2022
Autores
Chellal, AA; Lima, J; Goncalves, J; Fernandes, FP; Pacheco, F; Monteiro, F; Brito, T; Soares, S;
Publicação
SENSORS
Abstract
Rehabilitation robotics aims to facilitate the rehabilitation procedure for patients and physical therapists. This field has a relatively long history dating back to the 1990s; however, their implementation and the standardisation of their application in the medical field does not follow the same pace, mainly due to their complexity of reproduction and the need for their approval by the authorities. This paper aims to describe architecture that can be applied to industrial robots and promote their application in healthcare ecosystems. The control of the robotic arm is performed using the software called SmartHealth, offering a 2 Degree of Autonomy (DOA). Data are gathered through electromyography (EMG) and force sensors at a frequency of 45 Hz. It also proves the capabilities of such small robots in performing such medical procedures. Four exercises focused on shoulder rehabilitation (passive, restricted active-assisted, free active-assisted and Activities of Daily Living (ADL)) were carried out and confirmed the viability of the proposed architecture and the potential of small robots (i.e., the UR3) in rehabilitation procedure accomplishment. This robot can perform the majority of the default exercises in addition to ADLs but, nevertheless, their limits were also uncovered, mainly due to their limited Range of Motion (ROM) and cost.
2022
Autores
Cruz, A; Carvalho, D; Rocha, T; Martins, P;
Publicação
TECHNOLOGY AND INNOVATION IN LEARNING, TEACHING AND EDUCATION, TECH-EDU 2022
Abstract
Second Life (SL), a widely used Three-Dimensional Virtual World (3DVW), is being used as a tool for eLearning because of its interaction capabilities. On the other hand, accessibility is growing as a requirement for eLearning software tools, mainly because it can be an important factor for the learning process success by the impaired. In this paper we evaluate the accessibility of SL under WCAG 2.0/2.1 principles, and compare it with Moodle, which is a widely used web-based eLearning tool. We found that neither Moodle nor SL complies with accessibility under WCAG 2.0/2.1 rules, but SL does present itself as more accessible than Moodle. Moreover, WCAG 2.0/2.1 has several requirements specific for web pages, although they do not apply to 3DVWs. In this study, we intent to give a step forward towards evaluating emerging 3D virtual environments, like Metaverse, in the context of accessibility in the eLearning tools.
2022
Autores
Buhrman, H; Loff, B; Patro, S; Speelman, F;
Publicação
17th Conference on the Theory of Quantum Computation, Communication and Cryptography, TQC 2022, July 11-15, 2022, Urbana Champaign, Illinois, USA.
Abstract
In the classical RAM, we have the following useful property. If we have an algorithm that uses M memory cells throughout its execution, and in addition is sparse, in the sense that, at any point in time, only m out of M cells will be non-zero, then we may “compress” it into another algorithm which uses only mlog M memory and runs in almost the same time. We may do so by simulating the memory using either a hash table, or a self-balancing tree. We show an analogous result for quantum algorithms equipped with quantum random-access gates. If we have a quantum algorithm that runs in time T and uses M qubits, such that the state of the memory, at any time step, is supported on computational-basis vectors of Hamming weight at most m, then it can be simulated by another algorithm which uses only O(mlog M) memory, and runs in time Õ(T). We show how this theorem can be used, in a black-box way, to simplify the presentation in several papers. Broadly speaking, when there exists a need for a space-efficient history-independent quantum data-structure, it is often possible to construct a space-inefficient, yet sparse, quantum data structure, and then appeal to our main theorem. This results in simpler and shorter arguments. © Harry Buhrman, Bruno Loff, Subhasree Patro, and Florian Speelman; licensed under Creative Commons License CC-BY 4.0
2022
Autores
Costa, P; Fu, Y; Nunes, J; Campilho, A; Cardoso, JS;
Publicação
CoRR
Abstract
2022
Autores
Rodrigues, MG; Rodrigues, JD; Pereira, AT; Azevedo, LF; Rodrigues, PP; Areias, JC; Areias, ME;
Publicação
PATIENT EDUCATION AND COUNSELING
Abstract
Objective: This study aimed to identify psychoeducational interventions applied to parents of children with chronic diseases and evaluate their impact on their quality of life (QoL). Methods: It was conducted in six databases, complemented by references from the included studies and other reviews, manual search, and contact with experts. We included primary studies on parents of children with chronic diseases that studied psychoeducational interventions versus standard care. Results: We screened 6604 titles and abstracts, reviewed the full text of 60 records, and included 37 primary studies. Half of the studies were on Asthma. We found three intervention formats: one-to-one (43%), groups (49%), and combined approach with individual and group settings (8%). More than 60% of the included studies found statistically significant differences between the intervention and the control group (p < 0.05). Conclusion: Several interventions have shown efficacy in improving parental QoL. Despite that, there is insufficient evidence of interventions' implementation. Practice implications: A holistic approach encompassing the patient and the family's biopsychosocial dimensions is fundamental in successfully managing chronic disease in children. It is vital to design and implement interventions accommodating the common issues experienced by children, parents, and families that deal with chronic childhood conditions. Systematic review registration number PROSPERO 2018 CRD42018092135.
2022
Autores
Soeiro, R; Pinto, AA;
Publicação
MATHEMATICS
Abstract
In two-action generalized polymatrix games, Nash equilibria are support-type-symmetric, i.e., determined by supports for each type of player. We show that such a property does not generalize straightforwardly for games with at least three actions or where interaction weights have different signs (neither all positive nor negative). A non-trivial condition on interaction weights must be satisfied, which may go unnoticed as it is trivially satisfied for: (i) two-action games, (ii) conformity games, and (iii) congestion games. We derive this condition and the corresponding simplified analytic equation for mixed strategies.
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