2023
Autores
Machado, I; Ferreira, J; Magalhaes, C; Sousa, P; Dias, L; Santarém, D; Sousa, N; Paredes, H; Abrantes, C;
Publicação
INTERNATIONAL ANGIOLOGY
Abstract
Background: In peripheral arterial disease (PAD) patients with intermittent claudication (IC), the combination of aerobic and resistance exercises could counteract muscle loss and attenuate disease progression. This study analyzed the effects of six months of a combined exercise program on walking ability, lower limb body composition, cardiovascular risk factors, and Ankle-Brachial Index (ABI). Methods: Twenty-three patients (age 63.2 +/- 1.5 years and ABI 0.58 +/- 0.07) with PAD and IC were allocated to a control group (CG) or a supervised exercise group (SUP). Ten patients underwent six months of treadmill walking combined with resistance exercises, three times a week. The CG (N.=13) received a recommendation for walking. All patients were measured at baseline (M0), after three months (M3), and six months (M6). Results: During constant treadmill protocol, the claudication onset time/distance (COT/COD), absolute claudication time/distance (ACT/ACD), and number of pauses of overall patients significantly improved at M3 and M6. Between groups were found significant differences in COT and COD at M6 (P=0.005 and P=0.007, respectively); and in ACT and ACD at M3 (P=0.003 for both) and at M6 (P=0.005 and P=0.005, respectively), with major improvements in the SUP. Over the six months, a significant group effect was found in fat-free mass (P=0.041) and predicted muscle mass (P=0.039) of the lower ABI leg, with greater improvements in the SUP. Conclusions: A supervised exercise program that combines aerobic and resistance training improves PAD symptoms and has additional benefits for patients. Patients in the program showed improvements in walking ability, lower-limb body composition, perceived exertion, and heart rate during treadmill walking.
2024
Autores
Paulino, D; Ferreira, J; Correia, A; Ribeiro, J; Netto, A; Barroso, J; Paredes, H;
Publicação
PROCEEDINGS OF THE 2024 27 TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, CSCWD 2024
Abstract
Accessibility in digital labor is a research line that has been trending over the last few years. The usage of crowdsourcing, especially in the form of microtasks, can become an inclusive solution to support accessible digital work. Integrating cognitive abilities tests and task fingerprinting has proven to be effective mechanisms for microtask personalization when considering neurotypical people. In this article, we report the elaboration of usability tests on microtask personalization with neurodivergent people. The preliminary study recruited six participants with autism, attention deficit hyperactivity disorder, and dyslexia. The results obtained indicate that this solution can be inclusive and increase the accessibility of crowdsourcing tasks and platforms. One limitation of this study is that it is essential to evaluate this solution on a large scale to ensure the identification of errors and/or features of cognitive personalization in microtask crowdsourcing.
2022
Autores
Santos, C; Rybska, E; Klichowski, M; Jankowiak, B; Jaskulska, S; Domingues, N; Carvalho, D; Rocha, T; Paredes, H; Martins, P; Rocha, J;
Publicação
CENTERIS/ProjMAN/HCist
Abstract
Partnerships for Science Education (PAFSE) is a case study of project-based learning applied to real-world problems connected with public health and sustainable development. The EU-funded project organizes science education activities at low secondary level engaging students and school stakeholders (universities, research centres, start-ups, enterprises, governmental organisations, NGOs) in health promotion and disease prevention actions that benefit the health and well-being of the community. Projects leaded by schools are addressed within educational scenarios co-created with partners interested in STEM education and developed under a relevant public health issue through their continuous engagement in open schooling approach.
2024
Autores
Lorgat, MG; Paredes, H; Rocha, T;
Publicação
Lecture Notes in Networks and Systems
Abstract
The human population with disability is rapidly expanding, more than 15% of people worldwide suffer from a disability and, despite the availability of accessibility guidelines, the websites are still inaccessible. Moreover, professionals with knowledge of accessibility and design abilities are hard to come by. Therefore, the current paper addresses the introduction of accessibility to the Software Engineering students through AccessCademy, a gamification-based tool, in a fun way. The activity is delivered via a Web-based learning environment, that presents bad accessibility scenarios or failures based on the Web Content Accessibility Guidelines (WCAG), and then encourages the students to solve them. Furthermore, a case study will be presented that evaluated the learning effectiveness of the tool in the context of a university course. The results demonstrated the potential of AccessCademy which offers students a fun and engaging way to learn about accessibility, to understand the importance of accessible design with WCAG and gain accessible design skills as well. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
2023
Autores
Carvalho, D; Cabral, M; Rocha, T; Paredes, H; Martins, P;
Publicação
HCI (54)
Abstract
The use of 3D animations in medical education is becoming increasingly popular. Indeed, animations are an efficient way to present complex information, reducing time spent reading textbooks. Thus, in the educational contexts, animations can help students learn more efficiently, retain and better understand information. In addition to improving the learning experience, medical education is a highly important and necessary endeavor, as it can directly affect the lives of patients. These videos can be useful in emergency care instructions and provide information about how to administer CPR to a patient or help in forensic reconstructions; a doctor might explain a medical term to a patient in a friendly way, and they can also help patients understand complex procedures. We find it important to understand if students and schools, when challenged, take a role in their community preparedness for major health problems. Projects led by schools are addressed within educational scenarios focused on STEM education and developed under a relevant public health issue through their continuous engagement in open schooling approach. By implementing an educational scenario with a focus on 3D animation, and thus potentiate the use of this technology, we intend to help raise awareness on the public health theme.
2023
Autores
Qbilat, M; Mota, T; De Carvalho, F; Mendonça, J; Nitti, V; Pannese, L; Gall, M; Morgado, L; Van Staalduinen, W; Van Berlo, A; Paredes, H;
Publicação
2023 INTERNATIONAL CONFERENCE ON INTELLIGENT METAVERSE TECHNOLOGIES & APPLICATIONS, IMETA
Abstract
The VR2Care project aims to create age-friendly virtual environments fostering interactive technologies for promoting physical activity, rehabilitation, and social interaction. Smart living environments have intelligent interfaces in a single or multi-user context. The VR2Care ecosystem combines virtual reality technologies for supervised exercise with natural interaction techniques, enhancing social virtualization with gamification aspects in the practice of physical activity in a metaverse context. This paper presents the infrastructure and the high-level functional architecture of the VR2Care ecosystem which provides the necessary tools to construct the communication bridges to bring together people sharing common interests, objectives, or ambitions.
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