2024
Autores
Orós, M; Robu, M; van Klaveren, H; Gajda, D; Van Dyck, J; Krings, T; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;
Publicação
Lecture Notes in Educational Technology
Abstract
The technological revolution experienced over the last two decades, together with changes in shopping behaviour, has led supermarkets to consider smart shopping trolleys. Recently, several companies have tested and implemented smart services and devices, such as smart shopping carts with scanners, automatic payment methods, or self-payment locations, to maximise supermarket profits by reducing staff and improving the customer experience. In the spring of 2023, a team of six students enrolled in the European Project Semester at Instituto Superior de Engenharia do Porto (ISEP) proposed FESmarket, an innovative smart shopping cart solution. The user-centred design focused on making the shopping interaction and experience more efficient, comfortable, and satisfactory. Form (balancing aesthetics with innovation), function (selecting functionalities based on the most disruptive technologies), market (fulfilling the identified needs), sustainability (minimising the use of resources), and ethics (respecting human values) are the pillars of the project. FESmarket proposes a smart shopping trolley equipped a built-in touch screen for real-time information on products and their location, cameras for product identification, an audio assistance system, a refrigeration chamber, and a mobile app interface for the customer. Finally, a proof-of-concept prototype was assembled and tested to validate the viability of the designed solution. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
2024
Autores
Azimi, M; Salami, A; Javadi, MS; Catalao, JPS;
Publicação
APPLIED ENERGY
Abstract
Recently, multi-carrier energy systems (MCESs) have been rapidly developed as flexible multi-generation systems aiming to satisfy load demands by purchasing, converting, and storing different energy carriers. This study specifically focuses on the optimal and robust large-scale coordination of interconnected energy hubs (IEHs) in an iterative consensus-based procedure considering distribution network losses. Furthermore, a new robustbased hybrid IGDT/consensus algorithm is introduced to achieve risk-averse optimal energy management in IEHs under uncertainty. The fast convergence, needless to collect the total information from all hubs, minimal computational burden, and more robust communication system are the most important features of the proposed distributed consensus algorithm in this study. The effectiveness of the proposed consensus algorithm is verified by simulation results considering various energy trading structures in IEHs at different scales. The obtained results highlight the scalability capability of the proposed method. Regarding an IEHS of 30 energy hubs, the computation burden is lightened by 0.53 (s) and 0.1917 (s), respectively with and without uncertainty. Considering distribution network losses, the total purchasing costs can be increased by 8%. The simulation results also reveal an increase of 11% in the total power trading under the uncertainty.
2024
Autores
Veloso, M; Ferreira, MC; Tavares, JMRS;
Publicação
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 4, WORLDCIST 2023
Abstract
In the health sector, the implementation of qualitative data research is very important to improve overall services. However, the use of these methods remains relatively unexplored when compared to quantitative analyses. This article describes the qualitative data analysis process that is based on the description, analysis and interpretation of data. It also describes a practical case study and the use of NVivo software to assist in the development of a theory-based qualitative analysis process. This article intends to be a step forward in the use of qualitatively based methodologies in future research in the health sector.
2024
Autores
Bohon, N; Durand, O; Emmelot, C; Hellemans, K; Jasny, L; Reisinger, K; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;
Publicação
Lecture Notes in Educational Technology
Abstract
The European Project Semester (EPS) at Instituto Superior de Engenharia do Porto (ISEP) is a capstone engineering design programme in which students, organised in multidisciplinary and multicultural teams, develop a solution for a proposed problem, taking into account sustainability, ethical and market concerns. This paper describes a research project aimed at raising awareness and changing behaviour in relation to waste disposal, carried out by a team of EPS@ISEP students during spring 2023. BinIt, as the project is named, targets young adults who want to live in a cleaner city. Unlike other campaigns, it simplifies and stimulates proper waste disposal and recycling, tackling the root of the problem and creating a new social norm. BinIt includes a campaign, a web app and the Garbage Gladiator bin. The app consists of a city map where users can pin and check bin locations, and an educational platform with information on waste disposal and recycling issues. Gamification is incorporated through a ranking system. The Garbage Gladiator is a physical container for urban public spaces specially designed to encourage people to dispose of their waste correctly. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
2024
Autores
Gama, J;
Publicação
Proceedings of the 16th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, IC3K 2024, Volume 1: KDIR, Porto, Portugal, November 17-19, 2024.
Abstract
2024
Autores
Ferreira, MC; Gouveia, D; Dias, TG;
Publicação
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 4, WORLDCIST 2023
Abstract
This review is an analysis of the literature on public transport and mobile ticketing systems and their gamification. The review is divided into three main topics: (i) Behavioral Change in relation to Public Transport, (ii) Gamification, and (iii) Gamification in Public Transport and Mobile Ticketing. This study shows the diversity of the theme of gamification applied to the transport sector and demonstrates its potential to attract and retain more customers for more sustainable means of transport.
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