2022
Authors
Rodrigues, J; Teixeira Lopes, C;
Publication
Journal of Library Metadata
Abstract
Research data management (RDM) includes people with different needs, specific scientific contexts, and diverse requirements. The description is a big challenge in the domain of RDM. Metadata plays an essential role, allowing the inclusion of essential information for the interpretation of data, enhances the reuse of data and its preservation. The establishment of metadata models can facilitate the process of description and contribute to an improvement in the quality of metadata. When we talk about image data, the task is even more difficult, as there are no explicit recommendations to guide image management. In this work, we present a proposal for a metadata model for image description. To validate the model, we followed an experiment of data description, where eleven participants described images from their research projects, using a metadata model proposed. The experiment shows that participants do not have formal practices for describing their imagery data. Yet, they provided valuable contributions and recommendations to the final definition of a metadata model for image description, to date nonexistent. We also developed controlled vocabularies for some descriptors. These vocabularies aim to improve the image description process, facilitate metadata model interpretation, and reduce the time and effort devoted to data description. © 2022 Joana Rodrigues and Carla Teixeira Lopes Published with license by Taylor & Francis Group, LLC.
2022
Authors
Lopes, CT;
Publication
CoRR
Abstract
2022
Authors
Lopes, CT; Ribeiro, C; Niccolucci, F; Villalón, MP; Freire, N;
Publication
SIGIR Forum
Abstract
2022
Authors
Bidarra, José; Rocio, Vitor;
Publication
The Envisioning Report for Empowering Universities
Abstract
In recent years there have been several commercial products designated as "augmented books". These use gamification and augmented reality technologies to provide the reader with more layers of information, thereby fostering the use of the book in new ways. So, in this article we describe part of the research and outcomes of the Portuguese project CHIC – C3, aimed at designing and developing a platform for managing the production of digital content connected with printed books. Furthermore, we developed a model for the gamification of digital content based on the printed book, mainly aimed at educational purposes.
A proof of concept for the model was built in the form of a companion platform, supported by the Moodle LMS, fully integrated with the main CHIC website. Readers were able to access the platform, engage in several content related games, and interact with other readers.
2022
Authors
Luo, JY; Vanhoucke, M; Coelho, J; Guo, WK;
Publication
EXPERT SYSTEMS WITH APPLICATIONS
Abstract
In recent years, machine learning techniques, especially genetic programming (GP), have been a powerful approach for automated design of the priority rule-heuristics for the resource-constrained project scheduling problem (RCPSP). However, it requires intensive computing effort, carefully selected training data and appropriate assessment criteria. This research proposes a GP hyper-heuristic method with a duplicate removal technique to create new priority rules that outperform the traditional rules. The experiments have verified the efficiency of the proposed algorithm as compared to the standard GP approach. Furthermore, the impact of the training data selection and fitness evaluation have also been investigated. The results show that a compact training set can provide good output and existing evaluation methods are all usable for evolving efficient priority rules. The priority rules designed by the proposed approach are tested on extensive existing datasets and newly generated large projects with more than 1,000 activities. In order to achieve better performance on small-sized projects, we also develop a method to combine rules as efficient ensembles. Computational comparisons between GP-designed rules and traditional priority rules indicate the superiority and generalization capability of the proposed GP algorithm in solving the RCPSP.
2022
Authors
Servranckx, T; Coelho, J; Vanhoucke, M;
Publication
INTERNATIONAL JOURNAL OF PRODUCTION RESEARCH
Abstract
In this research, we present several extensions for the resource-constrained project scheduling problem with alternative subgraphs (RCPSP-AS). First of all, we investigate more complex variants of the alternative project structure. More precisely, we consider nested alterative subgraphs, linked alternative branches, multiple selection, caused and closed choices, and split choices. Secondly, we introduce non-renewable resources in the RCPSP-AS in order to implicitly avoid certain combinations of alternatives given a limited availability of this resource over the complete project horizon. We formulate both the basic RCPSP-AS and its extensions as an ILP model and solve it using Gurobi. The computational experiments are conducted on a large set of artificial project instances as well as three case studies. The results show the impact of the different extensions on the project makespan and the computational complexity. We observe that combinations of the proposed extensions might imply complex alternative project structures, resulting in an increasing computational complexity or even infeasible solutions. The analysis of the three case studies shows that it is hard to find feasible solutions with a small time limit or optimal solutions with a larger time limit for projects with a realistic size in terms of the number of activities or alternatives.
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