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Publicações

Publicações por CITE

2017

The Role of Responsive Design in Web Development

Autores
Almeida, F; Monteiro, JA;

Publicação
Webology

Abstract
Responsive design allows software developers to build a Web page that can dynamically adapt to the size of the devices. This development philosophy enables the rendering of Web pages in a fast and optimized way, ensuring a good user experience on mobile devices, tablet and desktop. In the scope of this study, we intend to explore the main advantages and limitations associated with responsive Web design. We adopted a quantitative approach based on a questionnaire filled by 181 professionals in the industry that allowed us to identify the reasons that lead software developers to the adoption of the responsive design and also address the limitations felt by them. The results obtained indicate that offering a good user experience and increasing accessibility stands out as being the most important advantages. On the other hand, the main limitations include the compatibility with older Web browsers, the higher loading time and the difficulties in optimizing user experience. Finally, it was found that the perception of the advantages and limitations of responsive design is distinct for professionals with more professional experience in the field and for freelancer developers. © 2017, Fernando Almeida and José Monteiro.

2017

Experience with entrepreneurship learning using serious games

Autores
Almeida, FL;

Publicação
Cypriot Journal of Educational Sciences

Abstract
Abstract   The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this paper, we describe the experience of using a serious game in the entrepreneurship field in the context of the classroom. For that, we adopt a quantitative research technique based on a survey research to measure the different characteristics experienced by higher education students when using serious games in the classroom to learn entrepreneurship. The students have multidisciplinary competences, coming from courses with strong emphasis in the area of management and technology. The use of the serious game allowed students to develop skills mainly in terms of innovation, leadership, strategic thinking, problem solving, business launch and risk management. On the other side, there were no significant benefits in terms of accounting skills, compliance with regulations, interpersonal, communication, and self-control and discipline. Keywords: entrepreneurship, serious games, higher education, game based learning, gamification.

2017

Concept and Application of Entrepreneurship Business Canvas Abstract

Autores
Almeida, FL;

Publicação
IJEEI

Abstract

2017

Concept and Dimensions of Web 4.0

Autores
Almeida, FL;

Publicação
INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY

Abstract
Web 4.0 is a new evolution of the Web paradigm based on multiple models, technologies and social relationships. The concept of Web 4.0 is not totally clear and unanimous in literature, because it is composed by several dimensions. In this sense, this study uses a systematic review approach to clarify the concept of Web 4.0 and explore its various dimensions, analyzing if they have elements in common. The findings indicate that the number of studies published from 2009 to 2017 on this field significantly increased, having reached a peak in 2014. Furthermore, we identified five dimensions associated with the Web 4.0 paradigm, in which the terms “pervasive computing” and “ubiquitous computing” are the most widely used in the literature. On the other side, terms such as “Web 4.0”, “symbiotic Web” and “Web social computing” are not often used.

2017

Challenges in Migration from Waterfall to Agile Environments

Autores
Almeida, F;

Publicação
World Journal of Computer Application and Technology

Abstract

2017

Learning Entrepreneurship with Serious Games - A Classroom Approach

Autores
Almeida, FL;

Publicação
CoRR

Abstract

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