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Publicações

Publicações por Ramiro Gonçalves

2012

PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People

Autores
Fonseca, B; Morgado, L; Paredes, H; Martins, P; Goncalves, R; Neves, P; Nunes, RR; Lima, J; Varajao, J; Pereira, A; Sanders, R; Barracho, V; Lapajne, U; Rus, M; Rahe, M; Mostert, A; Klein, T; Bojovic, V; Bosnjak, S; Bosnjak, Z; Carvalho, J; Duarte, I; Casaramona, A; Soraci, A;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long learning. The European Union, under the guidance of the Oslo Agenda, promotes several initiatives to develop entrepreneurship culture in Europe. Education can make a significant contribution to entrepreneurship, encouraging the development of entrepreneurial attitudes and skills in young people. Serious Games are presently recognised as having an important role and potential in education and social networks emerged in the last years as the platform preferred by many, especially young people, to socialize, play games and even learn. This paper presents the PLAYER project, in which a game was developed and implemented as a Facebook application, to enable learning entrepreneurial skills progressively, by guiding users to develop a business idea in the form of a business plan.

2012

PLAYER: A european challenge game to discover young entrepreneurs

Autores
Neves, P; Nunes, RR; Lima, J; Martins, P; Paredes, H; Varajao, J; Morgado, L; Goncalves, R; Fonseca, B; Sanders, R; Barracho, V; Rus, M; Rahe, M; Mostert, A; Carvalho, J; Duarte, I;

Publicação
Handbook of Research on Serious Games as Educational, Business and Research Tools

Abstract
Serious games are playing an increasing role as educational tools and the last decade witnessed a growing number of proposals in this field. One of the major challenges of the current European societies is to foster an entrepreneurial interest in young people, and the European Commission has been promoting projects that pursue this objective. This chapter presents one such project, PLAYER, in which an educational game was implemented in Facebook with the aim of promoting entrepreneurship by guiding young people in the definition of a business proposal. The game encompasses 4 stages that include the basic description of the business idea, the characterization of its strategies, the filling of a funding quiz, the SWOT analysis, and finally the production of a detailed business plan, for those players to be able to reach the final stage of the game. © 2012, IGI Global.

2012

Accessibility levels of Portuguese enterprise websites: equal opportunities for all?

Autores
Goncalves, R; Martins, J; Pereira, J; Oliveira, MAY; Pinto Ferreira, JJP;

Publicação
BEHAVIOUR & INFORMATION TECHNOLOGY

Abstract
Web accessibility is growing in importance. We may also find an increasing need for access to web resources by those with some sort of disability. The Web is very important for spreading information and for promoting interaction between the various elements in society. Given this, it is essential that the Web presents itself as a totally accessible resource, so that it can help citizens with disabilities and their integration in society. This obligation should be even greater for enterprises as primarily the Web is used as a marketing and business platform. With this document, we present indicators regarding the [lack of] accessibility levels of Portuguese enterprise websites. This article contains theoretical and background considerations as well as the results of two different studies that the research team undertook. First of all, the research team made a comparison between the 1000 largest Portuguese enterprises (annual sales volume) and the 1000 best Portuguese small and medium enterprises (sales growth and profit) using a specialised software tool and according to Web Content Accessibility Guidelines (WCAG) 1.0; the research team then also considered WCAG 2.0 and its impact on enterprise Web accessibility. In the second study (qualitative in nature), focus group interactions led to a set of recommendations towards greater accessibility.

2023

Digital Marketing's Impact on Rural Destinations' Image, Intention to Visit, and Destination Sustainability

Autores
Rodrigues, S; Correia, R; Goncalves, R; Branco, F; Martins, J;

Publicação
SUSTAINABILITY

Abstract
The relevance of the tourism industry to the overall sustainability of rural territories grows along with the demand for rural tourism destinations. Likewise, as the digital transition of rural tour operators takes place, their marketing initiatives also evolve towards a digital nature, which is why it is crucial to comprehend how the overall calibre of these activities might affect the perception of rural places, while also motivating tourists' travel intentions and, as a result, promoting the general sustainability of the destination. Thus, in this paper, we propose a novel conceptual model based on Delone and McLean's representative model of Information Systems Success Model, on Tan and Wu's arguments on tourism destinations' image relationship with tourists' visit intentions, and also on Verma's tourism destination brand equity concept. To validate the proposed model, an online focus group was developed involving several specialists whose opinions and perspectives corroborated the potential adequacy of the proposed artefact and, consequently, assumed its contribution and value. From this validation process, it was possible to highlight that digital marketing initiatives' overall quality influences both rural destinations' image and tourists' intention to visit these territories, that a positive image will trigger tourists' visit behaviour, and that these behaviours represent a valuable asset to rural destinations' global sustainability.

2023

A Prototype for an Intelligent Water Management System for Household Use

Autores
Mamede, H; Neves, JC; Martins, J; Goncalves, R; Branco, F;

Publicação
SENSORS

Abstract
Water scarcity is becoming an issue of more significant concern with a major impact on global sustainability. For it, new measures and approaches are urgently needed. Digital technologies and tools can play an essential role in improving the effectiveness and efficiency of current water management approaches. Therefore, a solution is proposed and validated, given the limited presence of models or technological architectures in the literature to support intelligent water management systems for domestic use. It is based on a layered architecture, fully designed to meet the needs of households and to do so through the adoption of technologies such as the Internet of Things and cloud computing. By developing a prototype and using it as a use case for testing purposes, we have concluded the positive impact of using such a solution. Considering this is a first contribution to overcome the problem, some issues will be addressed in a future work, namely, data and device security and energy and traffic optimisation issues, among several others.

2023

A flow-based intrusion detection framework for internet of things networks

Autores
Santos, L; Gonçalves, R; Rabadao, C; Martins, J;

Publicação
CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS

Abstract
The application of the Internet of Things concept in domains such as industrial control, building automation, human health, and environmental monitoring, introduces new privacy and security challenges. Consequently, traditional implementation of monitoring and security mechanisms cannot always be presently feasible and adequate due to the number of IoT devices, their heterogeneity and the typical limitations of their technical specifications. In this paper, we propose an IP flow-based Intrusion Detection System (IDS) framework to monitor and protect IoT networks from external and internal threats in real-time. The proposed framework collects IP flows from an IoT network and analyses them in order to monitor and detect attacks, intrusions, and other types of anomalies at different IoT architecture layers based on some flow features instead of using packet headers fields and their payload. The proposed framework was designed to consider both the IoT network architecture and other IoT contextual characteristics such as scalability, heterogeneity, interoperability, and the minimization of the use of IoT networks resources. The proposed IDS framework is network-based and relies on a hybrid architecture, as it involves both centralized analysis and distributed data collection components. In terms of detection method, the framework uses a specification-based approach drawn on normal traffic specifications. The experimental results show that this framework can achieve approximate to 100% success and 0% of false positives in detection of intrusions and anomalies. In terms of performance and scalability in the operation of the IDS components, we study and compare it with three different conventional IDS (Snort, Suricata, and Zeek) and the results demonstrate that the proposed solution can consume fewer computational resources (CPU, RAM, and persistent memory) when compared to those conventional IDS.

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