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Publicações

Publicações por Nuno Feixa Rodrigues

2017

Classification algorithms for body posture

Autores
Silva, S; Queirós, S; Moreira, AH; Oliveira, E; Rodrigues, NF; Vilaça, JL;

Publicação
2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH)

Abstract
Bad posture while working or playing videogames can affect our life quality and impose negative economic consequences over time. There's raising concern in companies regarding worker's wellness, many adopting preventive measures. Specialized training in posture is important to prevent occupational activities risks and to foster health promotion. In this paper, we present a study of different classifiers to detect good and bad body postures in workplaces. A set classifiers, namely artificial neural networks, support vector machine, decision trees, discriminant analysis, logistic regression, treebagger and naïve Bayes, were tested in three-dimensional acquisitions of 100 people for automatic determination of the type of body posture. The best classifier was the treebagger with a rating of True Positive and True Negative of 93.3% and 96.2%, respectively.

2017

Instrumented vest for postural reeducation

Autores
Carvalho, P; Queirós, S; Moreira, A; Brito, JH; Veloso, F; Terroso, M; Rodrigues, NF; Vilaça, JL;

Publicação
2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH)

Abstract
According to the World Health Organization, 85% of the world population suffers from back pain, which accounts for over 50% of physical incapacity, permanent or temporary, among individuals in working-age. In most situations, this is caused by an incorrect posture, which causes changes in the spine structure. This paper proposes an instrumented vest for postural reeducation to address this issue. The vest has a set of inertial measurement unit (IMU) sensors strategically placed to provide an accurate characterization of the spine profile. The sensor readings are classified by a central processing unit. In case of an incorrect posture, users are alerted by an audio signal and through vibration. The wearable system works in stand-alone mode, but can also communicate with external systems through an API. Two applications were developed to communicate with the device through this API, one intended to run on a desktop computer and the other one for Android devices. These applications monitor spine profiles in real time and notify the user of incorrect postures, among other functionalities. The device prototype and the applications have been tested by 10 individuals in two different settings, first without any kind of feedback and then with feedback enabled. The tests demonstrate the usability, accuracy and robustness of the system, proving its high level of reliability in classifying postures and effectiveness for postural reeducation. In the future, the system is expected to be used as a platform for a serious game, to promote posture reeducation in a real world scenario.

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