2015
Authors
Branco, F; Goncalves, R; Martins, J; Perez Cota, MP;
Publication
NEW CONTRIBUTIONS IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 1, PT 1
Abstract
The agri-food organizations evolution, and its inherent need for well supported decision making, has led to an increase on the integration of IT/IS into their business and operational processes. With this in mind, an analysis was performed to the use of systems designed to support business decisions, thus allowing to acknowledge that there was none that answered to the needs inherent to organization from the mushroom production sector. This led to the definition and implementation of a DSS system, with the necessary features and qualities, which would help the mentioned activity sector needs. This DSS was designed and tested in a real environment through the implementation of a case study within a eatable mushrooms production company named "Sousacamp Group". With the implementation of the proposed DSS, the referred business group has reported an increased in their performance levels and decision making accuracy.
2015
Authors
Faria, AR; Almeida, A; Martins, C; Goncalves, R;
Publication
METHODOLOGIES AND INTELLIGENT SYSTEMS FOR TECHNOLOGY ENHANCED LEARNING
Abstract
The aim of this paper is to present a new approach in user modeling process that use learning and cognitive styles and student emotional state to adapt the user interface, learning content and context. The model is based on a constructivist approach, assessing the user knowledge and presenting contents and activities adapted to the emotional characteristics, learning and cognitive styles of the student. The intelligent behavior of such platform depends on the existence of a tentative description of the student - the student model. The contents of this model and emotional state of the student are used by a domain and interaction model to select the most suitable response to student actions.
2015
Authors
Cruz, G; Costa, A; Martins, P; Goncalves, R; Barroso, J;
Publication
EDUCATIONAL TECHNOLOGY & SOCIETY
Abstract
3D Virtual Worlds are being used for education and training purposes in a cross-disciplinary way. However, its widespread adoption, particularly in formal learning contexts, is far from being a reality due a broad range of technological challenges. In this reflection paper, our main goal is to argue why and how identity federation should be discussed and adopted as a solution to several barriers that educators and institutions face when using Virtual Worlds. By presenting a clear set of scenarios within different dimensions of the educational process, as classroom management, content reuse, learning analytics, accessibility, and research, we consider identity, traceability, privacy, accountability, and interoperability as main concerns in order to support our argument. Finally, we conclude the paper by presenting paths to a proposal for a workable solution, through the analysis and reflection of different and current efforts that has been made by other teams, towards future technological developments.
2015
Authors
Moreira, F; Cota, MP; Goncalves, R;
Publication
NEW CONTRIBUTIONS IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 1, PT 1
Abstract
In the last decade, companies tend to become virtualized. This virtualization is due in large part to developments in the use of mobile platforms and the impact on their infrastructure. The concept of BYOD (Bring Your Own Device) adoption and use of cloud computing are having profound implications for how the technologies are being used, as well as the interaction between individuals and these technologies. In this context, we conducted a study based on a questionnaire about the impact of the use of mobile devices and the cloud in organizations, taking into consideration their use in performing professional and personal tasks. With the questionnaire and its subsequent analysis it was found that organizations have a lack of understanding about almost all of the implications and consequences of the use of mobile devices and the cloud.
2015
Authors
Santos, VM; Amaral, L; Mamede, HS; Gonçalves, R;
Publication
Handbook of Research on Innovations in Information Retrieval, Analysis, and Management
Abstract
In face of growing global competition, the ability of organizations to effectively use information technologies to deliver innovation and creativity is widely recognized as an important competitive advantage. In this context, knowledge of how to apply creativity techniques to information systems planning becomes particularly relevant. This chapter presents a framework for the introduction of creativity in Information Systems Planning. The framework aims at promoting the development of innovative Information Systems, which traditional methods of requirements elicitation fail to address. Finally, we discuss how the framework was implemented at a public organization to identify information systems opportunities.
2015
Authors
Perez Cota, MP; Ramon Gonzalez Castro, MR; Manuel Pires, JM; Goncalves, R;
Publication
PROCEEDINGS OF THE 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2015)
Abstract
The use of graphics in Industry is something completely normal as used to be in education, something different is the way we can apply the concepts. The idea of this document is to show the ways we think industrial graphical systems can be applied in education to increase the way students can learn some kind of skills. In the industry graphic systems show the ways in which the systems are working and operating displays of DCS (Distributed Control System) displays operational information in 2D, 2.5 or 3D environments. Educational graphics are being used to show tales, math, physical or other objects in 2D, this limits the full awareness situation of the things that can be showed to students. To enhance the characteristics of educational graphics we propose the use of some industrial tricks to increase the students' attention and understanding of situations. We think that this increases the amount and quality of information that may be given to students and prevents unnecessary time consuming in explanations.
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