2021
Authors
Mamani, NM; Garcia Penalvo, FJ; Conde, MA; Goncalves, J;
Publication
SIIE 2021 - 2021 International Symposium on Computers in Education
Abstract
In recent years and after the strong impact of the last global health emergency (COVID-19) information and communication technologies have had a great impact on society but particular in the teaching-learning process. Education has been impacted at all its levels. Therefore, education models have been to be adapted to this new challenging paradigm by using different tools such as videoconferences, simulations, on-line interactive applications, virtual and remote laboratories, robots, etc.The objective of this work is to elaborate a systematic mapping to know what scientific from its beginning to 2020, identifying the most literature exists regarding simulators, remote and virtual laboratories focused on STEM/STEAM skills development in the educational context. To do so, bibliographical data gathered of four of the most popular and complete electronic databases (ACM, IEEE, Scopus and Web of Science). At the begging we selected 1232 articles after applying the acceptance criteria defined as part of the search and select strategy, we had 61 articles that help us to answer some questions like what are the most popular virtual and remote labs? or what are the current trends and issues of these tools? and the future ones? © 2021 IEEE.
2021
Authors
Conde, MA; Fernandez-Llamas, C; Rodriguez-Sedano, FJ; Gonzalez-Barrientos, C; Ramos, M; Jesus, M; Goncalves, J; Reimann, D; Garcia-Penalvo, FJ; Jormanainen, I;
Publication
TEEM'21: NINTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY
Abstract
Digital society demands very qualified professionals ready to this environment challenges. This makes necessary to foster the development of competences related to such context such as Computational Thinking or STEAM related skills. However, this is not an easy task, especially because integrating subjects that covers the necessary topics and competences. New active pedagogical approaches are required and this what RoboSTEAM project provides. The application of Challenge Based Learning and Physical Devices and Robotics facilitate the so named twenty first century skills. The project has been developed by several universities and schools and one of most critical parts was testing the methodology and tools, this was done into pilot phases that are described in the present work. The results show that there are important differences between partners socioe-conomical context, but that the outcomes of the project are flexible enough to be applied successfully in any of them.
2021
Authors
Coelho, JP; César, MB; Gonçalves, J;
Publication
OL2A
Abstract
This article presents a comparison between a common type III controller and one based on a brain emotional learning paradigm (BELBIC) parameterized using a particle swarm optimization algorithm (PSO). Both strategies were evaluated regarding the set-point accuracy, disturbances rejection ability and control effort of a DC-DC buck converter. The simulation results suggests that, when compared to the common controller, the BELBIC leads to an increase in both set-point tracking and disturbances rejection ability while reducing the dynamics of the control signal.
2021
Authors
Pinto, R; Gonçalves, G; Aschenbrenner, D; Rusak, Z; Petry, M; Silva, M;
Publication
SSRN Electronic Journal
Abstract
2021
Authors
Tinoco, V; Silva, MF; Santos, FN; Rocha, LF; Magalhaes, S; Santos, LC;
Publication
2021 IEEE INTERNATIONAL CONFERENCE ON AUTONOMOUS ROBOT SYSTEMS AND COMPETITIONS (ICARSC)
Abstract
The increase of the world population and a decrease in agricultural labour availability have motivated research robotics in the agricultural field. This paper aims to analyze the state of the art related to manipulators used in the agricultural robotics field. Two pruning and seven harvesting manipulators were reviewed and are analyzed. The pruning manipulators were used in two different scenarios: (i) grapevines and (ii) apple trees. These manipulators showed that a light-controlled environment could reduce visual errors and that prismatic joints on the manipulator are advantageous to obtain a higher reach. The harvesting manipulators were used for 5 different products: (i) strawberries, (ii) tomatoes, (iii) apples, (iv) sweet-peppers and (v) iceberg lettuce. The harvesting manipulators showed that a different kinematic configuration is required for different end-effectors, as some end-effectors only require horizontal movements and others require more degrees of freedom to reach and grasp the target. This work will support new developments of novel solutions related to agricultural robotic grasping and manipulation.
2021
Authors
Moutinho, D; Rebelo, P; Costa, C; Rocha, L; Veiga, G;
Publication
2021 IEEE INTERNATIONAL CONFERENCE ON AUTONOMOUS ROBOT SYSTEMS AND COMPETITIONS (ICARSC)
Abstract
This paper presents a collaborative mobile manipulator assembly station, which uses force control to surpass the positional uncertainties arising from unstructured work environments and positional errors of the mobile platform. For this purpose, the use case of an internal combustion engine for the automotive industry was considered. Several force control heuristics relying on blind searches using oscillations and/or environment exploration were developed and implemented. Particular attention was given to the orientation errors of the mobile platform, as it was proved that they have a significant impact on the assembly task. The proposed heuristics showed great potential for the use case at hand. Particularly, when the orientation error of the platform is limited to +/- 2 degrees, the oscillation method complemented by environment exploration was able to surpass a maximum translation error of 32.3mm, whereas the environment exploration complemented by orientation correction was able to surpass an error of 73.3mm. Moreover, a generalization strategy was proposed, intending to expand the scope of the developed heuristics to other assembly applications.
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