2009
Autores
Aguiar, A;
Publicação
Proceedings of the 2009 International Symposium on Wikis, 2009, Orlando, Florida, USA, October 25-27, 2009
Abstract
Although some agile projects can succeed without producing any documentation at all, others may require a little more. Best practices of agile documentation suggest producing just enough documentation, at just the right time, and for just the right audience. It is not by coincidence that wikis and agility share goals of simplicity, flexibility, and open collaboration, thus being natural documentation tools to agile projects. When well integrated with other tools, wikis provide open collaboration, quick feedback, easy navigability, integrated contents, and a low barrier for developers to document. In this hands-on tutorial, participants will learn how to adapt and use a wiki to better support software projects. Copyright © 2009 ACM.
2011
Autores
Aguiar, A; Merson, P;
Publicação
Proceedings of the 7th International Symposium on Wikis and Open Collaboration, 2011, Mountain View, CA, USA, October 3-5, 2011
Abstract
Using a wiki in software engineering settings dates back to its first usage in 1995. In fact, that was the motivation for Ward Cunningham to create the first wiki. Due to its simplicity, attractiveness and effectiveness for collaborative authoring and knowledge management, wikis are now massively disseminated and used in different domains. This workshop focuses on wikis for the specific domain of software engineering. It aims at bringing together researchers, practitioners, and enthusiasts interested on researching, exploring and learning how wikis can be improved, customized and used to better support software projects. Based on lessons learned and obstacles identified, a research agenda will be defined with key opportunities and challenges. © 2011 Authors.
2008
Autores
Aguiar, A; Merson, P; Dekel, U;
Publicação
Proceedings of the 2008 International Symposium on Wikis, 2008, Porto, Portugal, September 8-10, 2008
Abstract
The use of wikis in software engineering dates back to 1995, when Ward Cunningham created the first ever wiki as a platform for discussing patterns and software development efforts. The simplicity and effectiveness of wikis as a medium for collaborative authoring has lead to their vast popularity across many domains. The Wikis for Software Engineering (Wikis4SE) workshop aims at bringing together researchers, practitioners, and enthusiasts interested in exploring the potential of wikis as an effective tool to support software engineering activities. It serves as a forum for presenting new ideas and tools, and reporting on experiences, best practices, and newly discovered problems. Based on lessons learned and obstacles identified, a research agenda will be defined with key opportunities and challenges. © 2008 ACM.
1999
Autores
Aguiar, A;
Publicação
Proceedings of the 4th European Conference on Pattern Languages of Programms (EuroPLoP '1999), Irsee, Germany, July 7-11, 1999
Abstract
2001
Autores
Aguiar, A; Sousa, A; Pinto, A;
Publicação
Proceedings of the 6th European Conference on Pattern Languages of Programms (EuroPLoP '2001), Irsee, Germany, July 4-8, 2001.
Abstract
2011
Autores
Simoes, J; Aguiar, A;
Publicação
EDULEARN11: 3RD INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES
Abstract
Children and teens today grow up immersed in a myriad of digital devices, thinking and processing information in a radically different way from their predecessors. These kids usually prefer hypermedia information, learning by self-discovery, or by playing, in teams, are good at multitasking, better in digital literacy than in textual literacy, tend to be always connected, enjoy social interaction, diversity and sharing. As a result of all of this, young "digital natives" need new ways of learning that are more interactive, participative and individualized, capable of supporting the co-creation, collaboration, and sharing of a variety of contents, combining traditional and new digital media. To be successful, the teaching strategies, the learning contexts, and the learning spaces must accommodate these children's needs and habits, harmoniously combining technology and pedagogy, as earliest as possible. With the advent of Web 2.0, the way people collaborate in the creation and sharing of their own contents improved considerably, enabling everyone to be active producers and consumers at the same time, and helping them to self-organize in networks and virtual communities. It is now easy to create collaborative spaces for teachers and students to adopt a partnering pedagogy, more social and informal, but also more personal. Personal Learning Environments (PLE) combine tools that help learners to set their own learning goals, manage their learning contents and process, to communicate with others, allowing a bidirectional flow of information between teachers and students, at a degree not possible before by traditional Learning Management Systems (LMS). In this work, we present schoooools.com (a.k.a in Portugal as escolinhas. pt), a new collaborative and social learning environment, developed and validated in several Portuguese schools, following an action- research method. Schoooools.com is being developed to be a very simple personal learning environment targeted to schools and students from 6 up to 12 years old ( K-6). It follows a wiki- way philosophy for the cocreation of contents. It combines the best features of Web 2.0 relevant for schools, simplified and integrated in a single platform: easy-to-use content editors, wikis, blogs, private social networks, image galleries, calendars, private messages, chat, shared files, micro-blogging, integration with traditional LMS (ex: Moodle), integration with contents from publishers or other types of providers. It was designed with three principles in mind: educational, by providing collaborative web spaces to use in classroom, at home, everywhere, for educational purposes; entertainment, by providing appealing spaces and features to use also in leisure time, to learn by playing, chatting; social, by providing an engaging space to promote the communication and socialization within the respective private social networks. As in real life, students, parents and teachers have different features and responsibilities in the school, but they all may communicate and collaborate between them, with privacy rules similar to the real school and its respective community. Simply and naturally, the platform promotes a gradual adoption of the best practices on using Information and Communication Technologies (ICT) for educational purposes: in classroom or extracurricular contexts, inside or outside schools.
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