2024
Autores
Cavaco, R; Lopes, T; Jorge, PAS; Silva, NA;
Publicação
UNCONVENTIONAL OPTICAL IMAGING IV
Abstract
Spectral imaging is a technique that captures spectral information from a scene and maps it onto a 2D image, featuring the potential to reveal hidden features and properties of objects that are invisible to the human eye, such as elemental and molecular compositions. Augmented reality (AR), on the other hand, is a technology that enhances the perception of reality by superimposing digital information on the physical world. While these technologies have different purposes, they can be considered one and the same in terms of providing an user-centric extension of reality. Spectral imaging provides the information that can reveal the underlying nature of objects, while AR provides the method of visualization that can display the information in an intuitive and interactive way. In this work, we present a novel Unity toolkit that combines spectral imaging and a HoloLens 2 AR device to create an interactive and immersive experience for the user. The toolkit enables the interactive visualization of various elemental maps of a 3D rock model in AR using a simple and intuitive interface. With this technique, the user can select a sample model and an elemental map from a preloaded asset library and then see the map projected onto the rock model in AR, using simple interactions such as zoom adjustment, rotation, and pan of the models to explore features and properties in detail. The toolkit offers several advantages, including better contextual interpretation of the spectral data by placing it in relation to the shape and texture of the rock, increased user engagement and curiosity through the creation of a realistic and immersive experience, and ease of decision-making through the provision of comparative tools. In short, by combining spectral imaging and AR, we present an innovative approach that can enrich the user experience and expand the user knowledge of the environment.
2024
Autores
Sant'Ana, H; Paredes, H; Barbosa, L; Rodrigues, NF;
Publicação
2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024
Abstract
The Web of Things (WoT) is an essential component within the Internet of Things (IoT) domain, offering a standardized method for describing, consuming, and orchestrating the functions of IoT devices. WoT plays a crucial role in promoting interoperability and streamlining the development of applications for IoT solutions. Recent research focusing on IoT solutions for ambient assisted living (AAL) has highlighted WoT as a key framework for integrating diverse smart devices and services to enhance the quality of life for older adults and individuals with specific health conditions. However, a closer look at recent literature reviews reveals a deficiency in comprehensive research regarding the interplay between WoT, AAL, and the health and wellbeing of older adults. To address this question, a comprehensive mapping review is performed to delve into the existing literature and pinpoint the most pertinent themes and topics within WoT. This analysis aims to uncover evidence of the correlation between WoT, AAL, and active and healthy aging (AHA) to support future research in this area.
2024
Autores
Pedroto, M; Coelho, T; Fernandes, J; Oliveira, A; Jorge, A; Mendes Moreira, J;
Publicação
AMYLOID-JOURNAL OF PROTEIN FOLDING DISORDERS
Abstract
BackgroundHereditary transthyretin amyloidosis (ATTRv amyloidosis) is an inherited disease, where the study of family history holds importance. This study evaluates the changes of age-of-onset (AOO) and other age-related clinical factors within and among families affected by ATTRv amyloidosis.MethodsWe analysed information from 934 trees, focusing on family, parents, probands and siblings relationships. We focused on 1494 female and 1712 male symptomatic ATTRV30M patients. Results are presented alongside a comparison of current with historical records. Clinical and genealogical indicators identify major changes.ResultsOverall, analysis of familial data shows the existence of families with both early and late patients (1/6). It identifies long familial follow-up times since patient families tend to be diagnosed over several years. Finally, results show a large difference between parent-child and proband-patient relationships (20-30 years).ConclusionsThis study reveals that there has been a shift in patient profile, with a recent increase in male elderly cases, especially regarding probands. It shows that symptomatic patients exhibit less variability towards siblings, when compared to other family members, namely the transmitting ancestors' age of onset. This can influence genetic counselling guidelines.
2024
Autores
Silva, R; Pereira, P; Matos, A; Pinto, A;
Publicação
Oceans Conference Record (IEEE)
Abstract
The underwater domain presents a myriad of challenges for perception systems that must be overcome to achieve accurate object detection and recognition. To augment the performance and safety of existing solutions for intricate O&M (Operations and Maintenance) procedures, AUVs must perceive the surroundings and locate potential objects of interest based on the perceived information. A depth gradient methodology is employed to survey the seabed using a multibeam sonar to perform a coarse reconstruction of the scenario that it later used to locate and identify foreign objects. This could include rocks, debris, wreckage, or other objects that may pose potential exploratory interest. First results show that the proposed method was able to detect 100 % of the objects present in the scenario with an average chamfer distance error of 0.0238m between models and respective reconstruction. © 2024 IEEE.
2024
Autores
Marta, A; Ferreira, A; Couto, I; Neves, MM; Gomes, M; Oliveira, L; Soares, CA; Menéres, MJ; Lemos, C; Beirao, JM;
Publicação
CLINICAL OPHTHALMOLOGY
Abstract
Purpose: Inherited retinal diseases (IRDs) are a group of degenerative disorders of the retina, that can be potentially associated with changes in the anterior segment, but their prevalence and impact are not known. Exploring these concomitant ophthalmologic changes with biomechanical assessment may help identify other non-retina causes of vision loss in these patients, such as corneal ectasia or susceptibility to glaucoma. This study aimed to measure and compare corneal biomechanics in patients with and without IRDs. Methods: A total of 77 patients (154 eyes) with IRD were recruited as the study group. The control group consisted of 77 healthy adults (154 eyes) with matched age and sphere equivalents. All participants underwent a comprehensive assessment including corneal tomography (Pentacam (R)) and biomechanical assessment (Corvis ST (R)). A total of 4 second-generation biomechanical parameters and 3 indexes were collected: Ambrosio Relational Thickness (ARTh), Deflection Amplitude Ratio Max (DARM), Integrated Radius (IR) and Stiffness Parameter at Applanation (SP-A1), the final deviation value D of the Belin/Ambrosio Enhanced Ectasia Display (BADResults: For IRD patients, there was a higher DARM (p < 0.001), lower ARTh (p < 0.001), higher CBI (p < 0.001), higher TBI (p<0.001), and higher BAD-D (p < 0.001) compared to the control group. Regarding discrimination of healthy subjects and IRD patients, ARTh was the most sensitive parameter. Conclusion: The results showed that IRD patients tend to have softer corneal behaviour, compared to eyes without pathology, which may predispose patients to corneal ectasia or glaucoma development. ARTh could be used to screen IRD patients if a non-retina cause of vision loss is suspected.
2024
Autores
Queirós, R; Damasevicius, R; Maskeliunas, R; Swacha, J;
Publicação
ICPEC
Abstract
This study introduces the development of a client-based software layer within the FGPE project, aimed at enhancing the usability of the FGPE programming learning environment through client-side processing. The primary goal is to enable the evaluation of programming exercises and the application of gamification rules directly on the client-side, thereby facilitating offline functionality. This approach is particularly beneficial in regions with unreliable internet connectivity, as it allows continuous student interaction and feedback without the need for a constant server connection. The implementation promises to reduce server load significantly by shifting the evaluation workload to the client-side. This not only improves response times but also alleviates the burden on server resources, enhancing overall system efficiency. Two main strategies are explored: 1) caching the gamification service interface on the client-side, and 2) implementing a complete client-side gamification service that synchronizes with the server when online. Each approach is evaluated in terms of its impact on user experience, system performance, and potential security concerns. The findings suggest that while client-side processing offers considerable benefits in terms of scalability and user engagement, it also introduces challenges such as increased system complexity and potential data synchronization issues. The study concludes with recommendations for balancing these factors to optimize the design and implementation of client-based systems for educational environments.
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