2025
Autores
Peter, S; Kropp, M; Aguiar, A; Anslow, C; Lunesu, MI; Pinna, A;
Publicação
XP
Abstract
2025
Autores
Marchesi, L; Goldman, A; Lunesu, MI; Przybylek, A; Aguiar, A; Morgan, L; Wang, X; Pinna, A;
Publicação
XP Workshops
Abstract
2025
Autores
Peter, S; Kropp, M; Aguiar, A; Anslow, C; Lunesu, MI; Pinna, A;
Publicação
Lecture Notes in Business Information Processing
Abstract
[No abstract available]
2025
Autores
Elizaveta Osipovskaya; Luis Fernández-Sanz; António Fernando Coelho; Inés López-Baldominos; Péter Tasi;
Publicação
ICERI proceedings
Abstract
2025
Autores
Magalhaes, M; Melo, M; Coelho, A; Bessa, M;
Publicação
COMPUTERS & GRAPHICS-UK
Abstract
This paper aims to evaluate how different combinations of multisensory stimuli affect the vividness of users' mental imagery in the context of virtual tourism. To this end, a between-subjects experimental study was conducted with 94 participants, who were allocated to either a positive or a negative immersive virtual environment. The positive environment contained only pleasant multisensory stimuli, whereas the negative contained only unpleasant stimuli. For each of the virtual experiences, a multisensory treasure hunt was developed, where each object found corresponded to a planned combination of stimuli (positive or negative, accordingly). The results showed that positive stimuli involving a higher number of sensory modalities resulted in higher reported vividness. In contrast, when the same multisensory modalities were delivered with negative stimuli, vividness levels decreased - an effect we attribute to potential cognitive overload. Nevertheless, some reduced negative combinations (audiovisual with smell and audiovisual with haptics) remained effective, indicating that olfactory and haptic cues play an important role in shaping users' vividness of mental imagery, even in negative contexts.
2025
Autores
Lacet, D; Cuesta Gómez, F; Prata, S; Trindade, L; da Silva, GM; Costa, A; Van Zeller, M; Morgado, L; Coelho, A; Alves, T; Filipe, J;
Publicação
2025 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
Abstract
The virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town's urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and digital technologies like photogrammetry and 3D scanning. Co -creation workshops aligned diverse knowledge, leading to creative solutions that balanced historical accuracy and technical feasibility. Despite budget constraints, it produced a high-quality digital reconstitution with insights for future virtual heritage projects.
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