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Sobre

Sobre

Gilberto Bernardes é doutorado em Media Digitais (2014) pela Universidade do Porto sob os auspícios da Universidade do Texas em Austin e mestre em Música 'cum Lauda' (2008) pela Amsterdamse Hogeschool voor de Kunsten. Bernardes é atualmente Professor Auxiliar na Universidade do Porto e Investigador Sénior no INESC TEC onde lidera o Laboratório de Computação Sonora e Musical. Conta com mais de 90 publicações, das quais 14 são artigos em revistas com elevado fator de impacto (maioritariamente Q1 e Q2 na Scimago) e catorze capítulos de livros. A Bernardes interagiu com 152 colaboradores internacionais na coautoria de artigos científicos. Bernardes tem contribuído continuamente para a formação de jovens cientistas, uma vez que orienta atualmente seis teses de doutoramento e concluiu mais de 40 dissertações de mestrado.


Recebeu nove prémios, incluindo o Prémio Fraunhofer Portugal para a melhor tese de doutoramento e vários prémios de melhor artigo em conferências (e.g., DCE e CMMR). Participou em 12 projectos de I&D como investigador sénior e júnior. Nos últimos oito anos, após a defesa do seu doutoramento, Bernardes conseguiu atrair financiamento competitivo para realizar um projeto de pós-doutoramento financiado pela FCT e uma bolsa exploratória para um protótipo de I&D baseado no mercado. Atualmente, lidera a equipa portuguesa (Work Package leader) no INESC TEC no projeto Horizonte Europa EU-DIGIFOLK, e no projeto Erasmus+ Open Minds. Nas suas actividades artísticas, Bernardes tem actuado em algumas salas de música de renome, tais como Bimhuis, Concertgebouw, Casa da Música, Berklee College of Music, New York University, e Seoul Computer Music Festival.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Gilberto Bernardes Almeida
  • Cargo

    Investigador Sénior
  • Desde

    14 julho 2014
005
Publicações

2025

Evaluation of Lyrics Extraction from Folk Music Sheets Using Vision Language Models (VLMs)

Autores
Sales Mendes, A; Lozano Murciego, Á; Silva, LA; Jiménez Bravo, M; Navarro Cáceres, M; Bernardes, G;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
Monodic folk music has traditionally been preserved in physical documents. It constitutes a vast archive that needs to be digitized to facilitate comprehensive analysis using AI techniques. A critical component of music score digitization is the transcription of lyrics, an extensively researched process in Optical Character Recognition (OCR) and document layout analysis. These fields typically require the development of specific models that operate in several stages: first, to detect the bounding boxes of specific texts, then to identify the language, and finally, to recognize the characters. Recent advances in vision language models (VLMs) have introduced multimodal capabilities, such as processing images and text, which are competitive with traditional OCR methods. This paper proposes an end-to-end system for extracting lyrics from images of handwritten musical scores. We aim to evaluate the performance of two state-of-the-art VLMs to determine whether they can eliminate the need to develop specialized text recognition and OCR models for this task. The results of the study, obtained from a dataset in a real-world application environment, are presented along with promising new research directions in the field. This progress contributes to preserving cultural heritage and opens up new possibilities for global analysis and research in folk music. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

2025

Exploring the Role of Sound Design in Serious Games: Impact on User Experience and Learning Outcomes

Autores
Cao, Z; Pinto, AS; Bernardes, G;

Publicação
International Conference on Computer Supported Education, CSEDU - Proceedings

Abstract
Sound design plays an important role in serious games, influencing user experience and learning outcomes. However, deriving general principles and best practices remains challenging, as most literature relies on case-based studies in different application domains. Through a systematic review of the literature, 21 studies were analyzed to address two key questions: 1) what types of serious games and application domains incorporate sound design? and 2) what sound design strategies are implemented to enhance user experience and learning outcomes? The findings show that serious games have mainly focused on education, healthcare, and training, using sound to enhance motivation (50%), cognition (32%), and knowledge acquisition (18%). Furthermore, sound design strategies fulfill distinct roles: sound effects enhance feedback and engagement, background music influences motivation and cognitive processing, ambient sounds support navigation and emotional regulation, and dialogue facilitates knowledge acquisition. The findings highlight the need for further research to establish standardized sound design principles to optimize user experience and learning outcomes in serious games. Copyright © 2025 by SCITEPRESS - Science and Technology Publications, Lda.

2025

Sound Design for Electric Vehicles: Enhancing Safety and User Experience Through Acoustic Vehicle Alerting System (AVAS)

Autores
Ana Raquel Rodrigues Ferraz Esteves; Eduardo Miguel Campos Magalhães; Gilberto Bernardes de Almeida;

Publicação
SAE Technical Paper Series

Abstract
<div class="section abstract"><div class="htmlview paragraph">Silent motors are an excellent strategy to combat noise pollution. Still, they can pose risks for pedestrians who rely on auditory cues for safety and reduce driver awareness due to the absence of the familiar sounds of combustion engines. Sound design for silent motors not only tackles the above issues but goes beyond safety standards towards a user-centered approach by considering how users perceive and interpret sounds. This paper examines the evolving field of sound design for electric vehicles (EVs), focusing on Acoustic Vehicle Alerting Systems (AVAS). The study analyzes existing AVAS, classifying them into different groups according to their design characteristics, from technical concerns and approaches to aesthetic properties. Based on the proposed classification, an (adaptive) sound design methodology, and concept for AVAS are proposed based on state-of-the-art technologies and tools (APIs), like Wwise Automotive, and integration through a functional prototype within a virtual environment. We validate our solution by conducting user tests focusing on EV sound perception and preferences in rural and urban environments. Results showed participants preferred nature-like and melodic sounds with a wide range of frequencies, emphasizing 1000Hz, in rural areas, for the AVAS. For the interior experience, melodic, reliable, and relaxing sounds with a frequency range from 200Hz to 500Hz. In urban areas, melodic, futuristic, but not overpowering sounds (80Hz to 700Hz) with balanced frequencies at high speeds were chosen for the car's exterior. In the interior, melodic, futuristic, and combustion engine-like sounds with a low frequencies background and higher frequencies at high speeds were also preferred.</div></div>

2024

Dynamic Music Generation: Audio Analysis-Synthesis Methods

Autores
Bernardes, G; Cocharro, D;

Publicação
Encyclopedia of Computer Graphics and Games

Abstract
[No abstract available]

2024

Biosensing in Interactive Art: A User-Centered Taxonomy

Autores
Aly, L; Penha, R; Bernardes, G;

Publicação
Encyclopedia of Computer Graphics and Games

Abstract
[No abstract available]

Teses
supervisionadas

2023

AVALIANDO PREFERÊNCIAS MUSICAIS DE CRIANÇAS NO ESPECTRO AUTISTA: IMPLICAÇÕES PARA A TERAPIA

Autor
Natália Isabel dos Santos

Instituição
UP-FEUP

2023

Promoting Popular Music Engagement Through Spatial Audio

Autor
José Ricardo Barboza

Instituição
UP-FEUP

2023

VoxiGrain 1 - an Adaptive Music Instrument

Autor
Sérgio Miguel Ferreira de Azevedo Coutinho

Instituição
UP-FEUP

2023

INSTRUMENT POSITION IN IMMERSIVE AUDIO: A STUDY ON GOOD PRACTICES AND COMPARISON WITH STEREO APPROACHES

Autor
Afonso Breda Lopes

Instituição
UP-FEUP

2023

Emotion-driven Physiological Actor Dynamics For Interactive Theatre Sound

Autor
Luís Alberto Teixeira Aly

Instituição
UP-FEUP