2014
Autores
Guerreiro, TJ; Medeiros, D; Mendes, D; Sousa, M; Jorge, JA; Raposo, A; dos Santos, IHF;
Publicação
ICAT-EGVE
Abstract
Globalization has transformed engineering design into a world-wide endeavor pursued by geographically distributed specialist teams. Widespread adoption of VR for design and the need to act and place marks directly on the objects of discussion in design reviewing tasks led to research on annotations in virtual collaborative environments. However, conventional approaches have yet to progress beyond the yellow postit + text metaphor. Indeed, multimedia such as audio, sketches, video and animations afford greater expressiveness which could be put to good use in collaborative environments. Furthermore, individual annotations fail to capture both the rationale and flow of discussion which are key to understanding project design decisions. One exemplar instance is offshore engineering projects that normally engage geographically distributed highly-specialized engineering teams and require both improved productivity, due to project costs and the need to reducing risks when reviewing designs of deep-water oil & gas platforms. In this paper, we present an approach to rich, structured multimedia annotations to support the discussion and decision making in design reviewing tasks. Furthermore, our approach supports issue-based argumentation to reveal provenance of design decisions to better support the workflow in engineering projects. While this is an initial exploration of the solution space, examples show greater support of collaborative design review over traditional approaches.
2014
Autores
Costa, AP; Reis, LP; Loureiro, MJ;
Publicação
NEW HORIZONS IN WEB BASED LEARNING, ICWL 2014
Abstract
This paper describes a Hybrid User Centered Development Methodology (HUCDM). This is a simple, iterative and incremental development process that has as building blocks the principles of User Centered Design (UCD), specified in the International Organization for Standardization 9241-210. In its base lies the disciplined structure of development processes as well as practices and values from agile software development methods. The process consists of four main phases: planning, design, implementation and maintenance/operation. The prototyping and evaluation are carried out across the entire process. The HUCDM was implemented in an Educational Software Small and Medium Enterprise (SME) developer. The first feature based on this methodology was Courseware Sere. The quality of this educational resource has been internationally recognized. This Courseware was finalist in the national contest of multimedia products and thus got the interest of multinational companies such as BP - British Petroleum, which financed a new phase for the product development.
2014
Autores
Guerreiro, A; Silva, NA;
Publicação
SECOND INTERNATIONAL CONFERENCE ON APPLICATIONS OF OPTICS AND PHOTONICS
Abstract
In this paper we address soliton-soliton interactions in a nonlinear cubic-quintic optic media, using for that purpose numerical methods and high performance graphics processor unit (GPU) computing. We describe an implementation of GPU-based computational simulations of the generalized Nonlinear Schrodinger Equation, obtaining simulations more than 40 times faster relative to CPU-based simulations, especially in the multidimensional case. We focus our attention in the study of soliton collisions and scattering phenomena that, offering the possibility of steering light with light, open a path towards future optical devices.
2014
Autores
Vallim, RMM; Andrade, JA; de Mello, RF; de Carvalho, ACPLF; Gama, J;
Publicação
INTELLIGENT DATA ANALYSIS
Abstract
The ability to detect changes in the data distribution is an important issue in Data Stream mining. Detecting changes in data distribution allows the adaptation of a previously learned model to accommodate the most recent data and, therefore, improve its prediction capability. This paper proposes a framework for non-supervised automatic change detection in Data Streams called M-DBScan. This framework is composed of a density-based clustering step followed by a novelty detection procedure based on entropy level measures. This work uses two different types of entropy measures, where one considers the spatial distribution of data while the other models temporal relations between observations in the stream. The performance of the method is assessed in a set of experiments comparing M-DBScan with a proximity-based approach. Experimental results provide important insight on how to design change detection mechanisms for streams.
2014
Autores
Carvalho, Fausto de; Orvalho, Verónica; Morgado, Leonel;
Publicação
Saber & Fazer Telecomunicações
Abstract
Este artigo apresenta resultados de dois projetos enquadrados no Plano de Inovação 2013-2014: Move4Health,
com o Instituto de Telecomunicações e Online-Gym, com o INESC TEC. Ainda que em cenários e abordagens
distintas, ambos exploram o recurso a deteção de movimento (motion capture) em tempo real e sem recurso
a marcadores (realtime markerless mocap), para explorar a oportunidade de introdução de novas aplicações
e serviços de eHealth e well being particularmente vocacionados para o segmento senior e para o envelhecimento
ativo.
2014
Autores
Paredes, H; Fonseca, B; Barroso, J;
Publicação
HCI (6)
Abstract
Touchscreens allow interaction with icons and buttons for executing applications or selecting information. This can be used for non-verbal communication, enabling the deaf to communicate without the need for sign language translation and with a richer context than just using text. This paper explores the development process of iconographic driven applications for nonverbal communication following a user centered design approach. MyCarMobile, a mobile application intended to facilitate the communication of the deaf with roadside assistance services, is introduced as a case study. The application follows the iconographic driven interaction model allowing users to describe an occurrence, through the interaction with icons and buttons in a touchscreen device. Based on the implementation of the case study application and previous work a set of guidelines for implementing iconographic driven applications is proposed. © 2014 Springer International Publishing.
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