Detalhes
Nome
António Guilherme CorreiaCargo
Investigador Colaborador ExternoDesde
20 abril 2017
Nacionalidade
PortugalCentro
Computação Centrada no Humano e Ciência da InformaçãoContactos
+351222094199
antonio.g.correia@inesctec.pt
2026
Autores
Guimaraes, D; Correia, A; Paulino, D; Cabral, D; Teixeira, M; Netto, AT; Brito, WAT; Paredes, H;
Publicação
SERIOUS GAMES, JCSG 2025
Abstract
As competitive and cooperative dynamics gain prominence in games, they present unique opportunities to study player behavior. This paper explores the orientations of different player types, as categorized by Bartles Taxonomy, through the lens of a Game With A Purpose (GWAP) called BartleZ. Bartle's Taxonomy identifies four distinct player types Achievers, Explorers, Socializers, and Killers. This study delves into how these different types approach competitive and cooperative gameplay, through structured dilemmas in BartleZ. Results with 45 participants, reveal that player orientations significantly influence engagement and decision-making. Achievers balanced both strategies; Explorers favored cooperation; Socializers consistently chose cooperation; and Killers preferred competition but adapted in some contexts. Overall, players leaned toward cooperation early on, with a shift toward competition as complexity increased. Our findings pinpoint the importance of tailoring GWAP mechanics with diverse player motivations, enhancing both engagement and problem-solving effectiveness.
2026
Autores
Guimaraes, D; Correia, A; Paulino, D; Paredes, H;
Publicação
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
Abstract
The use of gamified crowdsourcing mechanisms through serious games and games with a purpose (GWAPs) has emerged as an effective motivational strategy for enhancing performance in human intelligence tasks (HITs). In this systematic literature review, we examine the underlying characteristics of competitive and cooperative player-oriented GWAPs and how they can be leveraged to optimize crowdsourcing performance in completing batches of HITs. By exploring gamified crowdsourcing elements in GWAPs, we can evaluate the impact of these two types of player behaviors (i.e., competition and cooperation) on motivation and performance. We reviewed 27 publications and grouped them into five categories: player orientation, game elements and motivation, crowd work optimization, gamified knowledge collection, and comparative studies and best practices. Our research pinpoints the significance of intuitive task instructions, alignment of game elements with player motivations, and the role of competitive and cooperative dynamics in enhancing engagement and performance.
2026
Autores
Schneider, D; de Almeida, MA; Nascimento, M; Correia, A; de Souza, JM;
Publicação
Communications in Computer and Information Science - Computer-Human Interaction Research and Applications
Abstract
2025
Autores
Hesam Mohseni; Johanna Silvennoinen; António Correia;
Publicação
2025 9th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT)
Abstract
2025
Autores
Daniel Schneider; Tales Gomes; Elizabeth Maria Freire de Jesus; Jano Moreira de Souza; António Correia;
Publicação
2025 9th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT)
Abstract
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