Cookies
O website necessita de alguns cookies e outros recursos semelhantes para funcionar. Caso o permita, o INESC TEC irá utilizar cookies para recolher dados sobre as suas visitas, contribuindo, assim, para estatísticas agregadas que permitem melhorar o nosso serviço. Ver mais
Aceitar Rejeitar
  • Menu
Publicações

Publicações por CRAS

2025

Smart Pill Dispenser for Children - An EPS@ISEP 2024 Project

Autores
Ehrenhofer, L; Borowski, L; Oliveira, N; Steyaert, S; Kronshagen, T; Clauwaert, T; Duarte, AJ; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;

Publicação
FUTUREPROOFING ENGINEERING EDUCATION FOR GLOBAL RESPONSIBILITY, ICL2024, VOL 3

Abstract
People around the globe struggle with health issues requiring regular medication. Children, in particular, suffer more and more from chronic illnesses. In 2024, a team of six EPS@ISEP students chose to design a solution for this problem, followed by the assembly and testing of the corresponding proof-of-concept prototype. The aim was to design a solution for children to take the right medication, at the right time and in the right dose, in a pleasant and engaging way, based on technical, ethical, sustainability and market analyses. Focusing on children between the ages of 8 and 12, the team decided to incorporate a motivational system based on rewards to ensure that they take their medication correctly. The outcome is billy, a pill dispenser controlled via an app which allows carers to plan doses and release rewards, and children to autonomously take their medication. The system dispenses up to 21 doses of medication to the child through fingerprint authentication, and photographs the child taking the medication to reassure carers.

2025

Breeding Endangered Beetles - An EPS@ISEP 2024 Project

Autores
Florus, C; Lattunen, J; Knäuper, J; Jugiel, K; Silva, M; Dekkers, T; Duarte, A; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;

Publicação
FUTUREPROOFING ENGINEERING EDUCATION FOR GLOBAL RESPONSIBILITY, ICL2024, VOL 3

Abstract
Habitat loss, climate change, and pesticide use are key threats affecting beetle populations. This paper describes Scarabreed, a project that contributes to mitigate the beetle decline crisis. It was carried out by a team of six European students from different engineering fields and nationalities within the European Project Semester (EPS) at the Instituto Superior de Engenharia do Porto (ISEP), a project-based and teamwork learning framework. The designed solution - the Beetle Breeder Version 2 (BBV2) - consists of a smart modular vivarium created especially for beetle breeding. It monitors and controls relevant habitat parameters and offers two user-friendly interfaces (on-device and a Web application). The innovative modular structure of the vivarium allows easy scaling, customisation, and transportation. As a whole, the project offers significant environmental benefits: (i) facilitates the captive breeding of endangered beetle species, promoting population restoration efforts; (ii) fosters, as an educational tool, youth and general public awareness about the crucial role beetles play in ecosystems; and (iii) adopts eco-efficient and responsible business practices by following ethics and sustainability driven design and marketing.

2025

Algae and Fish Farming - An EPS@ISEP 2022 Project

Autores
Blomme, RF; Domissy, Z; Dylik, Z; Hidding, T; Röhe, A; Duarte, AJ; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;

Publicação
FUTUREPROOFING ENGINEERING EDUCATION FOR GLOBAL RESPONSIBILITY, ICL2024, VOL 3

Abstract
The European Project Semester (EPS) at Instituto Superior de Engenharia do Porto (ISEP) is a capstone engineering design program where students, organised in multidisciplinary and multicultural teams, create a solution for a proposed problem, bearing in mind ethical, sustainability and market concerns. The project proposals are usually aligned with the United Nations Sustainable Development Goals (SDG). New sustainable food production methods are essential to cope with the continuous population growth and aligned with SDG2 and SDG12. In this context, this paper describes the research and work done by a team of Erasmus students enrolled in EPS@ISEP during the spring of 2022. Since sustainable algae farming can be a suitable source of food, the team's goal was the design and develop a proof-of-concept prototype, named GREEN center dot flow, of a symbiotic aquaponic system to farm algae and fish. The smart GREEN center dot flow concept comprises a modular structure and an app for control and supervision. The proposed design was driven by state-of-the-art research, targeted to a specific market niche based on a market analysis, and considering sustainability and ethics concerns, all of which are described in this manuscript. A proof-of-concept prototype was built and tested to verify that it worked as intended.

2025

Motivating Safe Street Crossings – An EPS@ISEP 2024 Project

Autores
Högkvist, C; Haack, F; de Vries, J; Durnwalder, M; Geirnaert, M; Cordier, S; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;

Publicação
Lecture Notes in Educational Technology

Abstract
Pedestrian safety is a pressing subject in urban areas. The disorderly sharing of streets and roads between pedestrians and vehicles leads to potentially serious accidents for pedestrians. This student project aims to tackle the issue by placing an interactive gaming device at traffic lights. SMASHY by Stempe Safety offers pedestrians an amusing and active way to discourage jaywalking. The multipurpose solution features a smashing game with buttons on one side and a screen displaying useful information on the other side. While the traffic light remains red for pedestrians, the module buttons light up and the players can start smashing the buttons as fast as possible, until the light turns green and consequently, the game ends. Ultimately, the modules are connected to an app where, if desired by the player, scores can be tracked and difficulty can vary based on user performance. Multiple modules can be placed around the city and the app will track player scores by location. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.

2025

Growing Mushrooms on Coffee Grounds - An EPS@ISEP 2024 Project

Autores
Stapel, N; Lupu, R; Kötting, N; Heller, M; Sorribas, V; Boulay, H; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;

Publicação
Lecture Notes in Educational Technology

Abstract
CoffeeMush is an innovative and sustainable project developed as part of the European Project Semester (EPS) at ISEP in 2024. This student project aims to tackle waste management environmental problems by turning coffee waste into mushrooms, a valuable food source. CoffeeMush consists of a smart device providing optimal conditions for mushroom cultivation, complemented by a user-friendly Android application for remote monitoring and control. The design was guided by ethical, sustainability, market and technical considerations. The paper describes the theoretical background of the project, the technical design, and the prototype development and testing. The results show the feasibility of CoffeeMush as a practical and environmentally friendly solution for urban mushroom cultivation, and its impact on sustainable food production and waste reduction. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.

2025

Promoting Fun and Social Interaction in Public Spaces – An EPS@ISEP 2023 Project

Autores
Faber, A; Torres, Â; Boucher, E; Ljungkvist, F; Hauspie, L; Spaas, S; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;

Publicação
Lecture Notes in Educational Technology

Abstract
In the spring of 2023, a team of European Project Semester (EPS) students enrolled at the Instituto Superior de Engenharia do Porto (ISEP) chose to foster socialisation in urban spaces. Public spaces are ideal sites to promote social interaction and community involvement. The aim of this project is then to use such places to divert attention from smartphones by promoting physical social interaction. In recent years, the combination of interactive games and technology has emerged as a potential strategy to increase the use and allure of public areas. The proposed solution, named Shift it, is a puzzle game that combines technology with old school gaming, providing a fun and unique socialising experience. The game, to be installed in public areas, has as key features inclusiveness (invites all people to play), fun (creates a healthy competitive setup) and empathy (creates puzzles by taking and scrambling user pictures). This paper presents the proposed design, which was based on state-of-the-art, ethics, market and sustainability analyses, followed by the development and testing of a proof-of-concept prototype. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.

  • 3
  • 176