2026
Autores
Fernandes, D; Neves-Moreira, F; Amorim, P; Fransoo, JC;
Publicação
European Journal of Operational Research
Abstract
2026
Autores
Bongiovi, G; Dias, TG; Nauri Junior, J; Campos Ferreira, M;
Publicação
Applied Sciences
Abstract
2026
Autores
Silva, R; Camelo, R; Pinto, C; Campos, MJ; Ferreira, MC; Fernandes, CS;
Publicação
JOURNAL OF RESEARCH IN NURSING
Abstract
Background: This study aimed to validate the content of a game focused on clinical supervision in nursing, with the collaboration of experts, and to assess its usability alongside a group of nurses. The development of SUPERVISE (R) was grounded in theories of Experiential Learning, Self-Determination, Constructivist, and Social Cognitive.Methods: A mixed study design was used. In the first phase, the content of the game was validated with the participation of experts using a modified e-Delphi method. In the second phase, the usability of SUPERVISE (R) was tested with nurses.Results: In the first phase, the content of the game was validated by 36 experts, reaching a consensus = 95.4% on the 128 questions on which the game was based. In the second phase, the SUPERVISE (R) game was tested and evaluated by 39 nurses. It showed good usability and with a System Usability Scale score = 79.4 (above the cut-off of 68) and was recognised as an effective teaching strategy.Conclusion: This study highlights the importance of combining rigorous content validation with practical evaluation to develop effective gamified educational tools for nursing practice.
2026
Autores
Hajihashemi, V; Campos Ferreira, M; Machado, JJM; Tavares, JMRSRS;
Publicação
Lecture Notes in Networks and Systems
Abstract
Acoustic Event Detection and Classification (AEDC) aims to identify and classify specific audio events within audio signals. AEDC has applications in various fields, including security systems, scene monitoring, smart hospitals, environmental monitoring, and more. The process of AEDC typically involves steps that include audio signal processing to extract relevant features from the input, a machine learning model to recognise patterns in the extracted features and a classifier to detect events. Recent research on AEDC has increasingly focused on features based on the frequency distribution of the Mel-frequency cepstral coefficients (MFCCs). In this study, the feature extraction is performed based on Cochleogram, which involves the analysis of audio signals using Gammatone filters. Cochleogram features are inspired by the human cochlea, part of the inner ear responsible for converting sound vibrations into electrical signals sent to the brain. A two-dimensional (2D) feature is extracted from the Cochleogram using Welch’s spectral density estimation and then converted into a frequency spectrum. The frequency distribution of different cochleogram filter banks is then used as a one-dimensional (1D) feature. The proposed classification method uses a 1D Convolutional Neural Network (CNN), which is less complex than traditional 2D CNNs. The proposed method was evaluated using the URBAN-SED dataset, and its performance was compared against the related state-of-the-art methods. The results showed the competitiveness of the cochleogram over Mel-based features such as MFCC in AEDC if the deep learning algorithm is properly designed and trained. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
2026
Autores
Cunha, A; Campos, MJ; Ferreira, MC; Fernandes, CS;
Publicação
JOURNAL OF INTERPROFESSIONAL CARE
Abstract
Interprofessional collaboration is an essential competency for healthcare professionals, and escape rooms have emerged as an innovative strategy to enhance teamwork and communication. The purpose of this scoping review was to identify and summarize how escape rooms are used in the teaching and enhancement of interprofessional collaboration skills. We conducted a scoping review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses for Scoping Review (PRISMA-ScR) guidelines. A search of five databases, Scopus (R), Web of Science (R), CINAHL Complete (R), MEDLINE (R) and PsychINFO (R) was conducted for all articles until 1 January 2024. The review included 15 studies, mostly from the USA, involving a total of 2,434 participants across various healthcare professions. Key findings indicated significant improvements in group cohesion, communication, understanding of team roles, and interprofessional skills. Escape rooms can be an effective pedagogical tool in enhancing interprofessional competencies among healthcare students and professionals. Further research is needed to explore the sustainability of skills gained over time through escape rooms and to refine assessment methods.
2026
Autores
Almeida, M; Ferreira, MC; Fernandes, CS;
Publicação
DIGITAL HEALTH
Abstract
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