2022
Autores
Villa, M; Ferreira, B; Cruz, N;
Publicação
SENSORS
Abstract
In source localization problems, the relative geometry between sensors and source will influence the localization performance. The optimum configuration of sensors depends on the measurements used for the source location estimation, how these measurements are affected by noise, the positions of the source, and the criteria used to evaluate the localization performance. This paper addresses the problem of optimum sensor placement in a plane for the localization of an underwater vehicle moving in 3D. We consider sets of sensors that measure the distance to the vehicle and model the measurement noises with distance dependent covariances. We develop a genetic algorithm and analyze both single and multi-objective problems. In the former, we consider as the evaluation metric the arithmetic average along the vehicle trajectory of the maximum eigenvalue of the inverse of the Fisher information matrix. In the latter, we estimate the Pareto front of pairs of common criteria based on the Fisher information matrix and analyze the evolution of the sensor positioning for the different criteria. To validate the algorithm, we initially compare results with a case with a known optimal solution and constant measurement covariances, obtaining deviations from the optimal less than 0.1%. Posterior, we present results for an underwater vehicle performing a lawn-mower maneuver and a spiral descent maneuver. We also present results restricting the allowed positions for the sensors.
2022
Autores
Gonçalves, G; Melo, M; Barbosa, L; Vasconcelos Raposo, J; Bessa, M;
Publicação
VIRTUAL REALITY
Abstract
The main goal of this paper is to investigate the effect of different types of self-representations through floating members (hands vs. hands + feet), virtual full body (hands + feet vs. full-body avatar), walking fidelity (static feet, simulated walking, real walking), and number of tracking points used (head + hands, head + hands + feet, head + hands + feet + hip) on the sense of presence and embodiment through questionnaires. The sample consisted of 98 participants divided into a total of six conditions in a between-subjects design. The HTC Vive headset, controllers, and trackers were used to perform the experiment. Users were tasked to find a series of hidden objects in a virtual environment and place them in a travel bag. We concluded that (1) the addition of feet to floating hands can impair the experienced realism (p = 0.039), (2) both floating members and full-body avatars can be used without affecting presence and embodiment (p > 0.05) as long as there is the same level of control over the self-representation, (3) simulated walking scores of presence and embodiment were similar when compared to static feet and real walking tracking data (p > 0.05), and (4) adding hip tracking overhead, hand and feet tracking (when using a full-body avatar) allows for a more realistic response to stimuli (p = 0.002) and a higher overall feeling of embodiment (p = 0.023).
2022
Autores
Carneiro, D; Cáceres, P; Carvalho, MR;
Publicação
IxD&A
Abstract
2022
Autores
Machado, L; Freitas, A; Schlemmer, E; Pedron, CD;
Publicação
Research Anthology on Virtual Environments and Building the Metaverse
Abstract
2022
Autores
Peixoto, PS; Carvalho, PH; Machado, A; Barreiros, L; Bordalo, AA; Oliveira, HP; Segundo, MA;
Publicação
CHEMOSENSORS
Abstract
Antibiotic resistance is a major health concern of the 21st century. The misuse of antibiotics over the years has led to their increasing presence in the environment, particularly in water resources, which can exacerbate the transmission of resistance genes and facilitate the emergence of resistant microorganisms. The objective of the present work is to develop a chemosensor for screening of sulfonamides in environmental waters, targeting sulfamethoxazole as the model analyte. The methodology was based on the retention of sulfamethoxazole in disks containing polystyrene divinylbenzene sulfonated sorbent particles and reaction with p-dimethylaminocinnamaldehyde, followed by colorimetric detection using a computer-vision algorithm. Several color spaces (RGB, HSV and CIELAB) were evaluated, with the coordinate a_star, from the CIELAB color space, providing the highest sensitivity. Moreover, in order to avoid possible errors due to variations in illumination, a color palette is included in the picture of the analytical disk, and a correction using the a_star value from one of the color patches is proposed. The methodology presented recoveries of 82-101% at 0.1 mu g and 0.5 mu g of sulfamethoxazole (25 mL), providing a detection limit of 0.08 mu g and a quantification limit of 0.26 mu g. As a proof of concept, application to in-field analysis was successfully implemented.
2022
Autores
de Carvalho, CV; Coelho, A;
Publicação
COMPUTERS
Abstract
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