2023
Autores
Ferreira Ribeiro, JE; Silva, JG; Aguiar, A;
Publicação
CoRR
Abstract
2023
Autores
Aguiar, A; Soeiro, A; Jacklin-Jarvis, C; Foster, T;
Publicação
EDULEARN Proceedings - EDULEARN23 Proceedings
Abstract
2023
Autores
Fernandes, S; Aguiar, A; Restivo, A;
Publicação
CoRR
Abstract
2023
Autores
Pinho, D; Aguiar, A; Amaral, V;
Publicação
JOURNAL OF COMPUTER LANGUAGES
Abstract
Context: Low-code development is a concept whose presence has grown both in academia and the software industry and is discussed alongside others, such as model-driven engineering and domain-specific languages. Usability is an important concept in low-code contexts since users of these tools often lack a background in programming. Grey literature articles have also stated that low-code tools have high usability.Objective: This paper examines the current literature about low-code and no-code to discover more about them and their relationship with usability, particularly its quality, which factors are the most relevant, and how users view these tools. This focus on usability aims to provide a different point of view from other works on low-code.Method: We performed a systematic literature review based on a formal protocol for this study. The search protocol returned a total of 207 peer-review articles across five databases, which was supplemented with a snowballing process. These were filtered using inclusion and exclusion criteria, resulting in 38 relevant articles that were analysed, synthesised and reported.Conclusion: Despite growing interest and a strong enterprise presence in academia, we did not find a formal definition of low-code, although common characteristics have been specified. We found that users have a heightened awareness of usability regarding low-code tools, with some authors performing feasibility studies on their implementations or listing factors that influence the user experience in a given tool. Researchers are considering usability factors unconsciously, and the low-code field would grow if research on usability increased. This paper also suggests a definition for low-code development.
2023
Autores
Cesário V.; Ribeiro M.; Coelho A.;
Publicação
Interaction Design and Architecture(s)
Abstract
This article investigates the role of storytelling in video game localisation and its impact on players’ immersion and overall gaming experience. While these topics have been extensively studied and developed within the research community, there is still a lack of information combining them in a practical study specific to a particular genre or video game. Using grounded theory, we conducted a study using The Witcher III: Wild Hunt as a case study (role-playing game). We had 41 participants play the video game in two localised versions (English and Brazilian-Portuguese), complete questionnaires, and be interviewed about their gameplay experience after each version. The results provided design recommendations to enhance video game immersion (language and voice-acting) and highlight certain aspects that game designers should consider to further intensify players’ immersion during gameplay.
2023
Autores
Andrez, B; van Zeller, M; Coelho, A; Homem, PM; Pinto, MM;
Publicação
ICERI2023 Proceedings - ICERI Proceedings
Abstract
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