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Publicações

2024

Design and Development of a Differential Drive Platform for Dragster Competition

Autores
Grilo, V; Ferreira, E; Barbosa, A; Chellal, AA; Lima, J;

Publicação
ROBOT 2023: SIXTH IBERIAN ROBOTICS CONFERENCE, VOL 2

Abstract
Robotics competitions have been increasing in the last years since they bring several impacts on students education, such as technical skill development, teamwork, resilience and decision making withing the STEM skills. The article highlights the significance of robotics competitions as platforms for fostering innovation and driving advancements in the field of robotics. This article primarily focuses on the development of a robot in the Dragster category for the 2023 Portuguese Robotics Open. It outlines the strategies devised to tackle the competition's challenges and discusses the obstacles encountered along with the corresponding solutions employed. The article delves into the specific details of the challenges faced and the iterative processes undertaken to enhance the robot's performance and functionalities. By sharing the insights gained from the project, future proposals for iterations of the robot will be presented, aiming to further augment its features and overall performance while sharing knowledge with other teams and community.

2024

Arduino-Based Mobile Robotics for Fostering Computational Thinking Development: An Empirical Study with Elementary School Students Using Problem-Based Learning Across Europe

Autores
Barradas, R; Lencastre, JA; Soares, SP; Valente, A;

Publicação
ROBOTICS

Abstract
The present article explores the impact of educational robotics on fostering computational thinking and problem-solving skills in elementary school students through a problem-based learning approach. This study involved the creation of a framework which includes a robot and two eBooks designed for students and teachers. The eBooks serve as a guide to the construction and programming of a small Arduino-based robot. Through integration with gamification elements, the model features a narrative with three characters to boost a student's engagement and motivation. Through iteration of heuristic evaluations and practical tests, we refined the initial theoretical framework. An empirical study was conducted in two phases involving 350 students. The first empirical test involved a small group of 21 students, similar to end users, from five European schools. With a 100% completion rate for the tasks, 73.47% of these tasks were solved optimally. Later, we conducted a larger validation study which involved 329 students in a Portuguese school. This second phase of the study was conducted during the 2022-2023 and 2023-2024 school years with three study groups. The results led to a 91.13% success rate in problem-solving activities, and 56.99% of those students achieved optimal solutions. Advanced statistical techniques, including ANOVA, were applied to account for group differences and ensure the robustness of the findings. This study demonstrates that the proposed model which integrates educational robotics with problem-based learning effectively promotes computational thinking and problem-solving skills, which are essential for the 21st century. These findings support the inclusion of robotics into primary school curricula and provide a validated framework for educators.

2024

A comprehensive review of the literature on continuous improvement approaches in food services management

Autores
Monteiro, C; Rocha, A; Miguélis, V; Afonso, C;

Publicação
INTERNATIONAL JOURNAL OF HOSPITALITY MANAGEMENT

Abstract
Continuous improvement (CI) have been recognised as one of the most effective ways to improve organisational performance. However, there is a lack of research on this topic from a food service perspective. Thus, the aim of this work is to explore the adoption of CI-focused methodologies in food services and to understand how they contribute to improving the performance of these services. Critical success factors and barriers to the implementation of CI are also analysed. This systematic review was conducted using the PRISMA methodology and a total of 43 studies were included in the analysis. This review shows that CI is effective in improving operations and performance, as well as increasing stakeholder satisfaction in the food service sector. Additionally, the review reveals that CI-focused tools are mainly used in problem identification, waste identification, planning, operations, and logistics. Human-related issues are the most frequently mentioned when it comes to the factors determining the success or failure of CI in food services.

2024

FLIGBY for graduates' employability enhancement in Computer Engineering

Autores
Almeida, F; Buzady, Z;

Publicação
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION

Abstract
Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious game that simulates a virtual company environment where players make strategic decisions, emphasizing the principles of flow and positive psychology. Immersion in realistic scenarios provides practical experience, contributing to the development of market-ready skills. A quantitative methodology based on descriptive statistics and hypothesis testing was adopted to measure the development of competencies for the job market using the Systems Engineering Competency Framework. The results show that competence development occurs mainly in the professional and managerial dimensions. In contrast, there is no development of core and technical competencies. Furthermore, the perception of the development of these competencies occurs mainly for students with more years of professional experience. The experiential nature of FLIGBY allows users to develop practical knowledge, promoting adaptability and resilience. This gamified approach accelerates the learning curve, preparing individuals for real-world challenges in the computer engineering workplace.

2024

An Artificial Intelligence-Based Method to Identify the Stage of Maturation in Olive Oil Mills

Autores
Mendes, J; Lima, J; Costa, LA; Rodrigues, N; Leitao, P; Pereira, AI;

Publicação
OPTIMIZATION, LEARNING ALGORITHMS AND APPLICATIONS, PT II, OL2A 2023

Abstract
Identifying the maturation stage is an added value for olive oil producers and consumers, whether this is done to predict the best harvest time, give us more information about the olive oil, or even adapt techniques and extraction parameters in the olive oil mill. In this way, the proposed work presents a new method to identify and count the number of olives that enter the mill as well as their stage of maturation. It is based on artificial intelligence (AI) and deep learning algorithms, using the two most recent versions of YOLO, YOLOv7 and YOLOv8. The obtained results demonstrate the possibility of using this type of application in a real environment, managing to obtain a mAP of approximately 79% with YOLOv8 in the five maturation stages, with a processing rate of approximately 16 FPS increasing this with YOLOv7 to 36.5 FPS reaching a 66% mAP.

2024

A Systematic Review on Responsible Multimodal Sentiment Analysis in Marketing Applications

Autores
César, I; Pereira, I; Rodrigues, F; Miguéis, VL; Nicola, S; Madureira, A; Reis, JL; Dos Santos, JPM; De Oliveira, DA;

Publicação
IEEE ACCESS

Abstract
The intrinsic challenges of contemporary marketing encourage discovering new approaches to engage and retain customers effectively. As the main channels of interactions between customers and brands pivot between the physical and the digital world, analyzing the outcome behavioral patterns must be achieved dynamically with the stimulus performed in both poles. This systematic review investigates the collaborative impact of adopting multidisciplinary fields of Affective Computing to evaluate current marketing strategies, upholding the process of using multimodal information from consumers to perform and integrate Sentiment Analysis tasks. The adjusted representation of modalities such as textual, visual, audio, or even psychological indicators enables prospecting a more precise assessment of the advantages and disadvantages of the proposed technique, glimpsing future applications of Multimodal Artificial Intelligence in Marketing. Embracing the Preferred Reporting Items for Systematic Reviews and Meta-Analysis as the research method to be applied, this article warrants a rigorous and sequential identification and interpretation of the synergies between the latest studies about affective computing and marketing. Furthermore, the robustness of the procedure is deepened in knowledge-gathering concerning the current state of Affective Computing in the Marketing area, their technical practices, ethical and legal considerations, and the potential upcoming applications, anticipating insights for the ongoing work of marketers and researchers.

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