2016
Authors
de Sousa e Silva, JDE; Goncalves, R; Pereira, A;
Publication
ICSOFT-EA: PROCEEDINGS OF THE 11TH INTERNATIONAL JOINT CONFERENCE ON SOFTWARE TECHNOLOGIES - VOL. 1
Abstract
Digital accessibility is recognized as a fundamental tool for an egalitarian society. Nevertheless, software accessibility is an under addressed topic in the discipline of software engineering and the academy in general. As a result, its development and implementation is compromised. This problem is depicted here with the help of some experiments that shows the poor attention which is dedicated to this topic. Some hypotheses that try to explain this problem are formulated, and some possible solutions are debated. As a conclusion, some insights are given and a new possible researched avenue is presented.
2016
Authors
Faria, AR; Almeida, A; Martins, C; Gonçalves, R;
Publication
INTELLIGENT DISTRIBUTED COMPUTING IX, IDC'2015
Abstract
Learning is understood as an educational activity which aims to help develop the capacities of individuals. These capabilities make individuals able to establish a personal relationship with the environment in which they are inserted. For the learning process to develop the individual has to use its sensory, motor, cognitive, affective and linguistic. Thus, this work aims at studying the effect of emotion in learning systems in online learning environments, analysing the extent to which emotional state can influence the thinking, decision making and learning process.
2016
Authors
Baptista, A; Martins, J; Goncalves, R; Branco, F; Rocha, T;
Publication
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
With this paper we intend to present a systematic literature review on Web accessibility. During this research project, 782 papers were identified and by following a set of inclusion criteria, 38 stood out and were extensively analyzed. On this context we approach a set of Web accessibility critical issues, such as: guidelines, standards and regulations; mobile accessibility; organizations and user perspectives on the topic. During the full scope of this document we adopt a positive position, always focused on presenting solutions to ensure websites accessibility.
2016
Authors
Martins, J; Goncalves, R; Oliveira, T; Cota, M; Branco, F;
Publication
Electronic Commerce Research and Applications
Abstract
The incredible numbers associated with social network sites makes technology a very attractive element in the eyes of organizations. Despite this, the existing scholarly literature does not demonstrate sufficient knowledge on how firms should adopt and use these technologies. With this lack in mind, a study was conducted aiming to understand what might be the determinants with the most influence on the SNS adoption process at firm level. the study was performed making use of a mixed methodology approach. In order to achieve an initial list of variables that might have a significant level of relative importance (RI) to the adoption of SNS, a Delphi study was designed and executed through the inclusion of 25 experts in the IT/IS area. From the Delphi results, a proposal for an adoption model that characterized the adoption of SNS at firm level was designed and validated through an empirical study. This empirical approach revealed that the proposed model explained 65% of variation in SNS adoption at firm level. The active involvement of top management, the alignment of the SNS plan with the firm's business plan, the existence of competitive pressures, and the use of SNS for gaining competitive advantages are the determinants with the most influence on technology adoption by firms.
2016
Authors
Marques, CP; Goncalves, R;
Publication
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
The present study investigated how vivid, i.e. sensorially rich platforms influence the urge to buy impulsively in e-commerce environments. A stimulus - organism - response model was assessed in an experiment involving two groups, one experiencing a vivid platform and the other a more informational one. The response was posited to be mediated by the affect elicited during the experience. The results show that the urge to buy was not prevalent, but it was significantly higher in the group exposed to the vivid site. The variance of urge to buy was largely accounted buy the variance of positive arousal (delight). Negative affect, as well as low arousal positive affect (relax) have small negative effects on the urge. These results confirm our expectation that a simple distinction between negative and positive affect is insufficient to predict the urge, since the level of arousal also plays a fundamental role to trigger the urge.
2016
Authors
Santos, V; Montargil, F; Martins, J; Goncalves, R;
Publication
PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2016)
Abstract
New media and social network sites (SNSs) currently play an important role in our society and in our daily practices (Boyd and Ellison 2008; Lister et al 2009; Watkins 2009; Papacharissi 2011). This necessarily affects the way we learn together, as explored in research spanning several areas. Regarding higher education, Facebook has an increasingly prominent position and is more widely investigated as an instructional tool in the college classroom than most SNSs (Tess 2013). From the perspective of teaching and learning, the Web 2.0 is seen as an enabler of a vision in which the student will find information potentially contradicting the knowledge acquired through the traditional formal learning process (Santos 2009). This feature leads to a continuous discussion of the facts, topics and subjects having an awareness of a common range of formal established knowledge shared in a given community and, at the same time, the joint reflection and debate within this same community. This new reality, in which the roles of the teacher and the student (or the roles of who teaches and who learns) become fuzzy, difficult to distinguish clearly, also brings the need for new ways to understand, describe, and explain the learning process and the ways in which it develops. In this paper we use the concept of social e-learning (Martins et al. 2012), building on the connectivist perspective (Siemens 2004, 2006, 2008). Social e-learning can be considered as a learning process whereby the Internet represents a space for participation, sharing, and collaboration, with new opportunities to create, share content, and interact with others (Bennett 2012) - an open door to build more open and flexible knowledge, where students build and rebuild their own path. A concrete format for its implementation is proposed and a genuine experience is presented and discussed. The social e-learning model presented in this article has been successfully applied in a training course in the field of business communication, held by Citeforma. Citeforma is a Portuguese vocational training centre, jointly managed by SITESE (a services workers and technicians union) and IEFP (the Portuguese Institute for Employment and Vocational Training).
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