2021
Autores
Monteiro, R; Giesteira, B; Boddington, A; Farinha, C;
Publicação
ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020
Abstract
Deriving from the scholarly debate surrounding design policies in the past 25 years, this paper proposes a novel triangulation of fundamental issues which remain unsolved, by highlighting them and analyzing how they relate to each other. The issues under analysis are innovation policies, the role of design in research, development and innovation and the multiplicity of design definitions. These are intrinsically linked with Design policies, but their interconnections are not well established or visible, leading to conflicting perspectives and tensions. Ultimately, this approach provides new insights on the rationale and construction of Design policies, towards prospective interpretations for their role and aspirations.
2022
Autores
Monteiro, R; Giesteira, B; Boddington, A; Farinha, C;
Publicação
Springer Series in Design and Innovation
Abstract
This paper aims to undertake a closer examination of the design ecosystem model, considering it has recently emerged to justify and support the implementation of design policies within the systems failure theory. It does so by identifying and analyzing diverse perspectives and some of the gaps in the literature, and to propose adaptations in the model by looking at design capabilities as its substance, and as well to identify avenues for further research. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2024
Autores
Giesteira, B; Berge, G; Peçaibes, V;
Publicação
Septentrio Reports
Abstract
2024
Autores
Giesteira, B; Peçaibes, V; Cardoso, P; Maior, GV; Quaresma, I;
Publicação
Advances in Educational Marketing, Administration, and Leadership - Exploring Educational Equity at the Intersection of Policy and Practice
Abstract
2023
Autores
Giesteira, B; Peçaibes, V; Lino, L; Vila Maior, G;
Publicação
EDULEARN Proceedings - EDULEARN23 Proceedings
Abstract
2024
Autores
Silva, I; Cardoso, P; Giesteira, B;
Publicação
Springer Series in Design and Innovation
Abstract
Despite the prevailing paradigm of user-friendliness and enjoyment in mainstream game design and user interface design, intentional friction in game user interfaces that can be used to create meaningful experiences and to encourage reflection in players. This work aims to explore such use of intentional friction, providing designers with a valuable resource to generate unconventional game interfaces. As a starting point, we previously identified six strategies for intentional friction: (1) exploit memory shortcomings; (2) faulty feedback; (3) mismatched mental models; (4) impairment of ability; (5) deliberate inefficiency; and (6) oppressive constraints. Afterwards, to help operationalise these strategies and identify others, we ran co-creation workshops with game and UI designers, which lead to the development of a tool composed of three decks of cards, combining additional friction strategies, intentions, emotions, and ideation triggers, and enabling designers to create expressive game interfaces that intentionally incorporate friction as a design strategy. The Friction Firestarter toolkit is intended to inspire designers to explore various options and think creatively about friction in UI design. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
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