2025
Authors
Silva, JA; Silva, MF; Oliveira, HP; Rocha, CD;
Publication
APPLIED SCIENCES-BASEL
Abstract
Stroke often leads to severe motor impairment, especially in the upper limbs, greatly reducing a patient's ability to perform daily tasks. Effective rehabilitation is essential to restore function and improve quality of life. Traditional therapies, while useful, may lack engagement, leading to low motivation and poor adherence. Gamification-using game-like elements in non-game contexts-offers a promising way to make rehabilitation more engaging. The authors explore a gamified rehabilitation system designed in Unity 3D using a Kinect V2 camera. The game includes key features such as adjustable difficulty, real-time and predominantly positive feedback, user friendliness, and data tracking for progress. The evaluations were conducted with 18 healthy participants, most of whom had prior virtual reality experience. About 77% found the application highly motivating. While the gameplay was well received, the visual design was noted as lacking engagement. Importantly, all users agreed that the game offers a broad range of difficulty levels, making it accessible to various users. The results suggest that the system has strong potential to improve rehabilitation outcomes and encourage long-term use through enhanced motivation and interactivity.
2024
Authors
Berns, Karsten; Tokhi, Mohammad Osman; Roennau, Arne; Silva, Manuel F.; Dillmann, Rüdiger;
Publication
Lecture notes in networks and systems
Abstract
2024
Authors
Berns, Karsten; Tokhi, Mohammad Osman; Roennau, Arne; Silva, Manuel F.; Dillmann, Rüdiger;
Publication
Lecture notes in networks and systems
Abstract
2025
Authors
Benyoucef, A; Zennir, Y; Belatreche, A; Silva, MF; Benghanem, M;
Publication
INTERNATIONAL JOURNAL OF INTELLIGENT ROBOTICS AND APPLICATIONS
Abstract
Hexapod robots, with their six-legged design, excel in stability and adaptability on challenging terrain but pose significant control challenges due to their high degrees of freedom. While reinforcement learning (RL) has been explored for robot navigation, few studies have systematically compared on-policy and off-policy methods for multi-legged locomotion. This work presents a comparative study of SARSA and Q-Learning for trajectory control of a simulated hexapod robot, focusing on the influence of learning rate (alpha), discount factor (gamma), and eligibility trace (lambda). The evaluation spans eight initial poses, with performance measured through lateral deviation (Ey), orientation error (E theta), and iteration count. Results show that Q-Learning generally achieves faster convergence and greater stability, particularly with higher gamma and lambda values, while SARSA can achieve competitive accuracy with careful parameter tuning. The findings demonstrate that eligibility traces substantially improve learning precision and provide practical guidelines for robust RL-based control in multi-legged robotic systems.
2026
Authors
Li, Q; Xie, M; Tokhi, MO; Silva, MF;
Publication
Lecture Notes in Networks and Systems
Abstract
2026
Authors
Silva, MF; Tokhi, MO; Ferreira, MIA; Malheiro, B; Guedes, P; Ferreira, P; Costa, MT;
Publication
Lecture Notes in Networks and Systems
Abstract
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