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Publications

Publications by HumanISE

2023

The Influence of Social Media on Voters’ Decision-Making Process in Portugal: A Case Study

Authors
Garcia J.E.; Vega E.G.; Purificação P.; Fonseca M.J.;

Publication
Smart Innovation, Systems and Technologies

Abstract
Nowadays, social media are inevitably part of people's daily lives. Thus, political communication should also go through digital communication channels, particularly on social media. In such channels, it is important to define a digital marketing and communication strategy to attract new voters and consecutively more votes. As in offline communication channels and also in digital communication, one of the indispensable points in political communication is the candidate’s image. This image must show its own style and differentiate the candidate from his opponents. The main objective of this study is to understand the influence of social media on Portuguese voters’ decision-making process. Throughout the study, different research questions were also analyzed to access which social media are the most used to follow the online political campaign and which criteria influence the voting decision-making process. To achieve this purpose, exploratory research was carried out through questionnaire surveys. Three surveys were conducted based on the Portuguese presidential elections of January 24, 2021. The surveys were distributed before, during, and after the end of the electoral campaign, and 106 people were questioned and answered all 3 surveys. With the results of this study, it was possible to conclude that only 11% of respondents changed their voting intention due to the political communication made by political parties on social media during this electoral campaign. The social media most used by respondents was Facebook, which is also the one they consider the safest and most trustworthy to follow political communication in online media.

2023

Reducing Environmental Impact Using Vehicle Route Planning

Authors
de Oliveira, LC; Pavlenko, O; Garcia, JE;

Publication
Lecture Notes in Mechanical Engineering

Abstract
Companies focus on achieving high service levels and need to combine short service times with the dynamics between cost and quality. Their transportation systems are therefore a fundamental part; they must be reliable and efficient. This study was implemented in a company of the marine industry, and its final product has special characteristics that require special transportation, i.e., they need a truck with a special structure to be able to transport the boats. This situation causes the vehicle to return empty to the company, a route that the company must support economically. The company has already approached several options with logistic service providers (3PL) without obtaining positive solutions. It is in this sense that the present project arises, which aims to develop a tool for the creation of round-trip circuits, given that in the current context the company intends to acquire a vehicle with reduced environmental impact. In a first phase we analyze the company’s needs based on the unique characteristics of the final product, then we study the existing options on the market. Culminating in the proposal of a vehicle that allows performing a circuit in round trip (distribute the final product and return with raw material and not empty) powered by renewable energy. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2023

O design e o Lúdico como instrumentos para a prevenção e tratamento da Anorexia Nervosa

Authors
Peçaibes, V; Cardoso, P; Giesteira, B; Castro, L;

Publication
?III SEVEN INTERNATIONAL CONGRESS OF HEALTH

Abstract
A anorexia nervosa é uma perturbação mental que afeta diferentes áreas da vida do indivíduo, impactando o seu bem-estar físico, social e mental. A população-alvo desta doença são jovens. Os jogos são atrativos para estes, e tem recentemente havido um crescimento no uso de jogos como ferramentas de apoio ao tratamento de diferentes doenças mentais. Porém, a prevenção e tratamento da anorexia nervosa possui poucos jogos que contemplem a complexidade da doença. Neste contexto, este resumo refere-se a uma tese de doutoramento que propõe o desenvolvimento de princípios para o design de jogos para a prevenção e tratamento da anorexia nervosa.

2023

Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach

Authors
Giesteira, B; de Sousa, AP; dos Santos, TS; Vaz-Pires, C;

Publication
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION, UAHCI 2023, PT II

Abstract
Centro de Reabilitacao Profissional de Gaia (CRPG) is a Portuguese public association that promotes the social, educational, occupational, and rehabilitation aspects of people with disabilities. The CRPG project presented in this paper is directly related to the Rehabilitation and reintegration of labor accidents and occupational diseases (RAC/LCA) victims. The solution presented in this paper heavily relied on user research of the institution's procedures and the patients themselves. Their habits, goals, needs, and mental models allowed a better understanding of the heterogeneity of patient's injuries, which usually affected memory, motion, and cognition in different ways and severity. The User Centered-Design methodological approach also encompasses a comparative analysis of mobile applications in Google Play and Apple App Store related to disabilities and features some main features identified by CRPG; interviews with patients and with CRPG stakeholders; personas and contextual scenarios development, requirements, and features definition, workflow, wireflows, lo and high fidelity prototype, formative evaluation with end users. The usability and accessibility test results suggest the viability and efficacy of multiple interaction modalities in improving the accessibility of the application, ensuring a broader reach to the CRPG community with future implications as good practices in the inclusiveness of applications in other contexts.

2023

THE SOCIAL ROLE OF DIGITAL DESIGN IN INCLUSION AND DIVERSITY: A REFLECTION-IN-ACTION APPROACH IN THE CONTEXT OF THE SKILLS FOR A NEXT GENERATION PROJECT

Authors
Giesteira, B; Peçaibes, V; Lino, L; Vila Maior, G;

Publication
EDULEARN Proceedings - EDULEARN23 Proceedings

Abstract

2023

Computing Short Films Using Language-Guided Diffusion and Vocoding Through Virtual Timelines of Summaries

Authors
Arandas, L; Carvalhais, M; Grierson, M;

Publication
INSAM Journal of Contemporary Music, Art and Technology

Abstract
Language-guided generative models are increasingly used in audiovisual production. Image diffusion allows for the development of video sequences and some of its coordination can be established by text prompts. This research automates a video production pipeline leveraging CLIP-guidance with longform text inputs and a separate text-to-speech system. We introduce a method for producing frame-accurate video and audio summaries using a virtual timeline and document a set of video outputs with diverging parameters. Our approach was applied in the production of the film Irreplaceable Biography and contributes to a future where multimodal generative architectures are set as underlying mechanisms to establish visual sequences in time. We contribute to a practice where language modelling is part of a shared and learned representation which can support professional video production, specifically used as a vehicle throughout the composition process as potential videography in physical space.

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