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Publicações

Publicações por António Coelho

2023

Intelligent Wheelchairs Rolling in Pairs Using Reinforcement Learning

Autores
Rodrigues, N; Sousa, A; Reis, LP; Coelho, A;

Publicação
ROBOT2022: FIFTH IBERIAN ROBOTICS CONFERENCE: ADVANCES IN ROBOTICS, VOL 2

Abstract
Intelligent wheelchairs aim to improve mobility limitations by providing ingenious mechanisms to control and move the chair. This paper aims to enhance the autonomy level of intelligent wheelchair navigation by applying reinforcement learning algorithms to move the chair to the desired location. Also, as a second objective, add one more chair and move both chairs in pairs to promote group social activities. The experimental setup is based on a simulated environment using gazebo and ROS where a leader chair moves towards a goal, and the follower chair should navigate near the leader chair. The collected metrics (time to complete the task and the trajectories of the chairs) demonstrated that Deep Q-Network (DQN) achieved better results than the Q-Learning algorithm by being the unique algorithm to accomplish the pair navigation behaviour between two chairs.

2023

Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments

Autores
Morgado, L; Coelho, A; Beck, D; Gutl, C; Cassola, F; Baptista, R; van Zeller, M; Pedrosa, D; Cruzeiro, T; Cota, D; Grilo, R; Schlemmer, E;

Publicação
SUSTAINABILITY

Abstract
The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.

2023

Assessment of Energy Customer Perception, Willingness, and Acceptance to Participate in Smart Grids-A Portuguese Survey

Autores
Gomes, L; Coelho, A; Vale, Z;

Publicação
ENERGIES

Abstract
The adoption of smart grids is becoming a common reality worldwide. This new reality is starting to impact energy customers as they face a dynamic grid in which they can actively participate. However, if energy customers are not prepared to participate actively, they can have their energy costs increased. This paper provides a review of acceptance models and customer surveys around the world made to assess the customers' perception and willingness to participate in smart grids. Contributing to this assessment, this paper presents a survey undertaken in Portugal. The survey results demonstrate a willingness, from the customer's end, to actively participate in smart grid initiatives. It was found that 92.9% of participants are willing to plan their energy usage to face hourly energy prices and that 95.0% of participants are willing to accept an external control of at least one appliance, enabling direct load control demand response programs. Also, the results identified two cognitive tendencies, negativity bias, and loss aversion, which can impact how customers participate in smart grids. These cognitive tendencies and the literature acceptance models demonstrate the importance of conducting social science studies targeting smart grids to fully achieve the efficient participation of end customers.

2022

A Pilot Study Testing the Effectiveness of a Mindfulness-Based Program for Portuguese School Children

Autores
Magalhaes, S; Nunes, T; Soeiro, I; Rodrigues, R; Coelho, A; Pinheiro, M; Castro, SL; Leal, T; Limpo, T;

Publicação
MINDFULNESS

Abstract
Objectives Research into the effectiveness of mindfulness-based programs (MBPs) in school settings has grown substantially. However, studies in the field are still scarce, present methodological limitations, and fail to examine how children's characteristics influence MBPs' effects. The twofold aim of this study was to analyze the effectiveness of an MBP on children's attention and emotional regulation, writing performance, and school grades, and to evaluate the moderating role of baseline scores, age, gender, and socioeconomic status. Methods Fifty-seven third graders received the MBP (n = 28) or a health-based program (n = 29), which is the active control group, for 8 weeks. In each week, both programs were composed of two 30-min sessions delivered by psychologists and three 5-min sessions delivered by teachers. Before and after the implementation of the programs, we assessed teacher-rated children's attention and emotional regulation, performance-based attention networks (alerting, orienting, and conflict monitoring), writing performance (handwriting fluency, spelling, and text quality), and school grades in Portuguese, Mathematics, and Social Studies. Results Compared to the control group, after the program, the mindfulness group displayed higher teacher-rated attention and emotional regulation, as well as better Portuguese, Mathematics, and Social Studies grades. Emotional regulation and alerting baseline scores as well as age were found to moderate the MBP's effects. Conclusions These findings provide preliminary evidence on the effectiveness of a MBP on children's behavior and school grades. This means that students may benefit from the integration of mindfulness practices into the educational setting as a complement to the school curriculum.

2016

ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

Autores
Cesário, V; Nisi, V; Coelho, A;

Publicação
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Abstract

2017

Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Autores
de Carvalho, CV; Escudeiro, P; Coelho, A;

Publicação
SGAMES

Abstract

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