2025
Autores
Fonseca, PL; Lima, B; Faria, JP;
Publicação
2025 40TH IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING, ASE
Abstract
Mobile acceptance testing remains a bottleneck in modern software development, particularly for cross-platform mobile development using frameworks like Flutter. While developers increasingly rely on automated testing tools, creating and maintaining acceptance test artifacts still demands significant manual effort. To help tackle this issue, we introduce AToMIC, an automated framework leveraging specialized Large Language Models to generate Gherkin scenarios, Page Objects, and executable UI test scripts directly from requirements (JIRA tickets) and recent code changes. Applied to BMW's MyBMW app, covering 13 real-world issues in a 170+ screen codebase, AToMIC produced executable test artifacts in under five minutes per feature on standard hardware. The generated artifacts were of high quality: 93.3% of Gherkin scenarios were syntactically correct upon generation, 78.8% of PageObjects ran without manual edits, and 100% of generated UI tests executed successfully. In a survey, all practitioners reported time savings (often a full developer-day per feature) and strong confidence in adopting the approach. These results confirm AToMIC as a scalable, practical solution for streamlining acceptance test creation and maintenance in industrial mobile projects.
2025
Autores
dos Santos, AF; Leal, JP; Alves, RA; Jacques, T;
Publicação
DATA IN BRIEF
Abstract
The PAP900 dataset centers on the semantic relationship between affective words in Portuguese. It contains 900 word pairs, each annotated by at least 30 human raters for both semantic similarity and semantic relatedness. In addition to the semantic ratings, the dataset includes the word categorization used to build the word pairs and detailed sociodemographic information about annotators, enabling the analysis of the influence of personal factors on the perception of semantic relationships. Furthermore, this article describes in detail the dataset construction process, from word selection to agreement metrics. Data was collected from Portuguese university psychology students, who completed two rounds of questionnaires. In the first round annotators were asked to rate word pairs on either semantic similarity or relatedness. The second round switched the relation type for most annotators, with a small percentage being asked to repeat the same relation. The instructions given emphasized the differences between semantic relatedness and semantic similarity, and provided examples of expected ratings of both. There are few semantic relations datasets in Portuguese, and none focusing on affective words. PAP900 is distributed in distinct formats to be easy to use for both researchers just looking for the final averaged values and for researchers looking to take advantage of the individual ratings, the word categorization and the annotator data. This dataset is a valuable resource for researchers in computational linguistics, natural language processing, psychology, and cognitive science. (c) 2025TheAuthors.
2025
Autores
Brito C.; Pina N.; Esteves T.; Vitorino R.; Cunha I.; Paulo J.;
Publicação
Transportation Engineering
Abstract
Cities worldwide have agreed on ambitious goals regarding carbon neutrality. To do so, policymakers seek ways to foster smarter and cleaner transportation solutions. However, citizens lack awareness of their carbon footprint and of greener mobility alternatives such as public transports. With this, three main challenges emerge: (i) increase users’ awareness regarding their carbon footprint, (ii) provide personalized recommendations and incentives for using sustainable transportation alternatives and, (iii) guarantee that any personal data collected from the user is kept private. This paper addresses these challenges by proposing a new methodology. Created under the FranchetAI project, the methodology combines federated Artificial Intelligence (AI) and Greenhouse Gas (GHG) estimation models to calculate the carbon footprint of users when choosing different transportation modes (e.g., foot, car, bus). Through a mobile application that keeps the privacy of users’ personal information, the project aims at providing detailed reports to inform citizens about their impact on the environment, and an incentive program to promote the usage of more sustainable mobility alternatives.
2025
Autores
Zwolinski, G; Kaminska, D; Pinto-Coelho, L; Haamer, RE; Raposo, R; Vairinhos, M;
Publicação
VIRTUAL REALITY
Abstract
This research seeks to raise awareness about the challenges faced by people with visual impairments by immersing users in a virtual environment that simulates 18 different visual conditions. Through a series of tests, participants are tasked with performing simple activities while navigating the complexities of these impairments. The study, validated by 60 users, uses objective metrics like reaction time and accuracy to measure the impact of these conditions on task performance. An online pre- and post-test questionnaire also reveals a significant increase in empathy among participants. The results highlight the importance of direct experience in understanding the challenges of people with visual impairments and demonstrate the potential of such simulations to foster empathy and awareness. Ultimately, this application contributes to a broader understanding of visual impairments and underscores the need for universal design initiatives.
2025
Autores
Pinheiro, P; Cavique, L;
Publicação
Decision Analytics Journal
Abstract
In uplift modeling, the goal is to identify high-value customers based on persuadable customers, those who make a purchase only if contacted. To achieve this, uplift modeling combines machine learning techniques with causal inference, allowing businesses to refine their customer targeting strategies and focus efforts where they are most profitable. This study proposes a practical and reproducible two-phase procedure for identifying high-value customers. In the first phase, customers are segmented using decision trees, which offer a transparent and data-driven approach to grouping individuals with similar characteristics. This segmentation lays the groundwork for a meaningful interpretation of customer behavior. In the second phase, uplift is calculated for each customer segment by comparing the outcomes of the treatment and control groups. This enables the identification of customer groups with the highest uplift. A real-world use case further illustrates the value and applicability of the proposed method. To validate model performance, the procedure employs established metrics such as the Qini index and Cohen's kappa, which provide insights into both the effectiveness and reliability of the uplift estimates. This work presents a decoupled procedure for uplift modeling that leverages well-established libraries, fostering transparency and a clear understanding of the analytical process. A key contribution to uplift modeling and causal inference is the use of decision trees for stratification, which enables the creation of meaningful segments and their evaluation through the average treatment effect. By integrating theory with practical implementation, this work offers a comprehensive framework for uplift modeling that bridges academic rigor and business usability. © 2025 Elsevier B.V., All rights reserved.
2025
Autores
Morgado, L; Beck, D; O'Shea, P;
Publicação
VIRTUAL REALITY
Abstract
Since publication of the 2020 survey of surveys, Finding the gaps about uses of immersive learning environments: a survey of surveys, the field of immersive learning environments has experienced substantial growth and diversification. This updated review systematically maps recent developments by analyzing 64 new literature surveys published after the original corpus date, significantly expanding the corpus from 47 to 111 reviews. Through thematic content analysis, our study identifies and integrates five new educational use themes-Games, Observation, Personification, Storytelling, and Student Authoring-and revises existing categories based on recent research. We observed shifts in the prevalence of themes, most notably an increase in uses related to data collection, interactive exploration and manipulation, contextual/media integration, and physical world simulation. We also discussed these changes in relation to recent technological advancements and the influence of emergency remote teaching during the COVID-19 pandemic. Moreover, our results provide an updated representation of immersive learning uses within the conceptual framework of immersion dimensions (system, narrative, agency), updating current research clusters and persistent gaps. By illustrating areas with limited exploration, such as highly interactive narrative experiences, or low-technology interactive uses, this paper informs future research directions and contributes to an understanding of how immersive environments are being employed for learning. This comprehensive mapping thus serves as a resource for researchers and educators aiming to leverage immersive learningenvironments. This paper builds on a shorter version accepted for inclusion in the proceedings of the iLRN 2025 conference, offering expanded results, additional analyses, and extended discussion that clarifies and deepens the original findings.
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