2025
Authors
Rodrigues, NB; Coelho, A; Rossetti, RJF;
Publication
Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2025 - Volume 1: GRAPP, HUCAPP and IVAPP, Porto, Portugal, February 26-28, 2025.
Abstract
Driving simulators are essential tools for training, education, research, and scientific experimentation. However, the diversity and quality of virtual environments in simulations is limited by the specialized human resources availability for authoring the content, leading to repetitive scenarios and low complexity of real-world scenes. This work introduces a pipeline that can process text-based narratives outlining driving experiments to procedurally generate dynamic traffic simulation scenarios. The solution uses Retrieval-Augmented Generation alongside local open-source Large Language Models to analyse unstructured textual information and produce a knowledge graph that encapsulates the world scene described in the experiment. Additionally, a context-based formal grammar is generated through inverse procedural modelling, reflecting the game mechanics related to the interactions among the world entities in the virtual environment supported by CARLA driving simulator. The proposed pipeline aims to simplify the generation of virtual environments for traffic simulation based on descriptions from scientific experiment, even for users without expertise in computer graphics. © 2025 by SCITEPRESS–Science and Technology Publications, Lda.
2025
Authors
Lacet, D; Gómez, FC; Prata, S; Trindade, L; da Silva, GM; Costa, A; Zeller, Mv; Morgado, L; Coelho, A; Alves, T; Filipe, J;
Publication
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025
Abstract
The virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town's urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and digital technologies like photogrammetry and 3D scanning. Co-creation workshops aligned diverse knowledge, leading to creative solutions that balanced historical accuracy and technical feasibility. Despite budget constraints, it produced a high-quality digital reconstitution with insights for future virtual heritage projects.
2025
Authors
Novais, L; Rocio, V; Morais, J;
Publication
DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE, SPECIAL SESSIONS II, 21ST INTERNATIONAL CONFERENCE
Abstract
Traditional approaches in the competitive recruitment landscape frequently encounter difficulties in effectively identifying exceptional applicants, resulting in delays, increased expenses, and biases. This study proposes the utilisation of contemporary technologies such as Large Language Models (LLMs) and chatbots to automate the process of resume screening, thereby diminishing prejudices and enhancing communication between recruiters and candidates. Algorithms based on LLM can greatly transform the process of screening by improving both its speed and accuracy. By integrating chatbots, it becomes possible to have personalised interactions with candidates and streamline the process of scheduling interviews. This strategy accelerates the hiring process while maintaining principles of justice and ethics. Its objective is to improve algorithms and procedures to meet changing requirements and enhance the competitive advantage of talent acquisition within organisations.
2025
Authors
Cardoso, JMP; Najjar, WA;
Publication
Applied Reconfigurable Computing. Architectures, Tools, and Applications - 21st International Symposium, ARC 2025, Seville, Spain, April 9-11, 2025, Proceedings
Abstract
The International Symposium on Applied Reconfigurable Computing (ARC) is an annual forum for the discussion and dissemination of research, notably applying the Reconfigurable Computing (RC) concept to real-world problems. The first edition of ARC took place in 2005, and in 2024, ARC celebrated its 20th edition. During those 20 years, the field of reconfigurable computing saw a tremendous growth in its underlying technology. ARC contributed very significantly to the presentation and dissemination of new ideas, innovative applications, and fruitful discussions, all of which have resulted in the shaping of novel lines of research. Here, we present selected papers from the first 20 years of ARC, that we believe represent the corpus of work and reflect the ARC spirit by covering a broad spectrum of RC applications, benchmarks, tools, and architectures. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
2025
Authors
Oliveira, R; Pedras, S; Veiga, C; Moreira, L; Santarem, D; Guedes, D; Paredes, H; Silva, I;
Publication
INFORMATICS FOR HEALTH & SOCIAL CARE
Abstract
This study presents the development and assessment of a mobile application - the WalkingPAD app - aimed at promoting adherence to physical exercise among patients with Peripheral Arterial Disease (PAD). The assessment of adherence, acceptability, and usability was performed using mixed methods. Thirty-eight patients participated in the study with a mean age of 63.4 years (SD = 6.8). Thirty patients used the application for three months, responded to a semi-structured interview, and completed a task test and the System Usability Scale (SUS, ranging from 0 to 100). The application's adherence rate was 73%. When patients were asked about their reasons for using the app, the main themes that emerged were motivation, self-monitoring, and support in fulfilling a commitment. The average SUS score was 82.82 (SD = 18.4), indicating high usability. An upcoming version of the WalkingPAD app is expected to redesign both tasks - opening the app and looking up the walking history - which were rated as the most difficult tasks to accomplish. The new version of the WalkingPAD app will incorporate participants' comments and suggestions to enhance usability for this population.
2025
Authors
Caiado, F; Fonseca, J; Silva, J; Neves, S; Moreira, A; Gonçalves, R; Martins, J; Branco, F; Au Yong Oliveira, M;
Publication
EXPERT SYSTEMS
Abstract
The growing use of technology and social media has resulted in the emergence of digital influencers, a new profession capable of changing the mentalities and behaviours of those who follow them. This study arises to better understand the potential impact digital influencers might have on the Portuguese population's purchase behaviour and patterns, and for this purpose, seven hypotheses were formulated. An online questionnaire was conducted to respond to these theoretical assumptions and collected data from 175 respondents. A total of 129 valid answers were considered. It was possible to conclude that purchase intention does not necessarily translate into a purchase action. It was also concluded that the relationship between social network use and the purchase of products/services recommended by influencers is only statistically significant for Instagram. Furthermore, the individuals' generation is not statistically significant / linked with purchasing a product/service recommended by influencers. Yet further, a small percentage of respondents have also identified themselves as impulsive shoppers and perceived Instagram as their favourite social network. With the results of this study, it is also possible to state that the influencer's opinion was classified as the last factor considered in the purchase decision process. Additionally, there is a weak negative association between purchasing a product/service recommended by influencers with sponsorship disclosure and remunerated partnership, which decreases credibility and discourages purchasing, in Portugal, a feminine culture which dislikes materialism.
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