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Publicações

2025

Human Activity Recognition with a Reconfigurable Intelligent Surface for Wi-Fi 6E

Autores
Paulino, N; Oliveira, M; Ribeiro, F; Outeiro, L; Pessoa, LM;

Publicação
2025 JOINT EUROPEAN CONFERENCE ON NETWORKS AND COMMUNICATIONS & 6G SUMMIT, EUCNC/6G SUMMIT

Abstract
Human Activity Recognition (HAR) is the identification and classification of static and dynamic human activities, which find applicability in domains like healthcare, entertainment, security, and cyber-physical systems. Traditional HAR approaches rely on wearable sensors, vision-based systems, or ambient sensing, each with inherent limitations such as privacy concerns or restricted sensing conditions. Instead, Radio Frequency (RF)-based HAR relies on the interaction of RF signals with people to infer activities. Reconfigurable Intelligent Surfaces (RISs) are significant for this use-case by allowing dynamic control over the wireless environment, enhancing the information extracted from RF signals. We present an Hand Gesture Recognition (HGR) approach using our own 6.5GHz RIS design, which we use to gather a dataset for HGR classification for three different hand gestures. By employing two Convolutional Neural Networks (CNNs) models trained on data gathered under random and optimized RIS configuration sequences, we achieved classification accuracies exceeding 90%.

2025

Ph.D. Project: Holistic Partitioning and Optimization of CPU-FPGA Applications Through Source-to-Source Compilation

Autores
Santos, T; Bispo, J; Cardoso, JMP;

Publicação
2025 IEEE 33RD ANNUAL INTERNATIONAL SYMPOSIUM ON FIELD-PROGRAMMABLE CUSTOM COMPUTING MACHINES, FCCM

Abstract
Critical performance regions of software applications are often accelerated by offloading them onto an FPGA. An efficient end result requires the judicious application of two processes: hardware/software (hw/sw) partitioning, which identifies the regions for offloading, and the optimization of those regions for efficient High-level Synthesis (HLS). Both processes are commonly applied separately, not relying on any potential interplay between them, and not revealing how the decisions made in one process could positively influence the other. This paper describes our primary efforts and contributions made so far, and our work-in-progress, in an approach that combines both hw/sw partitioning and optimization into a unified, holistic process, automated using source-to-source compilation. By using an Extended Task Graph (ETG) representation of a C/C++ application, and expanding the synthesizable code regions, our approach aims at creating clusters of tasks for offloading by a) maximizing the potential optimizations applied to the cluster, b) minimizing the global communication cost, and c) grouping tasks that share data in the same cluster.

2025

Comparative analysis of EU-based cybersecurity skills frameworks

Autores
Almeida, F;

Publicação
Comput. Secur.

Abstract

2025

You Want to Play a Game? Detecting Two Personality Traits with Short-Duration Mobile Games

Autores
Alves, P; Trindade, J; Monteiro, G; Campos, P; Saraiva, P; Marreiros, G; Novais, P;

Publicação
ENTERTAINMENT COMPUTING

Abstract
Accurately determining someone's personality is complex and often requires lengthy questionnaires, which are subject to social desirability bias, or a great amount of users' interactions with the system. Also, most existing research focuses on broader personality dimensions rather than more granular personality traits, which better characterize a person. In this work, we propose to implicitly acquire the users' granular personality traits using mobile short-duration serious games, in < 5 min and in a single play interaction, namely cautiousness and achievement-striving as concept proof, to replace personality questionnaires. Two platform mobile games were developed, one for each trait, Which Way and Time Travel, respectively. Then, an experiment with real participants (n = 100) was conducted. Time Travel proved to be capable of detecting achievers (get all coins, diamonds, and better scores), while Which Way couldn't effectively measure cautiousness, although following hard paths could be related to less cautious persons. As expected, significant correlations with other personality traits were also found (15 out of 30), such as anger, modesty, excitement seeking, and adventurousness. Contrary to other types of (serious) games, the results show short-duration mobile minigames are a viable way of unobtrusively determining the users' granular personality, being the path to replacing personality questionnaires.

2025

Mobile health applications for the rehabilitation of people with spinal cord injury: a scoping review

Autores
Mota, A; Ferreira, MC; Fernandes, CS;

Publicação
DISABILITY AND REHABILITATION-ASSISTIVE TECHNOLOGY

Abstract
BackgroundIndividuals with spinal cord injury (SCI) face complex and ongoing rehabilitation needs. In this context, mobile health applications have emerged as promising tools to support self-management and rehabilitation.ObjectiveTo map and characterize mobile applications specifically developed to support rehabilitation of individuals with SCI.MethodsA scoping review was conducted in accordance with PRISMA-ScR guidelines. A systematic search was performed across five electronic databases (PubMed, Scopus, Web of Science, and CINAHL). Studies published between 2015 and 2024 describing the use of mobile applications in the rehabilitation of adults with SCI were included.ResultsA total of 24 studies were included. We synthesized the identified applications descriptively into four domains: self-management and health education; gamification and motivation for physical rehabilitation; monitoring and prevention of secondary complications; and assistive technology and advanced rehabilitation. A consistent adoption of user-centered design principles was observed. Despite high levels of reported usability, challenges remain regarding long-term engagement, technological complexity, and sustained adherence.ConclusionMobile applications represent a promising complementary resource to support rehabilitation and health management in individuals with SCI. However, more robust longitudinal studies with larger sample sizes are required to assess the clinical impact and long-term feasibility of these interventions.

2025

Unlocking the Potential of Large Language Models for AI-Assisted Medical Education: A Case Study with ChatGPT

Autores
Sharma, P; Thapa, K; Dhakal, P; Upadhaya, MD; Thapa, D; Adhikari, S; Khanal, SR; Filipe, V;

Publicação
TECHNOLOGY AND INNOVATION IN LEARNING, TEACHING AND EDUCATION, TECH-EDU 2024, PT I

Abstract
Artificial intelligence is gaining attraction in more ways than ever before. The popularity of language models and AI-based businesses has soared since ChatGPT was made available to the public via the OpenAI web platform. It gains popularity in a very short period because of its real-world problem-solving capability. Considering the widespread use of ChatGPT and the people relying on it, this study determined how reliable ChatGPT can be used for learning in the medical domain. The capability of ChatGPT was evaluated using the questions of Harvard University gross anatomy and the United States Medical Licensing Examination (USMLE). The outcome of the ChatGPT was analyzed using a 2-way ANOVA and post-hoc analysis. Both tests showed systematic covariation between format and prompt. Furthermore, the physician adjudicators independently rated the outcome's accuracy, concordance, and insight into the answers given by ChatGPT. As a result of the analysis, ChatGPT-generated answers were more context-oriented and represented a better model for deductive reasoning than regular Google search results. Furthermore, ChatGPT obtained 58.8% on logical questions and 60% on ethical questions. This means that the ChatGPT is approaching the passing range for logical questions and has crossed the threshold for ethical questions. These results indicate that ChatGPT and other language-learning models can be invaluable tools for e-learners.

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