Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu
Publications

Publications by HumanISE

2025

Cognitive Ethical Design and Evaluation of Productive Reinforcing Spiral Model to Mitigate the Challenge of Extreme Polarization

Authors
Camargo Pimentel, AP; Motta, C; Correia, A; De Souza, JM; Schneider, D;

Publication
2025 28th International Conference on Computer Supported Cooperative Work in Design (CSCWD)

Abstract

2025

A Pipeline for AI-Based Quantitative Studies of Science Enhanced by Crowdsourced Inferential Modelling

Authors
António Correia; Tommi Kärkkäinen; Shoaib Jameel; Daniel Schneider; Pedro Antunes; Benjamim Fonseca; Andrea Grover;

Publication
Lecture notes in networks and systems

Abstract

2025

Exploring Competitive and Cooperative Orientations in Bartle's Taxonomy Through a GWAP Gameplay

Authors
Guimarães, D; Correia, A; Paulino, D; Cabral, D; Teixeira, M; Netto, A; Brito, WA; Paredes, H;

Publication
Serious Games - 11th Joint International Conference, JCSG 2025, Lucerne, Switzerland, December 4-5, 2025, Proceedings

Abstract
As competitive and cooperative dynamics gain prominence in games, they present unique opportunities to study player behavior. This paper explores the orientations of different player types, as categorized by Bartle’s Taxonomy, through the lens of a Game With A Purpose (GWAP) called BartleZ. Bartle’s Taxonomy identifies four distinct player types–Achievers, Explorers, Socializers, and Killers. This study delves into how these different types approach competitive and cooperative gameplay, through structured dilemmas in BartleZ. Results with 45 participants, reveal that player orientations significantly influence engagement and decision-making. Achievers balanced both strategies; Explorers favored cooperation; Socializers consistently chose cooperation; and Killers preferred competition but adapted in some contexts. Overall, players leaned toward cooperation early on, with a shift toward competition as complexity increased. Our findings pinpoint the importance of tailoring GWAP mechanics with diverse player motivations, enhancing both engagement and problem-solving effectiveness. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

2025

Human-Artificial Intelligence (AI) Interaction: Latest Advances and Prospects

Authors
Correia, A; Schneider, D; Fonseca, B; Kärkkäinen, T;

Publication
APPLIED SCIENCES-BASEL

Abstract
[No abstract available]

2025

AI as a Surrogate for Social and Spatial Connectedness in Isolated and Confined Environments

Authors
Hesam Mohseni; Johanna Silvennoinen; António Correia;

Publication
2025 9th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT)

Abstract

2025

Promoting Ethical, Sustainable, and Trustworthy Practices in Digital Media Platform Design

Authors
Daniel Schneider; Tales Gomes; Elizabeth Maria Freire de Jesus; Jano Moreira de Souza; António Correia;

Publication
2025 9th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT)

Abstract

  • 26
  • 683