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Publicações

Publicações por HumanISE

2006

Patterns for documenting frameworks: Customization

Autores
Aguiar, A; David, G;

Publicação
PLoP 2006 - PLoP Pattern Languages of Programs 2006 Conference Proceedings

Abstract
Good design and implementation are necessary but not sufficient pre-requisites for the successful reuse of object-oriented frameworks. Although not always recognized, good documentation is crucial for effective framework reuse but comes with many issues. Writing good quality documentation for a framework is often hard, costly, and tiresome, especially when not aware of its key problems and the best ways to address them. This document presents two of a set of related patterns that describe proven solutions to help non-experts on solving recurrent problems of documenting object-oriented frameworks. The patterns here presented address the problems of describing the customization points of the framework and how such customization is supported, respectively the patterns Customization Points and Design Internals. Copyright 2006 ACM.

2006

A methodology for auditing e-voting processes and systems used at the elections for the portuguese parliament

Autores
E Cunha, JF; Leitao, MJ; Faria, JP; Monteiro, MP; Carravilla, MA;

Publicação
Electronic Voting 2006 - 2nd International Workshop

Abstract
In the 2005 Portuguese Parliament General Elections there were non-valid experiments of e-voting at five voting places and also through the Internet. Faculdade de Engenharia da Universidade do Porto audited such experiments. Relevant security, transparency, usability and accessibility evaluation criteria and sub-criteria were defined, and an auditing procedure based on AHP was established. This paper shortly presents the methodology used, the four e-voting systems and the main results of the overall experiment. The systems could be used successfully and were extremely popular with voters. However, more information to the citizens and to the officials involved in the e-voting process would be required for a valid election. The systems also need to be improved, for instance, to make sure that the number of votes electronically cast is the same as the number of voters that were validated and actually registered to vote at any particular site on the Election Day.

2006

Drag-and-dock design pattern

Autores
Santos, P; Aguiar, A;

Publicação
PLoP 2006 - PLoP Pattern Languages of Programs 2006 Conference Proceedings

Abstract
The Drag-And-Dock design pattern provides a structured solution for designing graphical software applications with multiple content views that end users can freely arrange following a dragging and docking interaction approach. Copyright 2006 ACM.

2006

Selective presentation of perceptually important information to aid orientation and navigation in an urban environment

Autores
Bessa, M; Coelho, A; Cruz, JB; Chalmers, A;

Publicação
INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE

Abstract
A map can be a major advantage when exploring unfamiliar environments. With the proliferation of mobile devices, such as PDAs and even mobile phones, the tourist industry is currently exploring the potential of new presentation strategies that will maximize the promotional appeal of tourism in their region. Mobile devices are capable of guiding a tourist when he/she is exploring a city. These mobile devices offer the potential for providing relevant 3D information to enable tourists to locate themselves within the city, rapidly navigate around the unfamiliar environment and explore it interactively. However, the computational resources of current mobile technology prevents the display of full complex 3D content in real-time, and thus selective rendering techniques must be adopted to ensure the viewer is provided with the perceptually most important information at interactive rates. This paper presents a series of experiments which help to identify key features of a scene for users to orientate themselves in that environment. Knowledge of these salient key features enable them to be provided to a user at a high quality while the remainder of the scene can be rendered in a much lower quality, saving significant bandwidth and computing power, without the user being perceptually aware of this difference in quality within the image.

2006

SAGA: A web services architecture for groupware applications

Autores
Fonseca, B; Carrapatoso, E;

Publicação
Groupware: Design, Implementation, and Use

Abstract
To improve their efficiency and competitiveness, organizations are increasingly interested in applications that support team work, usually know as groupware. Beside interoperability, familiarity with the application and users' mobility support, a feature that is of outmost importance in groupware is the notification of events produced by cooperative activities. Web Services have emerged recently to support the exchange of data in distributed environments using common Internet technologies and have been used mainly to build business-to-business applications. However, Web Services have capabilities that make them suitable to meet the requirements posed by groupware applications, a field where little work has been carried out. This article describes a model for developing cooperative applications based on Web Services technology and using asynchronous notification of events, and presents a brief description of the implementation of the support services for that model and of a prototype application that uses them.

2006

Coview: A cooperative architecture for digital video editing

Autores
Fonseca, B; Carrapatoso, E;

Publicação
SMPTE MOTION IMAGING JOURNAL

Abstract
Desktop video editing plays an important role in the digital video market, and cooperative applications are important for organizations. Cooperative video editing tools can be an interesting solution for large broadcasters or for remote reporting, and such commercial products are lacking. This paper describes a cooperative video editing tool, Coview, which uses Web services to provide the cooperative functionalities. For this purpose, an overview is given of the basic issues of Web Services and Computer Supported Cooperative Work. Then, the Web Services-based cooperative infrastructure and the Coview prototype is described. Finally, some experimental results and concluding remarks are presented.

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