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Publications

Publications by HASLab

2024

Expert Systems in Information Security: A Comprehensive Exploration of Awareness Strategies Against Social Engineering Attacks

Authors
Cardoso, WR; Ribeiro, ADL; da Silva, JMC;

Publication
GOOD PRACTICES AND NEW PERSPECTIVES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2, WORLDCIST 2024

Abstract
This article delves into the pivotal role of expert systems in bolstering information security, with a specific emphasis on their effectiveness in awareness and training programs aimed at thwarting social engineering attacks. Employing a snowball methodology, the research expands upon seminal works, highlighting the intersection between expert systems and cybersecurity. The study identifies a gap in current understanding and aims to contribute valuable insights to the field. By analyzing five key articles as seeds, the research explores the landscape of expert systems in information security, emphasizing their potential impact on cultivating robust defenses against evolving cyber threats.

2024

Impact of Traffic Sampling on LRD Estimation

Authors
Mendes, J; Lima, SR; Carvalho, P; Silva, JMC;

Publication
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 1, WORLDCIST 2023

Abstract
Network traffic sampling is an effective method for understanding the behavior and dynamics of a network, being essential to assist network planning and management. Tasks such as controlling Service Level Agreements or Quality of Service, as well as planning the capacity and the safety of a network can benefit from traffic sampling advantages. The main objective of this paper is focused on evaluating the impact of sampling network traffic on: (i) achieving a low-overhead estimation of the network state and (ii) assessing the statistical properties that sampled network traffic presents regarding the eventual persistence of LongRange Dependence (LRD). For that, different Hurst parameter estimators have been used. Facing the impact of LRD on network congestion and traffic engineering, this work will help clarify the suitability of distinct sampling techniques in accurate network analysis.

2024

VQC-based reinforcement learning with data re-uploading: performance and trainability

Authors
Coelho, R; Sequeira, A; Santos, LP;

Publication
QUANTUM MACHINE INTELLIGENCE

Abstract
Reinforcement learning (RL) consists of designing agents that make intelligent decisions without human supervision. When used alongside function approximators such as Neural Networks (NNs), RL is capable of solving extremely complex problems. Deep Q-Learning, a RL algorithm that uses Deep NNs, has been shown to achieve super-human performance in game-related tasks. Nonetheless, it is also possible to use Variational Quantum Circuits (VQCs) as function approximators in RL algorithms. This work empirically studies the performance and trainability of such VQC-based Deep Q-Learning models in classic control benchmark environments. More specifically, we research how data re-uploading affects both these metrics. We show that the magnitude and the variance of the model's gradients remain substantial throughout training even as the number of qubits increases. In fact, both increase considerably in the training's early stages, when the agent needs to learn the most. They decrease later in the training, when the agent should have done most of the learning and started converging to a policy. Thus, even if the probability of being initialized in a Barren Plateau increases exponentially with system size for Hardware-Efficient ansatzes, these results indicate that the VQC-based Deep Q-Learning models may still be able to find large gradients throughout training, allowing for learning.

2024

Course mapping dataset for the paper "State of the Practice in Software Testing Teaching in Four European Countries"

Authors
Tramontana, P; Marín, B; Paiva, ACR; Mendes, A; Vos, TEJ; Amalfitano, D; Cammaerts, F; Snoeck, M; Fasolino, AR;

Publication

Abstract

2024

<bold>GAMFLEW</bold>: serious game to teach white-box testing

Authors
Silva, M; Paiva, ACR; Mendes, A;

Publication
SOFTWARE QUALITY JOURNAL

Abstract
Software testing plays a fundamental role in software engineering, involving the systematic evaluation of software to identify defects, errors, and vulnerabilities from the early stages of the development process. Education in software testing is essential for students and professionals, as it promotes quality and favours the construction of reliable software solutions. However, motivating students to learn software testing may be a challenge. To overcome this, educators may incorporate some strategies into the teaching and learning process, such as real-world examples, interactive learning, and gamification. Gamification aims to make learning software testing more engaging for students by creating a more enjoyable experience. One approach that has proven effective is to use serious games. This paper presents a novel serious game to teach white-box testing test case design techniques, named GAMFLEW (GAMe For LEarning White-box testing). It describes the design, game mechanics, and its implementation. It also presents a preliminary evaluation experiment with students to assess the usability, learnability, and perceived problems, among other aspects. The results obtained are encouraging.

2024

State of the Practice in Software Testing Teaching in Four European Countries

Authors
Tramontana, P; Marín, B; Paiva, ACR; Mendes, A; Vos, TEJ; Amalfitano, D; Cammaerts, F; Snoeck, M; Fasolino, AR;

Publication
2024 IEEE CONFERENCE ON SOFTWARE TESTING, VERIFICATION AND VALIDATION, ICST 2024

Abstract
Software testing is an indispensable component of software development, yet it often receives insufficient attention. The lack of a robust testing culture within computer science and informatics curricula contributes to a shortage of testing expertise in the software industry. Addressing this problem at its root -education- is paramount. In this paper, we conduct a comprehensive mapping review of software testing courses, elucidating their core attributes and shedding light on prevalent subjects and instructional methodologies. We mapped 117 courses offered by Computer Science (and related) degrees in 49 academic institutions from four Western European countries, namely Belgium, Italy, Portugal and Spain. The testing subjects were mapped against the conceptual framework provided by the ISO/IEC/IEEE 29119 standard on software testing. Among the results, the study showed that dedicated software testing courses are offered by only 39% of the analysed universities, whereas the basics of software testing are taught in at least one course at every university. The analysis of the software testing topics highlights the gaps that need to be filled in order to better align the current academic offerings with the real industry needs.

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