2023
Autores
Schuster, BE; Rosa, GSd; Paladini, JV; Schlemmer, E;
Publicação
O habitar do ensinar e do aprender
Abstract
2023
Autores
Toledo, R; Rodrigues, J; Marchisott, G; Castro, H; Alves, C; Putnik, G;
Publicação
INTERNATIONAL JOURNAL FOR QUALITY RESEARCH
Abstract
This article comparedidentified models in the literature that incorporates sustainability in project management, with an integrated model used as reference, mapping their points of similarity. For this purpose, bibliographic research of 90 articles from the Web of Science and Scopus databases was carried out, which address the themes of sustainability and project management. The reference model was compared with 16 models identified during the literature search, through comparative analysis and grounded theory. As a result, the study presents the identified similarity between model & PRIME;s constructs. It is concluded that there is no pattern or convergence between the different models identified, that thereference model plays a role in stimulating the integration of sustainability with project management in a more comprehensive way.
2023
Autores
Goncalves, L; Meneses, J; Sil, S; Silva, T; Moreira, AC;
Publicação
BEHAVIORAL SCIENCES
Abstract
Although extensively used in the academic literature, workaholism as a concept has been explained in different ways, which has influenced the development and use of some measurement tools. As such, this article aims to address the subject through a systematic study review focusing on articles where the main objective was to develop, adapt, or analyze the psychometric properties of a workaholism scale. The main purpose is to describe the state of the art concerning workaholism measurement tools, highlighting trends and research perspectives for further research. In essence, this study may serve as a summary and starting point for scholars interested in measuring workaholism. It was observed that the discrepancy concerning the definition of workaholism has resulted in scales that attempt to evaluate diverging conceptualizations. Moreover, each scale has been readapted when tested in different countries. For further investigations, it is important to converge the concept of workaholism and validate the scales across differing contexts, regarding the industry, culture, and country of the sample.
2023
Autores
Vinagre, J; Ghossein, MA; Peska, L; Jorge, AM; Bifet, A;
Publicação
ORSUM@RecSys
Abstract
2023
Autores
Cao, Z; Magalhães, E; Bernardes, G;
Publicação
JCSG
Abstract
We study the impact of sound design – soundscape, sound effects, and auditory notifications, namely earcons – on the player’s experience of serious games. Three sound design versions for the game Venci’s Adventures have been developed: 1) no sound; 2) standard sound design, including soundscapes and sound effects; and 3) standard sound design with auditory notification (namely, earcons). Perceptual experiments were conducted to evaluate the most suitable attention retention earcons from a diverse collection of timbres, pitch, and melodic patterns, as well as the user experience of the different sound design versions assessed in pairs (1 vs. 2 and 2 vs. 3). Our results show that participants (n= 23 ) perceive better user experience in terms of game playing competence, immersion, flow, challenge and affect, and enhanced attention retention when adopting standard sound design with the earcons. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2023
Autores
Soares, EL; Jacobina, CB; de Freitas, NB; Rocha, N; Maia, ACN; Lima, AMN;
Publicação
IEEE Transactions on Industry Applications
Abstract
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.