2015
Authors
Rocha, T; Bessa, M; Magalhães, L; Cabral, L;
Publication
ACM International Conference Proceeding Series
Abstract
With this study we intent to better understand how a group with intellectual disabilities interacts with digital content, namely web content, when performing equivalent tasks from their daily school activities, such as: painting, making puzzles, playing games. To accomplish this we observed how a group with intellectual disabilities, without experience using computers, performed universal tasks (selection, manipulation and navigation) when presented with different activities on the Web such as painting, playing games or searching. We aimed at evaluating usability and accessibility and for this we registered the following variables: successful conclusion of activities, type of difficulties found, errors, satisfaction, motivation and autonomy indicators. Participants showed motivation and learning skills when performing all the three universal tasks (selection, manipulation and navigation) which is confirmed by the number of participants that was able to conclude the activities. Concerning errors, it was observed that despite the large number of errors made by the participants, their motivation lead them to complete the tasks. When handling the input devices the participants had a good performance using the computer mouse. On the other hand, they could not use the keyboard alone because of their reading/ writing difficulties. © 2015 ACM.
2015
Authors
Carvalho, D; Magalhães, L; Bessa, M; Carrapatoso, E;
Publication
ACM International Conference Proceeding Series
Abstract
The recent advances made in human-computer interaction have allowed us to manipulate digital contents exploiting recognitionbased technologies. However, no work has been reported that evaluates how these interfaces influence the performance of different user groups. With the appearance of multiple sensors and controllers for hand gesture recognition, it becomes important to understand if these groups have similar performance levels concerning gestural interaction, and if some sensors could induce better results than others when dealing with users of different age brackets. In this respect, it could also be important to realize if the device's sensor accuracy in terms of hand / full body recognition influences interaction performance. We compare two gesturesensing devices (Microsoft Kinect and Leap Motion) using Fitts' law to evaluate target acquisition performances, with relation to users' age differences. In this article, we present the results of an experiment implemented to compare the groups' performance using each of the devices and also realize which one could yield better results. 60 subjects took part in this study and they were asked to select 50 targets on the screen as quickly and accurately as possible using one of the devices. Overall, there was a statistically significant difference in terms of performance between the groups in the selection task. On the other hand, users' performance showed to be rather consistent when comparing both devices side by side in each group of users, which may imply that the device itself does not influence performance but actually the type of group does. © 2015 ACM.
2015
Authors
Melo, M; Bessa, M; Debattista, K; Chalmers, A;
Publication
COMPUTER GRAPHICS FORUM
Abstract
Since high dynamic range (HDR) displays are not yet widely available, there is still a need to perform a dynamic range reduction of HDR content to reproduce it properly on standard dynamic range (SDR) displays. The most common techniques for performing this reduction are termed tone-mapping operators (TMOs). Although mobile devices are becoming widespread, methods for displaying HDR content on these SDR screens are still very much in their infancy. While several studies have been conducted to evaluate TMOs, few have been done with a goal of testing small screen displays (SSDs), common on mobile devices. This paper presents an evaluation of six state-of-the-art HDR video TMOs. The experiments considered three different levels of ambient luminance under which 180 participants were asked to rank the TMOs for seven tone-mapped HDR video sequences. A comparison was conducted between tone-mapped HDR video footage shown on an SSD and on a large screen SDR display using an HDR display as reference. The results show that there are differences between the performance of the TMOs under different ambient lighting levels and the TMOs that perform well on traditional large screen displays also perform well on SSDs at the same given luminance level.
2015
Authors
Costa, R; Pinto, A;
Publication
Ambient Intelligence - Software and Applications - 6th International Symposium on Ambient Intelligence, ISAmI 2015, Salamanca, Spain, June 3-5, 2015.
Abstract
The Internet of Things can be seen has a growing number of things that inter-operate using an Internet-based infrastructure and that has evolved during the last years with little concern for the privacy of its users, especially regarding how the collected data is stored. Technological measures ensuring users privacy must be established. In this paper we will present a technological framework for the secure storage of data. Things can then interact with the framework's API much in the same way they now interact with its current servers, after which, the framework will performthe required operations in order to secure the data before storing it. Themethods adopted for the secure storage will maintain the sharing ability, conveniently allowing authorized access to other users, the initial user's terms (e.g. data anonymity) and the ability to revoke assigned privileges at all times. © Springer International Publishing Switzerland 2015.
2015
Authors
Novais, P; Carneiro, D; Costa, Â; Costa, R;
Publication
Ambient Assisted Living
Abstract
Population aging brings increased social problems. Solutions for this new reality must be devised. Providing care services at home may benefit patients, health service providers, and social security systems and needs to be seen as a possible solution for those social problems. By maintaining the patient at home, in his or her own environment, care services costs can be diminished and, at the same time, the comfort and well-being of the person in need are significantly increased. To pursue this goal, we explore the advantages that ambient assisted living can bring to people in a home environment, focusing on the problems of health care services at home. Specifically, in this chapter, we present a framework focused on the monitoring and assistance of the elderly that are living alone, focusing on those elderly with memory disabilities. We believe that this approach will enable the challenges that the current trend of population aging poses to be tackled. © 2015 by Taylor & Francis Group, LLC.
2015
Authors
Devezas, T; Nunes, S; Rodríguez, MT;
Publication
Proceedings of the 2015 International Workshop on Human-centric Independent Computing, HIC@HT 2015, Guzelyurt, Northern Cyprus, September 1, 2015
Abstract
In this paper, we present the tools of the MediaViz project, a work-in progress platform that aims to provide researchers, academics and professionals from the media field with a set of analytical and exploratory resources to answer high level and complex questions about the online media panorama, in an eficient, visual and interactive way. Our approach consists of aggregating and processing news data from multiple online sources, and provide programatic access to it through an Application Programming Interface (API). The visualization tools leverage the data provided by the API, allowing users to interact, explore and interrogate that information. Through the use of data visualization techniques, we aim to characterize the publication patterns of multiple online news sources by analyzing and comparing distinct dimensions. Dimensions of interest include the frequency and flow of publications and social shares throughout time, and the geographic coverage of online news outlets. We present some of the developed visualization tools and describe how they can offer meaningful insights by providing a bird's-eye view of distinct characteristics of the online mediascape. © 2015 ACM.
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