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Publications

Publications by CRIIS

2023

Computer Vision and Deep Learning as Tools for Leveraging Dynamic Phenological Classification in Vegetable Crops

Authors
Rodrigues, L; Magalhaes, SA; da Silva, DQ; dos Santos, FN; Cunha, M;

Publication
AGRONOMY-BASEL

Abstract
The efficiency of agricultural practices depends on the timing of their execution. Environmental conditions, such as rainfall, and crop-related traits, such as plant phenology, determine the success of practices such as irrigation. Moreover, plant phenology, the seasonal timing of biological events (e.g., cotyledon emergence), is strongly influenced by genetic, environmental, and management conditions. Therefore, assessing the timing the of crops' phenological events and their spatiotemporal variability can improve decision making, allowing the thorough planning and timely execution of agricultural operations. Conventional techniques for crop phenology monitoring, such as field observations, can be prone to error, labour-intensive, and inefficient, particularly for crops with rapid growth and not very defined phenophases, such as vegetable crops. Thus, developing an accurate phenology monitoring system for vegetable crops is an important step towards sustainable practices. This paper evaluates the ability of computer vision (CV) techniques coupled with deep learning (DL) (CV_DL) as tools for the dynamic phenological classification of multiple vegetable crops at the subfield level, i.e., within the plot. Three DL models from the Single Shot Multibox Detector (SSD) architecture (SSD Inception v2, SSD MobileNet v2, and SSD ResNet 50) and one from You Only Look Once (YOLO) architecture (YOLO v4) were benchmarked through a custom dataset containing images of eight vegetable crops between emergence and harvest. The proposed benchmark includes the individual pairing of each model with the images of each crop. On average, YOLO v4 performed better than the SSD models, reaching an F1-Score of 85.5%, a mean average precision of 79.9%, and a balanced accuracy of 87.0%. In addition, YOLO v4 was tested with all available data approaching a real mixed cropping system. Hence, the same model can classify multiple vegetable crops across the growing season, allowing the accurate mapping of phenological dynamics. This study is the first to evaluate the potential of CV_DL for vegetable crops' phenological research, a pivotal step towards automating decision support systems for precision horticulture.

2023

Safety Standards for Collision Avoidance Systems in Agricultural Robots - A Review

Authors
Martins, JJ; Silva, M; Santos, F;

Publication
ROBOT2022: FIFTH IBERIAN ROBOTICS CONFERENCE: ADVANCES IN ROBOTICS, VOL 1

Abstract
To produce more food and tackle the labor scarcity, agriculture needs safer robots for repetitive and unsafe tasks (such as spraying). The interaction between humans and robots presents some challenges to ensure a certifiable safe collaboration between human-robot, a reliable system that does not damage goods and plants, in a context where the environment is mostly dynamic, due to the constant environment changes. A well-known solution to this problem is the implementation of real-time collision avoidance systems. This paper presents a global overview about state of the art methods implemented in the agricultural environment that ensure human-robot collaboration according to recognised industry standards. To complement are addressed the gaps and possible specifications that need to be clarified in future standards, taking into consideration the human-machine safety requirements for agricultural autonomous mobile robots.

2023

ROBOT2022: Fifth Iberian Robotics Conference

Authors
Tardioli, D; Matellán, V; Heredia, G; Silva, MF; Marques, L;

Publication
Lecture Notes in Networks and Systems

Abstract

2023

ROBOT2022: Fifth Iberian Robotics Conference

Authors
Tardioli, D; Matellán, V; Heredia, G; Silva, MF; Marques, L;

Publication
Lecture Notes in Networks and Systems

Abstract

2023

Insect Farming – An EPS@ISEP 2022 Project

Authors
Copinet, B; Flügge, F; Margetich, LC; Vandepitte, M; Petrache, PL; Duarte, AJ; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;

Publication
Lecture Notes in Educational Technology

Abstract
Intensive cattle farming as a means of protein production contributes with the direct emission of greenhouse gases and the indirect contamination of soil and water. The public awareness towards this issue is growing in western cultures, leading to the stagnation of meat consumption and to the willingness to adopt alternative sustainable sources of protein. A solution is to farm insects as they present a reduced environmental impact and constitute a well-known source of protein. However, for westerners, eating insects implies a cultural change as they are still seen as dirty and disgusting. In 2022, a team of five EPS@ISEP students chose to design a solution for this problem followed by the assembly and test of the corresponding proof-of-concept prototype. They decided to design a home farming kit to grow mealworms driven by ethical, sustainable and the market needs. Exploring the insect life-cycle, the kit provides protein for humans and animals, chitin for soil bacteria and frass for plants. It can also be used as an educational tool for children to learn about sustainability, social responsibility and insect life-cycles, helping to overtake the cultural barrier against insect eating from a young age. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

2023

Urban Exploration Game – An EPS@ISEP 2022 Project

Authors
Blaschke, L; Blauw, B; Herlange, C; Pyciak, A; Zschocke, J; Duarte, AJ; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;

Publication
Lecture Notes in Educational Technology

Abstract
Tourists nowadays tend to avoid tourist traps and are looking for engaging ways to explore cities in the limited time they have. Standard options to explore cities seldom offer a combination between efficiency and fun. Furthermore, a search for an exploration city app returns an unlimited supply of lookalike websites and apps, all claiming to be the best. This paper reports the development of QRioCity, an efficient and exciting way to explore cities, by the “Dragonics” student team. QRioCity offers users the option to sign up for a playful tour through the city of Porto using a public kiosk with an interactive touchscreen. There is no limit to the number of teams playing simultaneously nor there is need to provide personal data. The teams are led through the city using clues and are proposed assignments, like scanning QR codes, to earn points. At the end of the game, every team receives discount coupons for local shops or stores depending on their score, even when they play alone. This way QRioCity helps tourists enjoying the local city life while offering municipalities a chance to strengthen their local economy. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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