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Publications

Publications by HumanISE

2019

Trusted Data Transformation with Blockchain Technology in Open Data

Authors
Tavares, B; Correia, FF; Restivo, A;

Publication
Distributed Computing and Artificial Intelligence, 16th International Conference, DCAI 2019, Avila, Spain, 26-28 June, 2019, Special Sessions

Abstract
Trusted open data can be used for auditing, accountability, business development, or as an anti-corruption mechanism. Metadata information can address provenance concerns, and trust issues can somehow be mitigated by digital signatures. Those approaches can trace the data origin, but usually lack information about the transformation process. Creating trust in an open data service through technology can reduce the need for third-party certifications, and creating a distributed consensus mechanism capable of validating all the transformations can guarantee that the datasets are reliable and easy to use. This work aims to leverage blockchain technologies to track open data transformations, allowing consumers to verify the data using a distributed ledger, and providing a mechanism capable of publishing trusted transformed data without relying on third-party certifications. To validate the proposed approach, use cases for data transformation will be used. The consensus protocol must be capable of validating the transformations according to a predefined algorithm, the provider must be capable of publishing verifiable transformed data, and the consumer should be able to check if a dataset originated by a transformation is legit. © 2020, Springer Nature Switzerland AG.

2019

Towards an artifact to support agile teams in software analytics activities

Authors
Choma, J; Guerra, E; da Silva, TS; Zaina, LAM; Correia, FF;

Publication
The 31st International Conference on Software Engineering and Knowledge Engineering, SEKE 2019, Hotel Tivoli, Lisbon, Portugal, July 10-12, 2019.

Abstract
Software analytics supports data-driven decision making, which allows software practitioners to leverage valuable insights from software data to improve their processes and many quality aspects of the software. In this paper, we present an artifact designed from a set of patterns to support agile teams to plan and manage software analysis activities, named Software Analytics Canvas. Further, we report the study undertaken to evaluate the ease of use and the utility of our canvas from the practitioners' viewpoint, and a participatory design session carried out to collect information about possible artifact improvements. In general, subjects found the artifact useful, but some of them reported difficulties in learning and understanding how to use it. In the participatory design, they pointed out improvement points and a new layout for the canvas components. The results of both studies helped us refine the proposed artifact, improving both the terms used in each element and the layout of the blocks to make more sense for its users.

2019

A survey on blockchain technologies and research

Authors
Tavares, B; Correia, FF; Restivo, A;

Publication
JOURNAL OF INFORMATION ASSURANCE AND SECURITY

Abstract
The explosion of blockchain projects in last couple of years shows the general interest in the blockchain technology. Looking towards the current state of the art regarding this technology it becomes clear that the main driver of innovation is the private sector. We believe that understanding main applications of the technology, academic contributions, and private solutions can reveal where the interest in the technology exists and where it can be missing. In particular, this work can help identify open source projects that can provide a framework with next-generation features as; lightning network, directed acyclic graph, mobile compatibility, or compute protocols. New applications of the blockchain technology are still being discovered regularly and in this study several blockchain development frameworks were found. However, in the academic world there are few references to operational, testing, and deployment framework related with the technology. With the expected growth of the technology, integration with preexisting solutions, legacy systems replacement, or new implementations, the need for testing, deploying, exploration, and maintenance is expected to intensify for the technology.

2019

Dendro: A FAIR, Open-Source Data Sharing Platform

Authors
Costa, L; da Silva, JR;

Publication
DIGITAL LIBRARIES FOR OPEN KNOWLEDGE, TPDL 2019

Abstract
Dendro, a research data management (RDM) platform developed at FEUP/INESC TEC since 2014, was initially targeted at collaborative data storage and description in preparation for deposit in any data repository (CKAN, Zenodo, ePrints or B2Share). We implemented our own data deposit and dataset search features, consolidating the whole RDM workflow in Dendro: dataset exporting, automatic DOI attribution, and a dataset faceted search, among other features. We discuss the challenges faced when implemented these features and how they make Dendro more FAIR.

2019

WARPING DEIXIS: Distorting Gestures to Enhance Collaboration

Authors
Sousa, M; dos Anjos, RK; Mendes, D; Billinghurst, M; Jorge, J;

Publication
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS

Abstract
When engaged in communication, people often rely on pointing gestures to refer to out-of-reach content. However, observers frequently misinterpret the target of a pointing gesture. Previous research suggests that to perform a pointing gesture, people place the index finger on or close to a line connecting the eye to the referent, while observers interpret pointing gestures by extrapolating the referent using a vector defined by the arm and index finger. In this paper we present Warping Deixis, a novel approach to improving the perception of pointing gestures and facilitate communication in collaborative Extended Reality environments. By warping the virtual representation of the pointing individual, we are able to match the pointing expression to the observer's perception. We evaluated our approach in a co-located side by side virtual reality scenario. Results suggest that our approach is effective in improving the interpretation of pointing gestures in shared virtual environments.

2019

Safe Walking in VR

Authors
Sousa, M; Mendes, D; Jorge, JA;

Publication
The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2019, Brisbane, QLD, Australia, November 14-16, 2019.

Abstract
Common natural walking techniques for navigating in virtual environments feature constraints that make it difficult to use those methods in cramped home environments. Indeed, natural walking requires unobstructed and open space, to allow users to roam around without fear of stumbling on obstacles while immersed in a virtual world. In this work, we propose a new virtual locomotion technique, CWIP-AVR, that allows people to take advantage of the available physical space and empowers them to use natural walking to navigate in the virtual world. To inform users about real world hazards our approach uses augmented virtual reality visual indicators. A user evaluation suggests that CWIP-AVR allows people to navigate safely, while switching between locomotion modes flexibly and maintaining a adequate degree of immersion. © 2019 Association for Computing Machinery.

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