations. In this paper, we describe in detail the system architecture and the implementation as a prototype for the HoloLens 2 headsets, as well as the motivations behind the interaction design. The system has been validated with a user study on a realistic interior design task. The study not only evaluated the general usability but also compared two different approaches for the management of the atomic commit: forced (single-phase) and voting (requiring consensus), analyzing the effects of this choice on collaborative behaviour. According to the users' comments, we performed improvements to the interface and further tested their effectiveness.

2025

Extended Abstract—Stories of Peso da Régua: The Enigma of the Ancient Vines - The Co-Creation Process of an Immersive Experience in Cibricity

Authors
Eliane Schlemmer; Maria Van Zeller; Diana Quitéria Sousa; Patrícia Scherer Bassani;

Publication
2025 11th International Conference of the Immersive Learning Research Network (iLRN) Proceedings - Selected Academic Contributions

Abstract

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