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Publicações

Publicações por CRIIS

2018

The potential of tag-based contextualization mechanisms to leverage the sale of regional products and promote the regions through products

Autores
Cunha, CR; Mendonça, V; Carvalho, A; Morais, EP;

Publicação
Atas da Conferencia da Associacao Portuguesa de Sistemas de Informacao

Abstract
In small and rural regions, where we can many times find top quality products, there is, many times, a greater difficulty in promoting their products. This difficulty begins in the nature of the companies that manufacture these products. These companies are typically family-owned or small-sized, not having large capacity to carry out very elaborate marketing strategies. They often depend of the tourist attractiveness of the regions themselves to leverage their sales. This paper discuss the challenges for the promotion of regional products and rural regions, review the role of smartphones and the main tag-based contextualization mechanisms and their potential for leverage the sale of rural regional products and, finally, presents a cooperation-based conceptual model, where are combined contextualization-tags and mobile devices to promote regional products, leverage sales and promote rural regions by attracting new visitants, making regional products a window-mechanism to the promotion of rural regions heritage and tourism-related services.

2018

The Role of Gamification in Material and Immaterial Cultural Heritage

Autores
Cunha, CR; Mendonca, V; Morais, EP; Carvalho, A;

Publicação
INNOVATION MANAGEMENT AND EDUCATION EXCELLENCE THROUGH VISION 2020, 2018, VOLS I -XI

Abstract
Cultural heritage is a legacy that we herder from our ancestors and that we should deliver to our decedents. In this sense, the first steep that we should take, after preserve this heritage, is to develop solutions that enable effective and democratic ways to share and promote it. Unfortunately, this demand presents several constrains in what concerns to material heritage, most people will never be able to visit all the major civilizational cultural heritages. Also in the immaterial cultural heritage, to much ancestral knowledge is only owned and memorized buy elder people. This last issue leads to a forgetfulness of many traditions, legends, rituals and a whole set of cultural heritage that has not been previously digitized. For last, its important stand that legacy is related to the ability to give to the next generation something. This demand must start in early stages since people childhood. This paper review the concept of gamification and is potential to the fruition of cultural material and immaterial heritage exploring the affective relations between young people and games to discuss the potential of gamification for cultural heritage. Finally, this paper presents a conceptual model to frame gamification role in the cultural material and immaterial heritage context. We intend, in future work, explore the proposed model, using prototyping and user-data analysis.

2018

Using pervasive and mobile computation in the provision of gerontological care in rural areas

Autores
Cunha C.R.; Mendonça V.; Morais E.P.; Fernandes J.;

Publicação
Procedia Computer Science

Abstract
The provision of gerontological care in rural areas represents an increased management challenge. Framed by the Portuguese Northeast reality, this paper reflects on the role and potential of pervasive and mobile computing in the management of gerontological care, specially in rural areas, explaining the potential of fusion between gerontology and technology and presents a conceptual model to frame it. Finally, it presents a software prototype developed for Android smartphones, capable of assist a gerontological care provider in some of their operational practices.

2018

An indoor navigation architecture using variable data sources for blind and visually impaired persons

Autores
Gomes, JP; Sousa, JP; Cunha, CR; Morais, EP;

Publicação
2018 13TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
Contrary to outdoor positioning and navigation systems, there isn't a counterpart global solution for indoor environments. Usually, the deployment of an indoor positioning system must be adapted case by case, according to the infrastructure and the objective of the localization. A particularly delicate case is related with persons who are blind or visually impaired. A robust and easy to use indoor navigation solution would be extremely useful, but this would also be particularly difficult to develop, given the special requirements of the system that would have to be more accurate and user friendly than a general solution This paper presents a contribute to this subject, by proposing a hybrid indoor positioning system adaptable to the surrounding indoor structure, and dealing with different types of signals to increase accuracy. This would permit lower the deployment costs, since it could be done gradually, beginning with the likely existing Wi-Fi infrastructure to get a fairy accuracy up to a high accuracy using visual tags and NFC tags when necessary and possible.

2018

An indoor navigation architecture using variable data sources for blind and visually impaired persons

Autores
Gomes, JP; Sousa, JP; Cunha, CR; Morais, EP;

Publicação
Iberian Conference on Information Systems and Technologies, CISTI

Abstract
Contrary to outdoor positioning and navigation systems, there isn't a counterpart global solution for indoor environments. Usually, the deployment of an indoor positioning system must be adapted case by case, according to the infrastructure and the objective of the localization. A particularly delicate case is related with persons who are blind or visually impaired. A robust and easy to use indoor navigation solution would be extremely useful, but this would also be particularly difficult to develop, given the special requirements of the system that would have to be more accurate and user friendly than a general solution. This paper presents a contribute to this subject, by proposing a hybrid indoor positioning system adaptable to the surrounding indoor structure, and dealing with different types of signals to increase accuracy. This would permit lower the deployment costs, since it could be done gradually, beginning with the likely existing Wi-Fi infrastructure to get a fairy accuracy up to a high accuracy using visual tags and NFC tags when necessary and possible. © 2018 AISTI.

2018

Computational Security Models in Organizations: Bringing a Pedagogical User-Centered Perspective

Autores
Cunha, CR; Gomes, JP; Morais, EP;

Publicação
INNOVATION MANAGEMENT AND EDUCATION EXCELLENCE THROUGH VISION 2020, 2018, VOLS I -XI

Abstract
The security of systems and networks is a multidisciplinary challenge of increasingly importance which has stimulated the development of multiple solutions for an effective response to the requirements that are needed. In pursuing this demand much of the focus of security proposals has focused on ensuring mechanisms that prevent organizations from being attacked from outside their perimeter. However, the evolution of the tasks carried out by the internal organizations collaborators, which demand an increasing degree of use of computational resources and privileged access to multiple sources of information, emerge an increasing concern in the monitoring of the behaviours of the users. In addition to this problem, there is often an ill-defined borderline confusion over what internal workers should be able to do with the resources they have in organizations. The mix between strictly professional use and personal use can be problematic in organization's security context. Define organizations security policies, understand user' behaviours, act effectively over security incidents and promote users' organizational security culture, by a pedagogical approach seems to us to be a necessary advance in security frameworks nowadays. This paper presents a reflection on the aspects of internal security of Local Area Networks and proposes a conceptual security framework, which aims to contribute to an effective control and understanding of LANs user' behaviour, to a real-time response to unwanted occurrences but, especially, to a pedagogical approach to help the development of users' security culture.

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