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Publicações

2025

Application of Distributed Acoustic Sensing in Vessel Detection

Autores
van Golde, I; Silva, SO; Sousa, R; Pinto, P; Cândido, M; Frazão, O;

Publicação
EPJ Web of Conferences

Abstract
Distributed Acoustic Sensing (DAS) leverages the sensitivity of optical fibers to detect environmental vibrations. This study demonstrates the capability of DAS to identify and characterize the acoustic signatures of passing vessels, highlighting its potential to enhance maritime surveillance and monitoring. © 2025 Elsevier B.V., All rights reserved.

2025

DESIGNING A SHARED FRAMEWORK FOR TRANSVERSAL SKILLS IN THE EUGLOH ALLIANCE

Autores
Elizaveta Osipovskaya; Luis Fernández-Sanz; António Fernando Coelho; Inés López-Baldominos; Péter Tasi;

Publicação
ICERI proceedings

Abstract

2025

Improving warehouse operations: leveraging simulation for efficient layout design and process improvement in a picking by line operation

Autores
de Carvalho Paula, M; Carvalho, MS; Silva, E;

Publicação
Procedia Computer Science

Abstract
This study focuses on improving the picking processes within a Picking-by-Line (PBL) warehouse through the development of a simulation model to assess different layouts and new operational rules. Utilizing a combination of Discrete Event Simulation (DES) and Agent-Based Modeling (ABS) in AnyLogic, the simulation model was validated against real-world Key Performance Indicators (KPIs) to ensure accuracy. The study identified three primary improvement opportunities. To address these opportunities, four scenarios were tested. The results showed varying impacts on productivity, with three of the four scenarios yielding improvements in picking productivity. Pilot testing confirmed the simulation model's predictions. The findings indicate that balancing travel distance reduction with congestion management is key to increasing picking productivity. This study reaffirms the value of simulation modeling in warehouse management, providing a robust framework for free-risk testing. © 2025 Elsevier B.V., All rights reserved.

2025

Evaluating Short Text Stream Clustering on Large E-commerce Datasets

Autores
Andrade, C; Ribeiro, RP; Gama, J;

Publicação
INTELLIGENT SYSTEMS, BRACIS 2024, PT III

Abstract
Latent Dirichlet Allocation (LDA) is a fundamental method for clustering short text streams. However, when applied to large datasets, it often faces significant challenges, and its performance is typically evaluated in domain-specific datasets such as news and tweets. This study aims to fill this gap by evaluating the effectiveness of short text clustering methods in a large and diverse e-commerce dataset. We specifically investigate how well these clustering algorithms adapt to the complex dynamics and larger scale of e-commerce text streams, which differ from their usual application domains. Our analysis focuses on the impact of high homogeneity scores on the reported Normalized Mutual Information (NMI) values. We particularly examine whether these scores are inflated due to the prevalence of single-element clusters. To address potential biases in clustering evaluation, we propose using the Akaike Information Criterion (AIC) as an alternative metric to reduce the formation of single-element clusters and provide a more balanced measure of clustering performance. We present new insights for applying short text clustering methodologies in real-world situations, especially in sectors like e-commerce, where text data volumes and dynamics present unique challenges.

2025

Image-Based Video Game Asset Generation and Evaluation Using Deep Learning: A Systematic Review of Methods and Applications

Autores
Ribeiro, R; de Carvalho, AV; Rodrigues, NB;

Publicação
IEEE TRANSACTIONS ON GAMES

Abstract
Creating content for digital video game is an expensive segment of the development process, and many techniques have been explored to automate it. Much of the generated content is graphical, ranging from textures and sprites to typographical elements and user interfaces. Numerous techniques have been explored to automate the generation of these assets, with recent advancements incorporating artificial intelligence methodologies, such as deep learning generative models. This study comprehensively surveys the literature from 2016 onward, focusing on using machine learning to generate image-based assets for video game development, reviewing the deep learning approaches employed, and analyzing the specific challenges found. Specifically, the deep learning approaches employed, the problems addressed within the domain, and the metrics used for evaluating the results. The study demonstrates a knowledge gap in generative methods for some types of video game assets. In addition, applicability and effectiveness of the most used evaluation metrics in the literature are studied. As future research prospects, with the increase in popularity of generative AI, the adoption of such techniques will be seen in automation processes.

2025

Beyond Human Vision: Unlocking the Potential of Augmented Reality for Spectral Imaging

Autores
Cavaco, R; Lopes, T; Capela, D; Guimaraes, D; Jorge, PAS; Silva, NA;

Publicação
APPLIED SCIENCES-BASEL

Abstract
Spectral imaging is a broad term that refers to the use of a spectroscopy technique to analyze sample surfaces, collecting and representing spatially referenced signals. Depending on the technique utilized, it allows the user to reveal features and properties of objects that are invisible to the human eye, such as chemical or molecular composition. However, the interpretability and interaction with the results are often limited to screen visualization of two-dimensional representations. To surpass such limitations, augmented reality emerges as a promising technology, assisted by recent developments in the integration of spectral imaging datasets onto three-dimensional models. Building on this context, this work explores the integration of spectral imaging with augmented reality, aiming to create an immersive toolset to increase the interpretability and interactivity of the results of spectral imaging analysis. The procedure follows a two-step approach, starting from the integration of spectral maps onto a three-dimensional models, and proceeding with the development of an interactive interface to allow immersive visualization and interaction with the results. The approach and tool developed present the opportunity for a user-centric extension of reality, enabling more intuitive and comprehensive analyses with the potential to drive advancements in various research domains.

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