2015
Authors
Cruz Pinto, PF;
Publication
Abstract
2015
Authors
Ferreira, PM; Sequeira, AF; Rebelo, A;
Publication
PATTERN RECOGNITION AND IMAGE ANALYSIS (IBPRIA 2015)
Abstract
Fingerprint segmentation is a crucial step of an automatic fingerprint identification system, since an accurate segmentation promote both the elimination of spurious minutiae close to the foreground boundaries and the reduction of the computation time of the following steps. In this paper, a new, and more robust fingerprint segmentation algorithm is proposed. The main novelty is the introduction of a more robust binarization process in the framework, mainly based on the fuzzy C-means clustering algorithm. Experimental results demonstrate significant benchmark progress on three existing FVC datasets.
2015
Authors
Ana Filipa Pinheiro Sequeira;
Publication
Abstract
2015
Authors
Navarro, M; Caetano, M; Bernardes, G; de Castro, LN; Corchado, JM;
Publication
EVOLUTIONARY AND BIOLOGICALLY INSPIRED MUSIC, SOUND, ART AND DESIGN (EVOMUSART 2015)
Abstract
Chord progressions are widely used in music. The automatic generation of chord progressions can be challenging because it depends on many factors, such as the musical context, personal preference, and aesthetic choices. In this work, we propose a penalty function that encodes musical rules to automatically generate chord progressions. Then we use an artificial immune system (AIS) to minimize the penalty function when proposing candidates for the next chord in a sequence. The AIS is capable of finding multiple optima in parallel, resulting in several different chords as appropriate candidates. We performed a listening test to evaluate the chords subjectively and validate the penalty function. We found that chords with a low penalty value were considered better candidates than chords with higher penalty values.
2015
Authors
Beyls, P; Bernardes, G; Caetano, M;
Publication
JOURNAL OF SCIENCE AND TECHNOLOGY OF THE ARTS
Abstract
In multi-agent systems, local interactions among system components following relatively simple rules often result in complex overall systemic behavior. Complex behavioral and morphological patterns have been used to generate and organize audiovisual systems with artistic purposes. In this work, we propose to use the Actor model of social interactions to drive a concatenative synthesis engine called earGram in real time. The Actor model was originally developed to explore the emergence of complex visual patterns. In turn, earGram was originally developed to facilitate the creative exploration of concatenative sound synthesis. The integrated audiovisual system allows a human performer to interact with the system dynamics while receiving visual and auditory feedback. The interaction happens indirectly by disturbing the rules governing the social relationships amongst the actors, which results in a wide range of dynamic spatiotemporal patterns. A user-performer thus improvises within the behavioral scope of the system while evaluating the apparent connections between parameter values and actual complexity of the system output.
2015
Authors
Pereira, N; Tennina, S; Loureiro, J; Severino, R; Saraiva, B; Santos, M; Pacheco, F; Tovar, E;
Publication
INTERNATIONAL JOURNAL OF SENSOR NETWORKS
Abstract
Data centres are large energy consumers. A large portion of this power consumption is due to the control of physical parameters of the data centre (such as temperature and humidity). However, these physical parameters are tightly coupled with computations, and even more so in upcoming data centres, where the location of workloads can vary substantially due, for example, to workloads being moved in the cloud infrastructure hosted in the data centre. Therefore, managing the physical and compute infrastructure of a large data centre is an embodiment of a cyber-physical system (CPS). In this paper, we describe a data collection and distribution architecture that enables gathering physical parameters of a large data centre at a very high temporal and spatial resolution of the sensor measurements. We detail this architecture and define the structure of the underlying messaging system that is used to collect and distribute the data.
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