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Publicações

Publicações por HumanISE

2016

The Benefits of DOF Separation in Mid-air 3D Object Manipulation

Autores
Mendes, D; Relvas, F; Ferreira, A; Jorge, J;

Publicação
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016)

Abstract
Object manipulation is a key feature in almost every virtual environment. However, it is difficult to accurately place an object in immersive virtual environments using mid-air gestures that mimic interactions in the physical world, although being a direct and natural approach. Previous research studied mouse and touch based interfaces concluding that separation of degrees-of-freedom (DOF) led to improved results. In this paper, we present the first user evaluation to assess the impact of explicit 6 DOF separation in mid-air manipulation tasks. We implemented a technique based on familiar virtual widgets that allow single DOF control, and compared it against a direct approach and PRISM, which dynamically adjusts the ratio between hand and object motions. Our results suggest that full DOF separation benefits precision in spatial manipulations, at the cost of additional time for complex tasks. From our results we draw guidelines for 3D object manipulation in mid-air.

2016

Expeditious illustration of layer-cake models on and above a tactile surface

Autores
Lopes, DS; Mendes, D; Sousa, M; Jorge, J;

Publicação
COMPUTERS & GEOSCIENCES

Abstract
Too often illustrating and visualizing 3D geological concepts are performed by sketching in 2D mediums, which may limit drawing performance of initial concepts. Here, the potential of expeditious geological modeling brought by hand gestures is explored. A spatial interaction system was developed to enable rapid modeling, editing, and exploration of 3D layer-cake objects. User interactions are acquired with motion capture and touch screen technologies. Virtual immersion is guaranteed by using stereoscopic technology. The novelty consists of performing expeditious modeling of coarse geological features with only a limited set of hand gestures. Results from usability-studies show that the proposed system is more efficient when compared to a windows-icon-menu-pointer modeling application.

2016

Separating Degrees of Freedom for Object Manipulation in VR

Autores
Relvas, F; Mendes, D; Ferreira, A; Jorge, J;

Publicação
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)

Abstract
Manipulating objects is an essential aspect in virtual environments. Nonetheless, object positioning in immersive virtual environments relying in direct and natural approaches is still difficult. Previous research concluded that degrees-of-freedom separation in mouse and touch interfaces led to positive results. In this document we present a user evaluation to assess if explicit separation of degrees-of-freedom also benefits mid-air manipulation tasks. We implemented a virtual widget based technique that allows users to control a single DOF, and compared it against a direct approach and the PRISM technique, which adjusts the ratio between the hand and object movement. The results of our assessment suggest that full DOF separation benefits precision in spatial manipulations, at the expense of additional time for complex tasks. From these results we proposed a new technique that combines different aspects from the three techniques compared in our assessment.

2016

Self-Optimizing A Multi-Agent Scheduling System: A Racing Based Approach

Autores
Pereira, I; Madureira, A;

Publicação
INTELLIGENT DISTRIBUTED COMPUTING IX, IDC'2015

Abstract
Current technological and market challenges increase the need for development of intelligent systems to support decision making, allowing managers to concentrate on high-level tasks while improving decision response and effectiveness. A Racing based learning module is proposed to increase the effectiveness and efficiency of a Multi-Agent System used to model the decision-making process on scheduling problems. A computational study is put forward showing that the proposed Racing learning module is an important enhancement to the developed Multi-Agent Scheduling System since it can provide more effective and efficient recommendations in most cases.

2016

Evaluating the Effectiveness of Bayesian and Neural Networks for Adaptive Schedulling Systems

Autores
Cunha, B; Madureira, A; Pereira, JP; Pereira, I;

Publicação
PROCEEDINGS OF 2016 IEEE SYMPOSIUM SERIES ON COMPUTATIONAL INTELLIGENCE (SSCI)

Abstract
The ability to adjust itself to users' profile is imperative in modern system, given that many people interact with a lot of information in different ways. The creation of adaptive systems is a complex domain that requires very specific methods and the integration of several intelligent techniques, from an intelligent systems development perspective. Designing an adaptive system requires planning and training of user modelling techniques combined with existing system components. Based on the architecture for user modelling on Intelligent and Adaptive Scheduling Systems, this paper presents an analysis of using the mentioned architecture to characterize user's behaviours and a case study comparing the employment of different user classifiers. Bayesian and Artificial Neural Networks were selected as the elements of the computational study and this paper presents a description on how to prepare them to deal with user information.

2016

Study on the Impact of the NS in the Performance of Meta-Heuristics in the TSP

Autores
Santos, AS; Madureira, AM; Varela, MLR;

Publicação
2016 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC)

Abstract
Meta-heuristics have been applied for a long time to the Travelling Salesman Problem (TSP) but information is still lacking in the determination of the parameters with the best performance. This paper examines the impact of the Simulated Annealing (SA) and Discrete Artificial Bee Colony (DABC) parameters in the TSP. One special consideration of this paper is how the Neighborhood Structure (NS) interact with the other parameters and impacts the performance of the meta-heuristics. NS performance has been the topic of much research, with NS proposed for the best-known problems, which seem to imply that the NS influences the performance of meta-heuristics, more that other parameters. Moreover, a comparative analysis of distinct meta-heuristics is carried out to demonstrate a non-proportional increase in the performance of the NS.

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