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Publicações

Publicações por CRIIS

2018

The information and communication technologies in tourism degree courses — The Portuguese evolution

Autores
Morais, EP; Cunha, CR; Gomes, JP;

Publicação
2018 13th Iberian Conference on Information Systems and Technologies (CISTI)

Abstract

2018

The information and communication technologies in tourism degree courses - The Portuguese evolution [As Tecnologias de Informação e Comunicação nas licenciaturas de Turismo - a evolução em Portugal]

Autores
Morais, EP; Cunha, CR; Gomes, JP;

Publicação
Iberian Conference on Information Systems and Technologies, CISTI

Abstract
Information and Communication Technologies appear one of the most critical areas to the success of tourism in the future and the way it will promote the tourist destinations. This paper aims to analyze the relevance given by the various Portuguese institutions of higher education to Information and Communication Technologies in their degrees. The analysis carried out was done in degree courses operating in this academic year, 2017/2018, in Portuguese universities and polytechnics, public and private. A comparison was also made with the reality of 2012/2013, since as undergraduate degrees have been evaluated by the Agency for Assessment and Accreditation of Higher Education (A3ES), often making changes, resulting from the evaluation. © 2018 AISTI.

2018

The potential of cooperative networks to leverage tourism in rural regions

Autores
Mendonca, VJD; Cunha, CR; Morais, EP;

Publicação
2018 13th Iberian Conference on Information Systems and Technologies (CISTI)

Abstract

2018

The potential of cooperative networks to leverage tourism in rural regions

Autores
Mendonca, VJD; Cunha, CR; Morais, EP;

Publicação
2018 13TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
Rural tourism can be an opportunity to perform the development of the most disadvantaged rural areas. In this pursuit, there are many challenges to face for make this sector competitive and economically viable. This paper focuses on develop a better understanding of rural tourism and the need for cooperative paradigms that can leverage its competitiveness. In this context, a conceptual model and a technology-based system is presented to bridge the gap between heritage resources and business opportunities to enable regional development.

2018

The potential of tag-based contextualization mechanisms to leverage the sale of regional products and promote the regions through products

Autores
Cunha, CR; Mendonça, V; Carvalho, A; Morais, EP;

Publicação
Atas da Conferencia da Associacao Portuguesa de Sistemas de Informacao

Abstract
In small and rural regions, where we can many times find top quality products, there is, many times, a greater difficulty in promoting their products. This difficulty begins in the nature of the companies that manufacture these products. These companies are typically family-owned or small-sized, not having large capacity to carry out very elaborate marketing strategies. They often depend of the tourist attractiveness of the regions themselves to leverage their sales. This paper discuss the challenges for the promotion of regional products and rural regions, review the role of smartphones and the main tag-based contextualization mechanisms and their potential for leverage the sale of rural regional products and, finally, presents a cooperation-based conceptual model, where are combined contextualization-tags and mobile devices to promote regional products, leverage sales and promote rural regions by attracting new visitants, making regional products a window-mechanism to the promotion of rural regions heritage and tourism-related services.

2018

The Role of Gamification in Material and Immaterial Cultural Heritage

Autores
Cunha, CR; Mendonca, V; Morais, EP; Carvalho, A;

Publicação
INNOVATION MANAGEMENT AND EDUCATION EXCELLENCE THROUGH VISION 2020, 2018, VOLS I -XI

Abstract
Cultural heritage is a legacy that we herder from our ancestors and that we should deliver to our decedents. In this sense, the first steep that we should take, after preserve this heritage, is to develop solutions that enable effective and democratic ways to share and promote it. Unfortunately, this demand presents several constrains in what concerns to material heritage, most people will never be able to visit all the major civilizational cultural heritages. Also in the immaterial cultural heritage, to much ancestral knowledge is only owned and memorized buy elder people. This last issue leads to a forgetfulness of many traditions, legends, rituals and a whole set of cultural heritage that has not been previously digitized. For last, its important stand that legacy is related to the ability to give to the next generation something. This demand must start in early stages since people childhood. This paper review the concept of gamification and is potential to the fruition of cultural material and immaterial heritage exploring the affective relations between young people and games to discuss the potential of gamification for cultural heritage. Finally, this paper presents a conceptual model to frame gamification role in the cultural material and immaterial heritage context. We intend, in future work, explore the proposed model, using prototyping and user-data analysis.

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