2017
Autores
Rosolem, JB; Penze, RS; Floridia, C; Dini, DC; Peres, R; do Nascimento, CAM; Valadares, JEF;
Publicação
2017 SBMO/IEEE MTT-S International Microwave and Optoelectronics Conference (IMOC)
Abstract
2017
Autores
Fernandes, K; Cardoso, JS; Astrup, BS;
Publicação
PATTERN RECOGNITION AND IMAGE ANALYSIS (IBPRIA 2017)
Abstract
Despite the existence of patterns able to discriminate between consensual and non-consensual intercourse, the relevance of genital lesions in the corroboration of a legal rape complaint is currently under debate in many countries. The testimony of the physicians when assessing these lesions has been questioned in court due to several factors (e.g. a lack of comprehensive knowledge of lesions, wide spectrum of background area, among others). Thereby, it is relevant to provide automated tools to support the decision process in an objective manner. In this work, we compare traditional handcrafted features and deep learning techniques in the automated processing of colposcopic images for genital injury detection. Positive results where achieved by both paradigms in segmentation and classification subtasks, being traditional and deep models the best strategy for each subtask type respectively.
2017
Autores
Barbosa, D; Pedrosa, J; Heyde, B; Dietenbeck, T; Friboulet, D; Bernard, O; D'hooge, J;
Publicação
Computerized Medical Imaging and Graphics
Abstract
In this manuscript a novel method is presented for left ventricle (LV) tracking in three-dimensional ultrasound data using a hybrid approach combining segmentation and tracking-based clues. This is accomplished by coupling an affine motion model to an existing LV segmentation framework and introducing an energy term that penalizes the deviation to the affine motion estimated using a global Lucas–Kanade algorithm. The hybrid nature of the proposed solution can be seen as using the estimated affine motion to enhance the temporal coherence of the segmented surfaces, by enforcing the tracking of consistent patterns, while the underlying segmentation algorithm allows to locally refine the estimated global motion. The proposed method was tested on a dataset composed of 24 4D ultrasound sequences from both healthy volunteers and diseased patients. The proposed hybrid tracking platform offers a competitive solution for fast assessment of relevant LV volumetric indices, by combining the robustness of affine motion tracking with the low computational burden of the underlying segmentation algorithm. © 2017 Elsevier Ltd
2017
Autores
Karimova, Y; Castro, JA; da Silva, JR; Pereira, N; Rodrigues, J; Ribeiro, C;
Publicação
Int. J. Metadata Semant. Ontologies
Abstract
Metadata puts research data in their context, making data intelligible and apt to sustain technology evolution and to be reused, in compliance with the FAIR principles. The workflow proposed in this work includes metadata generation in the context of research projects, created with the Dendro platform, and metadata originated in the interaction of people with the deposited data, created with the B2NOTE service from EUDAT. In our experiments, datasets are prepared with Dendro, taking into consideration general-purpose descriptors and domain-specific ones, then transparently deposited in B2SHARE. After publication, B2NOTE provides an environment where authors, other researchers, and any interested party can enrich the description with less formal comments, tags or keywords. This work contributes with (a) a set of use cases in several domains, (b) details on the descriptors used by authors in each case, and (c) reflections on the use of data after publication, using the B2NOTE contributions.
2017
Autores
Ferreira, MC; Fontes, T; Costa, V; Dias, TG; Borges, JL; Falcao e Cunha, JFE;
Publicação
3RD CONFERENCE ON SUSTAINABLE URBAN MOBILITY (3RD CSUM 2016)
Abstract
The proliferation of new technologies is revolutionizing the public transport sector, allowing Operators to replace complex and expensive infrastructures by travellers' mobile devices and online management channels and platforms. This paper aims to present the Seamless Mobility platform, a disruptive solution based on these new channels, which main goal is to facilitate and promote public transport usage for travellers, as well as reducing operational costs for public transport companies. The Seamless Mobility platform integrates three main components: (i) mobile payments, (ii) route planner, and (iii) social network. The payment component is based on the pay-as-you-go concept with check-in and check-out requiring the reading of the corresponding QR Code station. The route planner combines information from published schedules with real-time information to identify the nearest stops, the next departures, or the best route for a scheduled trip. The social network component allows real time sharing among travellers of public transport information, related to several aspects of the service (e.g. noise, skilfulness of drivers). To test the concept, a mobile application, called OneRide, was developed. This application was tested by users in real environment, in the city of Porto, Portugal. The results show that users considered the system extremely useful, since it is more convenient than traditional systems. It was also clear that users valued the integration of additional and complementary services with mobile payments, such as information about their journey, maps and schedules. Regarding the social component some users found it difficult to understand the concept, but once they understood they considered it very useful. The use of the QR Codes to perform the payment has shown to be one of the main challenges to be addressed, since lighting conditions, position and distance to the QR Code influences the reading process. (C) 2017 The Authors. Published by Elsevier B.V.
2017
Autores
Ribeiro, JD; Faria, BM; Moreira, AP; Reis, LP;
Publicação
RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3
Abstract
Over the last decades, Serious Games have gained increased importance, mainly due to the evolution and expansion of video games and its application in multiple areas. Integration in the world of sport is one of the solutions that individuals with disabilities or motor disorders develop to feel more socially integrated, more independent and confident with themselves. Boccia is a Paraly-mpic sport that is increasingly getting more attention around the world. This has contributed for the objectives of this project since it attracts these patients a lot more easily and including it in the Serious Games category enables them to develop and rehabilitate their cognitive capabilities. It will allow the users being dynamic, holding their attention and motivating them instead of the traditional cognitive rehabilitation processes that quickly become repetitive and discouraging. This paper describes a realistic Boccia game simulator adapted for people with disabilities or motor disorders still on development that aims to integrate a set of features that include real physics, multimodal user interface and social features (diversion, rehabilitation, competition and improvement). These features can be used to enhance the interest of non-practitioners of the sport and to improve the training conditions of Boccia athletes. Results observed in an experiment with real Boccia game components indicate that the simulator offers great similarity to the reality with the maximum difference between the measures obtained in both being 10 cm.
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