2019
Authors
Vasconcelos-Raposo, J; Ribeiro, A; Silva, A; Santos, B; Teixeira, CM;
Publication
PSYCHTECH & HEALTH JOURNAL
Abstract
2019
Authors
Moz, A; Andrade, F; Morais, T; Vasconcelos-Raposo, J;
Publication
PSYCHTECH & HEALTH JOURNAL
Abstract
2019
Authors
Marques, BM; da Silva, JR; Devezas, T;
Publication
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
The increasing prevalence of Open Science has brought reproducibility to the center of discussion of the scientific community as a requirement for ensuring the transparency and correctness of a research workflow. The current publishing landscape is evolving, as shown by the emergence of notebook technologies powering a new generation of interactive Web Journals. These use state-of-the-art interactive graphical visualizations and on-demand data processing to research papers, allowing readers to trace every step of the process, from raw data to the finalized visualization. Since there are many Research Notebook technologies and interactive graphical visualization solutions to choose from, we present a summary comparative overview of Web Journals and the Notebook engines that power the interactive, data driven visualizations inside their publications. Given our focus on visualization, our metrics are the support for the most advanced, popular and widely adopted data visualization frameworks. We conclude that Jupyter Notebook is currently the best alternative for the average user, given its popularity and support, combined with broad support for powerful and high-level interactive visualization grammars.
2019
Authors
Carvalho, E; Marcos, A;
Publication
DIGITAL SCIENCE
Abstract
The project VIRTUAL TUTORING - the virtual tutor as learning mediating artifact in online university education, is an ongoing project, with the main goal of analyzing the pedagogic impact of an anthropomorphic user interface on a typical distance learning environment targeted to support online higher education. It implies the development of 3D rigged avatars that should perform typical online tutor activities. The virtual tutor should mimic a human tutor, being a kind of emphatic interface between the student and the course module in Moodle. But more than this, the virtual tutor should give support in the learning process of the student, working as much as a guide inside the contents offered by the e-learning course. This paper gives an overview of the project present development status.
2019
Authors
Mucheroni, ML; Carvalho, ES; Marcos, AF;
Publication
Revista Espaço Pedagógico
Abstract
2019
Authors
Peçaibes, V; Cardoso, P; Giesteira, B;
Publication
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Abstract
This article presents preliminary findings on the application of both Speculative Design and Game Design towards the conception of two prototypes of serious games with focus on anorexia. The first prototype focuses on psychoeducation of school-age youth, and the second aims to support research and sharing of knowledge about the disease, able to be used in focus groups and interviews. Anorexia is a complex and often fatal disease that has no cure, and by conceiving and playing these first prototypes we were able get a glimpse of the its context, making us more ready for this research’s next stages. © 2019, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
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