2015
Autores
da Silva, PM; Dias, J; Ricardo, M;
Publicação
WIRELESS INTERNET (WICON 2014)
Abstract
Erasure codes have been employed in a wide range of applications to increase content availability, improve channel reliability, or to reduce downloading time. For several applications, such as P2P file sharing, MDS erasure codes are more suitable as the network is typically the most constrained resource, not the CPU. Rateless MDS erasure codes also enable to adjust encoding and decoding algorithms as function of dynamic variables to maximize erasure coding gains. State-of-the-art MDS erasure codes are either fixed-rate or have practical limitations. We propose Storm erasure codes, a rateless MDS construction of Reed-Solomon codes over the finite field F-p2, where p is a Mersenne prime. To the best of our knowledge, we are the first to propose a rateless construction (n can be increased in steps of k) with Theta (n log k) encoding time complexity and min {Theta(n log n), Theta(k log(2) k)} upper bound for decoding time complexity. We provide the complexity analysis of encoding and decoding algorithms and evaluate Storm's performance.
2015
Autores
da Silva, PM; Dias, J; Ricardo, M;
Publicação
Proceedings of the 8th International Conference on Simulation Tools and Techniques, Athens, Greece, August 24-26, 2015
Abstract
ns-3 is the successor of ns-2, the most popular network simulator. Network simulators such as ns-3 play an important role on understanding, designing, and building Internet systems. But simulations are only as good as their models, and the simulation of large scale Internet systems using accurate and complex models is a challenging task. ns-3 simulates realistically the network stack but the scale and complexity of the Internet topology is, from our point of view, limited by the IP forwarding operations. This work proposes CIDRarchy, an IPv4 routing protocol for ns-3 that uses CIDR as the base to create an hierarchical Internet-like network topology that enables (1) IP forwarding with constant time complexity and automatic IPv4 address assignment, and (2) the implementation of an ns-3 helper to ease network topology creation. We implemented CIDRarchy, evaluated its performance, and obtained simulation time reduction over existing ns-3 routing protocols implementations that can reach over one order of magnitude. Copyright © 2015 ICST.
2015
Autores
Soares, M; Viana, P;
Publicação
MULTIMEDIA TOOLS AND APPLICATIONS
Abstract
The increasing number of television channels, on-demand services and online content, is expected to contribute to a better quality of experience for a costumer of such a service. However, the lack of efficient methods for finding the right content, adapted to personal interests, may lead to a progressive loss of clients. In such a scenario, recommendation systems are seen as a tool that can fill this gap and contribute to the loyalty of users. Multimedia content, namely films and television programmes are usually described using a set of metadata elements that include the title, a genre, the date of production, and the list of directors and actors. This paper provides a deep study on how the use of different metadata elements can contribute to increase the quality of the recommendations suggested. The analysis is conducted using Netflix and Movielens datasets and aspects such as the granularity of the descriptions, the accuracy metric used and the sparsity of the data are taken into account. Comparisons with collaborative approaches are also presented.
2015
Autores
Pinto, JP; Viana, P;
Publicação
CVMP 2015: PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON VISUAL MEDIA PRODUCTION
Abstract
This short paper presents a game for collecting metadata to describe video content. Tags, introduced by registered players on a given timecode of the video, are collected and validated based on a collaborative scoring mechanism that excludes erratic annotations. The system follows a gamification approach for motivating users and includes processes for semantically relating concepts.
2015
Autores
Chambel, T; Viana, P; Bove, VM; Strover, S; Thomas, G;
Publicação
Proceedings of the 23rd ACM international conference on Multimedia - MM '15
Abstract
2015
Autores
Chambel, T; Viana, P; Bove, VM; Strover, S; Thomas, G;
Publicação
MM'15: PROCEEDINGS OF THE 2015 ACM MULTIMEDIA CONFERENCE
Abstract
This ACM International Workshop on Immersive Media Experiences is in its 3rd edition. Since 2013 in Barcelona, it has been a meeting point of researchers, students, media producers, service providers and industry players in the area of immersive media environments, applications and experiences. After the successful first edition at ACM Multimedia 2013 and the consolidation of the theme and the team at Orlando in 2014, ImmersiveMe' 15 aims at bringing to the stage new ideas and developments that keep this topic as appealing as in the previous editions. ImmersiveMe' 15 will now take place in Brisbane and, again, it will be a platform to present interesting and out-of-the-box new work that contributes to make the world more interactive, immersive and engaging.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.