2018
Authors
Vrancic, D; Oliveira, PM; Huba, M;
Publication
2018 13TH APCA INTERNATIONAL CONFERENCE ON CONTROL AND SOFT COMPUTING (CONTROLO)
Abstract
The paper presents extension of model-based disturbance rejection method based on Magnitude optimum method. The original method requires the pre-chosen values of controller and compensator filter values, which might result in a relatively noisy process input signals that are not tolerated in practice. In order to keep the process input noise under control, the proposed tuning method requires user-defined controller and compensator noise gain for high frequencies, instead. The experiments on process models show that the proposed approach is successful even though the actual and the identified process models do not match.
2018
Authors
Solteiro Pires, EJ; Tenreiro Machado, JA; Moura Oliveira, PBd;
Publication
HIS
Abstract
Bioinspired search algorithms are widely used for solving optimization problems. The evolution progress isusially measured by the fitness value of the population fittest element. The search stops when the algorithm reaches a predetermined number of iterations, or when no improvement is achieved after some iterations. Usually, no information, behind the best global objective value, is fed into the algorithm to influence its behavior. In this paper, a entropy metric is proposed to measure the algorithm convergence. Several experiments are carried out using a particle swarm optimization to analyze the metric relevance. Moreover, the proposed metric is used to implement a strategy to prevent premature convergence to suboptimal solutions. The results show that the index is useful for analyzing and improving the algorithm convergence during the evolution.
2018
Authors
Silva, S; Duarte, D; Barradas, R; Soares, S; Valente, A; Reis, MJCS;
Publication
Human-Centric Robotics- Proceedings of the 20th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, CLAWAR 2017
Abstract
The Portuguese Micromouse Contest®* is an innovated robotic contest in Portugal that address the need to enhance student interest and performance in science, technology, engineering, and mathematics (STEM) courses, while fostering skills that are important prerequisites for IT careers. To facilitate the access to younger students a robot kit and an Arduino library was developed and made available on GitHub. Some of the library examples include the common algorithms used to solve mazes, like the Flood Fill, Right or Left Wall Following to name a few. Recursive Backtracking algorithm is often used to solve mazes especially if there is a lot of computer power. This is not the case of the Arduino platform that only has 2.5 KB of SRAM and a clock speed of 16 MHz, so implementing Recursive Backtracking becomes quite difficult. In this work we show how to implement Recursive Backtracking to find if there are better solutions for solving the maze. We also show the memory measurements for three Arduino common platforms the Leonardo, the UNO and the DUE. © 2018 by World Scientific Publishing Co. Pte. Ltd.
2018
Authors
Saraiva, AA; Fonseca Ferreira, NM; Valente, A;
Publication
BIODEVICES
Abstract
The article refers to a new model of genetic algorithm. The method used has finality of optimize the filtering of artifacts in DICOM images in two-steps.The first step is constituted by filterings with BM4D, 3d median filter and ellipsoid filter. The second step is formed by the application of operators of simple mutations in the previously recovered image, for that was used: intensity change, gaussian filter and mean filter. As a result, a better performance filter was obtained and which provides an improvement in diagnosis, in diseases assessment and in decisions making by the professional.
2018
Authors
Saraiva, AA; Nogueira, AT; Ferreira, NMF; Valente, A;
Publication
2018 IEEE 6TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH '18)
Abstract
This work presents a technique that uses the immersion of patients in an interactive 3D virtual environment in the orthoptic treatment of strabismus. The most important part of this work is the act of forcing the eyes to cooperate, increasing the level of adaptation of the nervous system to the binocular vision, allowing the diverted eye to be rehabilitated. Returning to the patient better visual comfort and quality of life. The virtual environment, because it is attractive, has the function of entertainment, possessing as its property the ability to propose challenges directed towards specific objectives. In addition to offering real-time biological feedback to the healthcare professional who is making use of this product. Another point is that this interface has ideal approaches to be used in orthoptic treatment. And all of it was developed with free software and made by a low-cost virtual reality glasses, Google Cardboard, which uses a smartphone as a display for its display.
2018
Authors
Saraiva, AA; Barros, MP; Nogueira, AT; Ferreira, NMF; Valente, A;
Publication
INFORMATION
Abstract
This study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate with each other by increasing the level of adaptation of the brain and allowing the weak eye to see again. Accordingly, the game enables both eyes to work together, providing the patient with better visual comfort and life quality. In addition, the virtual environment is attractive and has the ability to overcome specific challenges with real-time feedback, coinciding with ideal approaches for use in ocular rehabilitation. The entire game was developed with free software and the 3D environment, which is made from low-cost virtual reality glasses, as well as Google Cardboard which uses a smartphone for the display of the game. The method presented was tested in 41 male and female patients, aged 8 to 39 years, and resulted in the success of 40 patients. The method proved to be feasible and accessible as a tool for the treatment of amblyopia and strabismus. The project was registered in the Brazil platform and approved by the ethics committee of the State University of Piaui-UESPI, with the CAAE identification code: 37802114.8.0000.5209.
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